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Shadowrun: Crossfire» Forums » Rules

Subject: Which Runner starts each scene? rss

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Elliot Kravitz
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In the rules in the Sequence of Play (on pages 5 and 12), it states that "Each runner takes a turn, beginning with the starting runner" and that "the starting runner remains the same throughout the games".

Yet, in Ending a Scene on page 9, the rules state that "Play continues in the next Scene with the runner who had the first choice to buy a card" (which, if you read the entire paragraph, was the runner to the left of the runner who defeated the last obstacle.

If this is a contradiction to the general rule for this mission only, when does the Round begin/end. The general rules state that the new Crossfire card it put into play by the starting runner, who will not necessarily be starting the round according to the Ending a Scene rules cited above.
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Chris G
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The 'starting runner' is reference to the first player that you pick at the beginning of the game that flips over the cards from the crossfire deck. You can pick anyone to be that person but the recommendation is the person with the most hit points.

When the a scene ends and the next begins it picks up from the person to the left of the person who defeated the last obstacle. But this person isn't the new 'starting runner'. They just getsto play the first card in the next scene.

- we made this mistake too.
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Elliot Kravitz
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Actually, as I quoted above, the rules state that each round, each runner takes a turn "beginning with the starting runner". In practice, I would do as your suggest, but it's not what the rules state. Also, I would pass the crossfire deck to the "new" starting runner for the round so that who began the round can be easily remembered...it serves no purpose to have the same player holding on to the crossfire deck and flipping its cards if he is not the starting runner for the round.
 
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Darrell Goodridge
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Your quote says each "round" begin with the starting runner. That's very different from each "scene". The reason you'd want to continue play order and not pass the Crossfire deck is to provide a little built-in relief from flipping another Crossfire card. Say in a 4 player game, the starting player ends the scene. Player 2 starts the next scene but you won't have a Crossfire card for 3 more turns, until it gets back around to the starting player. It all follows the rules as written. Plus keep in mind that any text in a mission setup would override the rules as written as well.
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Elliot Kravitz
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I could agree with your reasoning as well, but then wouldn't the round starting the next scene not be beginning with the starting runner? I also agree that the mission rules override the general rules, but that round definition keeps tripping me up.

Cardboardjunkie wrote:
Your quote says each "round" begin with the starting runner. That's very different from each "scene". The reason you'd want to continue play order and not pass the Crossfire deck is to provide a little built-in relief from flipping another Crossfire card. Say in a 4 player game, the starting player ends the scene. Player 2 starts the next scene but you won't have a Crossfire card for 3 more turns, until it gets back around to the starting player. It all follows the rules as written. Plus keep in mind that any text in a mission setup would override the rules as written as well.
 
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Darrell Goodridge
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But it's not a new round. It's a new scene. Why should the round reset just because the scene changed? That would mean the first couple of players would have more turns overall then the 3rd and 4th players.
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Basically how it works is as follows: There are two structures that are not sub- or super-sets of each other:

Rounds: These govern things like when Crossfire cards are discarded/revealed, and other such things depending on the mission.

Scenes: These govern things as specifically described in the mission. When one ends, generally people get to heal and take a free extra trip around the table using the buy action. The active Crossfire card is tucked at the end of the scene in Crossfire.


So when you end a scene, you haven't also ended a round (unless the next player also happens to be the first player). So for instance, you might finish out the current round with no active Crossfire card.
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Elliot Kravitz
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Got it. Makes sense now. Thanks!

Ellyemem wrote:
Basically how it works is as follows: There are two structures that are not sub- or super-sets of each other:

Rounds: These govern things like when Crossfire cards are discarded/revealed, and other such things depending on the mission.

Scenes: These govern things as specifically described in the mission. When one ends, generally people get to heal and take a free extra trip around the table using the buy action. The active Crossfire card is tucked at the end of the scene in Crossfire.


So when you end a scene, you haven't also ended a round (unless the next player also happens to be the first player). So for instance, you might finish out the current round with no active Crossfire card.
 
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