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Subject: I love Combos!!! Any recommendations? rss

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One of the things I enjoy more when playing games are: Combos. Those combinations of cards or tiles (or card and tiles) that allow you to perform a sequence of actions in one turn. I just love it!!! It feels so good when it works!!! It's great!!!

Dominion would be a good example, and Castles of Burgundy would be an even better example... but the truth is that I don’t know that many board/card games. I’m quite new here, so I would really appreciate if you could list me some good games where I could enjoy this Combo mechanic.

Thanks so much!!!
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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See Engine-Building Game(s) or Give Us Combos! for starters.

(Innovation, Uchronia, Impulse, Race for the Galaxy, some later mix of Ascension, for example Ascension: Realms Unraveled)
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Steve N
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Glory to Rome and Agricola spring to mind for me.

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Josh Worley
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Isn't playing combos pretty much the point of most, if not all, deck-builders?

My favorites:
Legendary
Paperback

Other popular ones (but I have not played them, yet):
Star Realms
Arctic Scavengers
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Cyrus the Great
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Innovation and Cosmic Encounter are two excellent games filled with combos.
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R S
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London (first edition)
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Wiz-War is all about combos!

Oh, you thought you were going to steal my treasure, did you? Sorry, but my flaming fist is going to stretchy arm around this corner and punch you in the face.

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Wesley M
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Personally I tend to avoid any of the combos varieties that are pretzels.. They are just kind of Bleh.

These are my favorite if you haven't tried them you should.



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Simon Dunkley
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Seasons has many cool card combos, its firmly in my top 10 games.
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Carmelo Scozzola
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Legendary: A Marvel Deck Building Game
 
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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swirlsaepi wrote:

Other popular ones (but I have not played them, yet):
Star Realms
Arctic Scavengers

I have just played the free PC version of Star Realms (see http://starrealms.com/star-realms-digital-app/) half a dozen times and it does seem that combos are the way to win the game. However, when you get a few, the game is practically over from there. So, I'm not yet sure what I think about that. The Scrap mechanism is quite a nice feature, it gives a bit to think about and allows quick change of strategies.
 
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Alison Mandible
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Macao (by the designer of Castles Of Burgundy) has lots of "get a free X every time you do Y" cards for constructing great combos.
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Chris
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Renaissance Man wrote:
Innovation and Cosmic Encounter are two excellent games filled with combos.
I don't all that much combo fun with innovation, certainly much more prevalent in Glory to Rome, both excellent games though
 
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John Hedges
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Nightfall has my favourite combo system. It's quite easy to combo the cards, but if you do it well you get bonuses (kickers). Fun game.
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Todd Kauk
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+1 for Macao
I also like Pizzeria Pretzel!
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Todd Gabriel
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In Asante each turn consists of up to 5 actions. One of the big reasons I love this game is the combos one can set up.
 
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Shane Hockin
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+1 for Legendary and Seasons.

+1, also, for Pizzeria Pretzel.
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Byron Campbell
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Lots of great suggestions already. I'll just add my own favorite combo-driven games, repeating some already mentioned:

Innovation: massive combo potential in this civilization-building card game. Unlike many card games, you play cards into a permanent tableau, and can then use that card's action as many times as you like until it gets covered up or removed from play.

Race for the Galaxy: another tableau-building card game, this one optimized for quick play (it does say "race" in the title). It's possible to build some impressive combos in this game, but will you get your engine running before the game ends?

Bruges: a Stefan Feld game that is has deceptive combo potential. I say "deceptive" because, in my experience, you rarely get the cards you need to build the combo engine you wanted to build. But if you do get them, you can go far.

Lewis & Clark: it's like Dominion writ small. The goal is to be the first to cross the finish line by creating a small, specialized deck of cards (think 6-8 cards) that combo well off of each other.

Legacy: The Testament of Duke de Crecy: lots of combo potential in the Friend cards, especially the ones that reward you based on the nationality or occupation of your other Friends.

Mage Knight Board Game: it looks like a fantasy adventure game, but it's driven entirely by a hand management/card combo system that is one of the most flexible and fascinating of any game I've played.

Seasons: this is a card-drafting game at heart, and very minimalistic, with each player only getting 9 cards to play for the entire game (although you can easily up that number by playing specific cards or powers). Drafting the cards that combo well together is the name of the game.

The Agents: a combo game about secret agents.

And almost anything published by Small Box Games.
 
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Justin Steinberg
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I'm right there with you. Combos, engine/tableau builder games are one of my top favorite types, if not my all time favorite. I have not played all of these, but all of these have the combo/progression type of feel to them.

Race for the Galaxy
Homesteaders
Village
Glen More
Seasons
Macao
Splendor
The Builders: Middle Ages
Innovation
Kingsburg
Kingsport Festival
San Juan
Puerto Rico
Endeavor
Stronghold
Goa
Suburbia
Subdivision
Glass Road
Bruges
Hansa Teutonica
Lewis & Clark
Imperial Settlers
Glory to Rome
Tournay
Last Will
51st State
The New Era
Progress: Evolution of Technology
Kemet(it's a bit of a stretch but the powers you buy can combo together)
Hyperborea
Allegiance: A Realm Divided

-Any deck builder really= Legendary: A Marvel Deck Building Game, DC Comics Deck-Building Game, Ascension: Deckbuilding Game, Star Realms
-Most tech tree games; Civilization Builders= Nations, Through the Ages: A Story of Civilization

Now I know I missed a few, but that's a good chunk of the games that have the engine/combo mechanic or feel behind them. Of those listed I have played kingsburg, splendor, imperial settlers, Builders, suburbia, glen more.

Glen More: wasn't a huge fan of, due to the tile laying aspect having to activate specific tiles each time. You get resources to then sell of later on throu other tiles. All adjacent tiles to the newest one played get activated.

Splendor: Really loving this game. Uses poker chips to purchase cards which have points/gem on them. These cards then build up in your collection to make purchase of further cards cheaper.

Kingsburg: using dice to help get resources and points to build up your town on your player board. Expansion is a must.

Imperial Settlers: a streamlined version of 51st state and New Era, in which you play as one of 4 factions: Barbarians, Romans, Japanese, Egyptians. Build up your empire to gain points and destroy other buildings.

Suburbia: another tile game, didn't like it due to the auctioning and tile aspect. It was more enjoyable than glen more though since all tiles help out at different times in the game vs. only when you play a nearby tile. Subdivision is the sequel to this.

The Builders: Middle Ages: small card style game in which you purchase buildings and workers to create those buildings. Buildings when completed give more gold for use and points. You may use gold to get extra actions. This is key to the game.

Hope this helps you out.
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James Sitz
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In addition to some of the stuff others have mentioned, I'd recommend Puzzle Strike (Third Edition), Yomi.
 
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David Winter
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51st state is currently available for the ridiculous sum of $15 from the BGG store. Great engine builder, although the rules suffer a little from being created by non-native English speakers.
 
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