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Dead of Winter: A Crossroads Game» Forums » General

Subject: What combos have you discovered? rss

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James Sitz
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Illinois
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oldschoolgamr kept talking about Mike Cho and the baseball bat; it's better for him than a shotgun!

Last night I had Sparky with the Snowshoes (they turn frostbite into normal wounds) so he could roll exposure and get at worst a normal wound. This was especially cool because I had the secret objective
Spoiler (click to reveal)
Masochist - you win if one of your survivors has 2 or more wound markers of any type. So I just had Sparky run around and fight stuff until he had 2 wounds.


Blueprints with any of the correct searchers are all great because it can allow you to look at and keep 3 cards for one action.

John Price can learn a lot from Kodiak Colby as they camp out at the location of their choice without attracting any zombies.

What are some of your favorites?
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Brandon M
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Columbus
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“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.” ― Gary Gygax
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I recently played with Harman/Herman and I had that same secret objective. I rolled too well though and killed 8 or so zombies and taking only one wound.

The "Raiding Party" main objective and Bev Russel's crossroads cards is a sweet combo if it comes up.
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Miguel Duran
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I had a fun situation where I had a leader, and then Forrest Plum (the Mall Santa) and John Price (the Student) along with a Loner secret objective. So, naturally, when the colony was nearing victory, Forrest and his acolyte John ran off into the woods, bells jingling, never to be seen again, and man, did that make the colony happy (and me even happier).
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soak man
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I'll likely add more here as I think of them, but:

Ashley Ross + the Hammer = a fully secured gas station or library for one action die.

The accountant guy (or Jenny) + a blueprint = a slightly better version of a normal location specific search survivor (IE Janet, Alexis, the Grocer, Carla, Arthur).

Chamomile Tea + late-night games of DoW =
Spoiler (click to reveal)
Significantly higher chance of activating the "Sleep" crossroads card. snore whistle devil
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Dan Licata
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JaydedOne wrote:
I had a fun situation where I had a leader, and then Forrest Plum (the Mall Santa) and John Price (the Student) along with a Loner secret objective. So, naturally, when the colony was nearing victory, Forrest and his acolyte John ran off into the woods, bells jingling, never to be seen again, and man, did that make the colony happy (and me even happier).


Thats kind of brilliant. Plus a good move if/when you need 2 morale.
 
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Corey Downum
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We had a game where the truck driver got a pistol. This meant every turn he could move to a location and take out a zombie with no exposure die rolls.
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