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One Night Ultimate Werewolf Daybreak» Forums » Rules

Subject: New role info: The Sentinel rss

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Steven Wall
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Bezier games tweeted some info about one of the new roles, The Sentinel!

Quote:
Daybreak new role #1: The Sentinel wakes up first and protects a player’s card by placing a shield token on it.

I'm guessing "protect" means that the card can't be fiddled with by troublemakers, seers, robbers and any new roles that allow peeking or swapping at cards.

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The Compulsive Completist
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Ha! Love it!
 
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Chris Wilczewski
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What if the Sentinel guards the drunk? Does the drunk still swap?
 
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Hal 2000
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Same with robber?
 
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Rafael Maia
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Maybe "protect" means it can't be fiddled with by others? As in the robber can't rob that card, but if it is placed on the robber, he can still change it (same for the drunk)... that could lead to some really cool bluffing!
 
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Hal 2000
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Aleast you know your role hasn't changed.

I'd love a ghost role who may wake up in any one phase in the night apart from werewolf, minion and mason.
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Hal 2000 wrote:
Same with robber?


I don't know about the drunk but I think the robber would still be able to switch. I see it as protection from being messed with and since the robber knows what he is it doesn't matter. If the robber can still switch his card though does the token stay with the player or the card?

 
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you know what would be cool

if the Sentinel have a day action

after the time end and before the app count to vote he can protect a player

if the robber or the TroubleMaker in the game then all the players who claim that they are the Sentinel can protect a player

the player that was protected by the real Sentinel don't die even if he have the most votes

if the werewolf can convince the Sentinel to protect him lol
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Geoff C
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Meh.
 
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JD Farrell
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Does that mean everyone will know for sure whether the Sentinel is in the middle or a player based on the token? Seems a shame. I think one of the best parts about the game is there is no guarantee which roles are players. There's no confirmed public info.
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Cameron McKenzie
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CodenameJD wrote:
Does that mean everyone will know for sure whether the Sentinel is in the middle or a player based on the token? Seems a shame. I think one of the best parts about the game is there is no guarantee which roles are players. There's no confirmed public info.


If you don't like it, then don't use the character.

I don't think it breaks the game, but it may not work well at low player counts.
 
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Hal 2000
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MasterDinadan wrote:
CodenameJD wrote:
Does that mean everyone will know for sure whether the Sentinel is in the middle or a player based on the token? Seems a shame. I think one of the best parts about the game is there is no guarantee which roles are players. There's no confirmed public info.


If you don't like it, then don't use the character.

I don't think it breaks the game, but it may not work well at low player counts.


Maybe, after that, the doppelganger places it and so on
 
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JD Farrell
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Hal 2000 wrote:
MasterDinadan wrote:
CodenameJD wrote:
Does that mean everyone will know for sure whether the Sentinel is in the middle or a player based on the token? Seems a shame. I think one of the best parts about the game is there is no guarantee which roles are players. There's no confirmed public info.


If you don't like it, then don't use the character.

I don't think it breaks the game, but it may not work well at low player counts.


Maybe, after that, the doppelganger places it and so on


Then that would mean earlier roles would get a huge advantage o_o Especially if the three middle roles were, say, the sentinel, doppleganger, and a werewolf. The other werewolf and in fact a minion would know about it.

I'd like to be able to use the role, it sees fun...it'd just be a shame to lose an aspect of the game.
 
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Steven Wall
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I agree it seems a little bit "meh".

Firstly the sentinel is placing with no information, and secondly, the night action is public because of the token (to everyone with a night action, if the sentinel collects the token back before the day phase).

At least with the robber, troublemaker and seer you can bluff about who you used your night action on (and it's a good way to try and identify wolves).

We don't know what "protect" means, but assuming it gives you immunity from other night actions to a certain extent, you at least know that your role hasn't changed and the seer hasn't looked at you.
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Steven Wall
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Hal 2000 wrote:
Aleast you know your role hasn't changed.

I'd love a ghost role who may wake up in any one phase in the night apart from werewolf, minion and mason.


That reminds me of the litte girl in "full fat" werewolf. She can peek during the night phase, but if the werewolves spot her she's dead. That would be quite cool to adapt - in ONUW the little girl could wake with the wolves, but it's not known which of the three is the little girl. Could be quite powerful for the villagers team.

I like the idea of a third faction that can also win. I think in full werewolf there are a couple of "lovers", who win the game if they both survive the lynching.
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stevenwall wrote:
I agree it seems a little bit "meh".

Firstly the sentinel is placing with no information, and secondly, the night action is public because of the token


this is why i think my Idea is better
you have information at the end of the day and it's not known if he is really with a player or in the middle
 
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Des Lee
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Maldini wrote:
stevenwall wrote:
I agree it seems a little bit "meh".

Firstly the sentinel is placing with no information, and secondly, the night action is public because of the token


this is why i think my Idea is better
you have information at the end of the day and it's not known if he is really with a player or in the middle


I think I agree with you. Sort of like a reverse hunter.
 
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Cameron McKenzie
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But protection from killing is a different thing than protection from viewing and moving.
Maybe we'll get both characters.
 
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MasterDinadan wrote:
But protection from killing is a different thing than protection from viewing and moving.
Maybe we'll get both characters.


There is a Bodyguard role in Ultimate Werewolf whistle
 
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Xenothon Stelnicki
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stevenwall wrote:


Awesome; this was one of my most-wanted additions; it has a ripple effect through every other character's actions.
 
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Steven Wall
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losfp wrote:
Maldini wrote:
stevenwall wrote:
I agree it seems a little bit "meh".

Firstly the sentinel is placing with no information, and secondly, the night action is public because of the token


this is why i think my Idea is better
you have information at the end of the day and it's not known if he is really with a player or in the middle


I think I agree with you. Sort of like a reverse hunter.


You could do it exactly like the hunter that way without the need for a token. The Sentinel/Bodyguard gets a single vote, and the person they vote for is immune to lynching, regardless of the number of votes they receive.
 
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stevenwall wrote:


You could do it exactly like the hunter that way without the need for a token. The Sentinel/Bodyguard gets a single vote, and the person they vote for is immune to lynching, regardless of the number of votes they receive.

the problem with this way is if there is a robber or TroubleMaker he may kill the one who he wants to save and vice versa

at the same time that might be funny
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Steven Wall
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Maldini wrote:
stevenwall wrote:


You could do it exactly like the hunter that way without the need for a token. The Sentinel/Bodyguard gets a single vote, and the person they vote for is immune to lynching, regardless of the number of votes they receive.

the problem with this way is if there is a robber or TroubleMaker he may kill the one who he wants to save and vice versa

at the same time that might be funny


Same with when the hunter gets robbed or troubled. Great fun!
 
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Jim Anderson
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stevenwall wrote:
Bezier games tweeted some info about one of the new roles, The Sentinel!

Quote:
Daybreak new role #1: The Sentinel wakes up first and protects a player’s card by placing a shield token on it.

I'm guessing "protect" means that the card can't be fiddled with by troublemakers, seers, robbers and any new roles that allow peeking or swapping at cards.



I got to play ONUW Daybreak last week at That Board Gaming Thing in Raleigh, NC. Ted Alspach brought a copy and we played several games, although we didn't get to play all of the new roles. The Sentinel plays as you have guessed.
 
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David Glandon
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I assume that there is a second token in the case of a Doppleganger copying one of these guys?
 
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