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Subject: Games in which the haptic is part of the fun rss

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(ɹnʎʞ)
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Hallo geeks,

I've been talking about Quarto recently, which is one of my favourite abstract games.



The discussion reminded me on an unique aspect some games feature: for me, the game is also fun just because of its nice abstract, big, wooden pieces.


What games do you know having the same haptic factor for you ?
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Leonard Moses II
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Hixson
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Origin

 
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1 Lucky Texan
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I like all the dice-handling when I play http://www.boardgamegeek.com/article/15696947#15696947 in-real-life.

I like swirling the 'planet ring' in Andromeda .

but your right about wooden 'stuff'. An older acquaintance of mine, back when I was in my 20s, once told me about how much he liked the wooden steering wheel on his BMW. How is wasn't cold like metal, nor felt as hot as plastic.
 
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Tony Go
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If you're having hull problems I feel bad for you son, I've got 99 problems but a breach ain't one.
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Splendor's nicely weighted poker chips.
King of Tokyo's large chunky dice.
Ca$h 'n Gun$ - theres a proven psychological empowerment that comes with holding a gun or gun-shaped object.
I just love the tarot sized cards from Dragonmaster
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Nick E
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Horror Leader wrote:
King of Tokyo's large chunky dice.

I agree. Those dice are probably the most satisfying that I have thrown around. I really dig the weight in them.
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Peter Asimakis
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I couldn't find the word "haptic" on Dictionary.com
What does it mean?

PLB.
 
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Stephen Williams
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According to wikipedia (for whatever that's worth these days):

"The word haptic, from the Greek ἅπτικός (haptikos), means pertaining to the sense of touch and comes from the Greek verb ἅπτεσθαι (haptesthai,) meaning to contact or to touch."

I presume the OP is asking about games that you enjoy playing due to the tactile experience of touching/moving the pieces.

For my part, I enjoy wooden pieces in just about any board game for the tactile aspect of touching and moving them. Carcassonne, in particular, stands out in my mind. Those meeples are great. I enjoy keeping score just so I can move them around the track and (when necessary) lay them down or flip them on one side. Or set up the ever-elusive headstand!
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Peter Asimakis
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Stephen,

Thanks for the explanation.

PLB.
 
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Conan McNamara
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I like big bakelite backgammon pieces and triple weighted chessmen.
 
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Chuck Harrison
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Cathedral exemplifies this for me. Detailed hefty pieces that make a satisfying thunk as you play them.
 
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1 Lucky Texan
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Crokinole comes to mind....

Dominoes , though I haven't played in a long time.
 
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Goldfinger
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Statues in Tobago
Metropolys wooden pieces
Finca fruits
 
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Eric Nolan
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Hive is nice for this. The pieces are heavy, smooth and cold and they make a nice click when you play on a hard surface.

I would think most balancing type dexterity games would qualify too. Bamboleo springs to ming.

Possibly outside the scope but playing Polarity made me think that I could feel, and almost see, the magnetic field across the playing field.
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Pauly Paul
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Talo perhaps? Not that I've played it (although I'm super curious and do kinda want it).
 
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Thomas Hoiland
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The workers in The Manhattan Project. Love the thick cardboard they used for them.
For that reason, when I did my PnP version of Pay Dirt I used foam core for the "dirt piles" that you move around all game. The foam core doesn't have the right weight to it though...
 
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1 Lucky Texan
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I kinda like those little poker chips in No Thanks! .

fun to needle the other players sometimes when I'm sweeping them into my hand; "OOoohh, how will I EVER hold all these!"

hah!
 
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