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Rebel Raiders on the High Seas» Forums » Sessions

Subject: Rebel Raiders at WBC - A Tournament Report rss

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Fred Schachter
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Greetings!

Mark McLaughlin and I were thrilled to meet many of you during the recent WBC Convention. As the below report indicates, an exciting Rebel Raiders time was enjoyed by the tournament participants:


"During WBC’s Rebel Raiders on the High Seas single elimination tournament, the “Hunt’s Artillery” optional rule was used, which many players believe better balances this exciting nautically-focused game of the American Civil War.

The South rose again and again at WBC; of the 18 games played in the Rebel Raiders on the High Seas tournament, only two were Union victories. The North came mighty close to victory several times; especially in the three games Charles Hickok played in his Confederate march to tournament wood. This included wins versus Greg Schmittgens in round one, Johnny Wilson in round two and George Miksad in the final who each pushed Charlie’s Rebels to the brink – but each just barely failed to win the war for the Union.

Charlie drew the South for round one the first evening, and as the game ended at 1 AM, Gregg came just “one attack short of victory.” As both noted, “the South narrowly survived” – but survive she did. In round two, Johnny Wilson had the choice of sides, and picked the North in his match with Charlie. He created “the toughest blockade I’ve ever seen” said Charlie mid-game, “He was on! He really did a great job on that.” There was one low point, however, when the CSS Alabama not only made it to the Whaling Grounds to raid, but sank each of the THREE Union warships that managed to find her (although on its parting shot with the Yankee Guns card, the Union screw sloop took the storied Raider down with her). That was the high point for the South at sea, however, for by game’s end there was but ONE Blockade Runner still afloat –out of a maximum of 16.

Johnny pushed hard on land as well, and as Charlie noted with admiration, “his getting into Memphis early almost destroyed my game!” Johnny then marched South to the sea, taking the Mississippi cities with his river fleet and then marching overland to take Mobile. “The real thrill is the grand strategy” said Johnny, who unfortunately fell short of victory when during the last turn of play he lost four attacks in a row, thanks to Charlie having just the right card to counter the North in not just one or two but all four attacks.

For the final round, Charles came up against George Miksad, and George, who had choice of sides, decided to play the Union – thus giving Charles a third opportunity to play the Confederacy. Their game was epic and tight. In August 1864 the Union captured Richmond and Nashville, despite the presence of Bobby Lee in Virginia and the ironclad CSS Manassas on the river. Farragut damned the torpedoes at the forts below New Orleans, but this time those Infernal Machines did the damning – and the Union was repulsed with the loss of three of their six big screw sloops.

In December 1864 George sank the last Confederate Raider – in the Whaling Grounds. He had 27 of the 30 screw sloops in the counter mix on the board. Corinth “withered on the vine” as Yankee armies pressed south, taking Mobile from the land side. Goldsboro in North Carolina also fell, as did Forts Jackson and St. Philip below New Orleans (Farragut got it right this time). Ten Confederate cities were in Union hands – and George had the card that extends the game to an April 1865 turn and successfully obtained that extra turn.

Charlie tried an Uprising to take back Vicksburg – but it failed. Baton Rouge fell to Union ships coming from the North, as the single surviving Confederate ship, an ironclad, retreated to New Orleans – where the game came down to one final battle. As George went for New Orleans, Charlie played his final hand: bringing forth a second ironclad (CSS Virginia) and the Mosquito Fleet, which tripled his gunboat squadron from one to three ships. Try as he might, Farragut just could not damn the torpedoes one last time…and Charlie eeked out the victory, winning the first wood for Rebel Raiders on the High Seas at WBC.

Final Rankings: -1st: Charles Hickok -2nd: George Miksad (also nominated for Sportsmanship) -3rd: Johnny Wilson -4th: Rob Doane -5th. Greg Schmittgens -6th: Barry Sotser"
[BGCOLOR=#0000FF]

Enjoy Rebel Raiders on the High Seas![/BGCOLOR]
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Michael Lind
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Enjoyed meeting you and Mark at WBC and appreciated the extended demo we were able to do!
 
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Chad Marlett
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Based on the lopsided results against the Union, are other optional rules going to be considered as important for balance? In particular, which rules do you think would address the specific reasons seen at WBC for the Union coming up short?
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Fred Schachter
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Hi Chad,

Space does not permit recapitulating every game played at WBC, but quite a few Confederate victories were very, very, closely acheived.

The consensus of those who played, even if they came up short in acheiving a Union win was that they had a fair chance for victory with the "Hunt's Artillery" Optional Rule 18.2 being afforded the North.

Those who read this site are free to make suggestions to "improve the odds" as they perceive it.

Play the game solitaire, with giving the Union "Hunt's Artillery", and you should find the North has a pretty good advantage gaining those battle die roll modifiers during most of the game's course.

Enjoy REBEL RAIDERS ON THE HIGH SEAS!
 
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