GeekGold Bonus for All Supporters at year's end: 1000!
8,220 Supporters
$15 min for supporter badge & GeekGold bonus
20 Days Left

Support:

Recommend
 
 Thumb up
 Hide
9 Posts

Mü & Lots More» Forums » Rules

Subject: Free 240 pts !! 5p only rss

Your Tags: Add tags
Popular Tags: [View All]
Johnny Merguez
Canada
Laval
Quebec
flag msg tools
badge
Avatar
mbmbmbmbmb
Here's the situation :

5-players 400 pts game: Score are for ABCDE 329 35 38 39 32

Players B, C and D all bid 12 and provoke a stalemate giving 60 pts to B, C and D while E lost 120 pts. They did that four times, in the end allowing them a net gain of 60 pts each ! Rinse and repeat that process 3 more times until they where back in the game vs leader with around 279pts. Play then resumed normally. Seriously... it's not against the rules but...


Let's check the leader options at this point:

Quite simply, leader had no way of blocking this, if he bid to get in the stalemate bonanza all others suddenly passed forcing him to lose points in the tie or fail miserably trying to play as going in with a 10+ bet was mostly suicidal... they also continued to raise if bid was below 9.

Poll: What to think about the Mû bonanza scheme ?
What do you think about the Mü bonanza scheme ?
Against the spirit of the game. Don't do this.
Just don't play with such people.
That's within the rules, a guy gonna do what's needed to win.
Radish.
      5 answers
Poll created by Jonny_Lenny
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rex Moore
United States
Woodbridge
Virginia
flag msg tools
Avatar
mbmbmbmbmb
Hm, never thought of that. It’s probably not going to be a problem 99.99% of the time, unless you’re playing for money. (Never played Mu for money, but it sounds fun!)

Maybe there could be a rule that prevents this? Give the leader equal points under certain circumstances. Or if you stalemate on consecutive turns you lose points. Or something. Can’t really think of the solution, but I’m just happy to see Mu being discussed!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David desJardins
United States
Burlingame
California
flag msg tools
badge
Avatar
mbmbmbmbmb
You can't play one hand doing a favor for other players in the expectation that they will help you on the next hand. That breaks any multiplayer game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wayne Minton
United States
Orlando
Florida
flag msg tools
Avatar
mbmbmbmbmb
I'm new to Mu but like it very much... so I'll be the dumb one.

Why doesn't the leader drop out of the bid when it's high and play the hand with the goal of spoiling (setting) the bid? Leader earns points in tricks and the bonus for breaking the bid.

Why is the leader compelled to participate in the bid up to 12 ?

Thanks for the spoon feeding...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rex Moore
United States
Woodbridge
Virginia
flag msg tools
Avatar
mbmbmbmbmb
GenghisWayne wrote:
I'm new to Mu but like it very much... so I'll be the dumb one.

Why doesn't the leader drop out of the bid when it's high and play the hand with the goal of spoiling (setting) the bid? Leader earns points in tricks and the bonus for breaking the bid.

Why is the leader compelled to participate in the bid up to 12 ?

Thanks for the spoon feeding...


If there's a stalemate (a tie for highest bid), the hand is not played. The last player to bid loses points, while the others gain points.

So in the example above, if the leader doesn't bid, players B and C continue to rack up points with no hands being played. If the leader tries to participate and equals the high bid, everyone else will stop bidding and stick him with negative points.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David desJardins
United States
Burlingame
California
flag msg tools
badge
Avatar
mbmbmbmbmb
GenghisWayne wrote:
Why doesn't the leader drop out of the bid when it's high and play the hand with the goal of spoiling (setting) the bid? Leader earns points in tricks and the bonus for breaking the bid.


The leader isn't bidding. Everyone else bids up to 12 (the maximum bid). This means there's a stalemate (the hand is not played, three players each gain 60 points, the last player to bid 12 loses 120 points).

This makes no sense unless the other players promise to return the favor to the one who volunteers to lose 120 points.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Johnny Merguez
Canada
Laval
Quebec
flag msg tools
badge
Avatar
mbmbmbmbmb
In Mü there cannot be a tie for the chief bid, this is dictated by the numbers of cards bid. Leader have no power over the fact of his opponent tying the bid and ending the hand in a stalemate; all he can do is to tie the bid too, which is exactly what his opponents would like, and lose the stalemate penalty.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David desJardins
United States
Burlingame
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Jonny_Lenny wrote:
In Mü there cannot be a tie for the chief bid, this is dictated by the numbers of cards bid. Leader have no power over the fact of his opponent tying the bid and ending the hand in a stalemate; all he can do is to tie the bid too, which is exactly what his opponents would like, and lose the stalemate penalty.


Well, he might be able to bid 12 first, which would prevent them from giving him the stalemate penalty (even if they are all colluding); they could only make him play the hand for 12. Of course, that might not work out so well for him, either.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wayne Minton
United States
Orlando
Florida
flag msg tools
Avatar
mbmbmbmbmb
DaviddesJ wrote:
GenghisWayne wrote:
Why doesn't the leader drop out of the bid when it's high and play the hand with the goal of spoiling (setting) the bid? Leader earns points in tricks and the bonus for breaking the bid.


The leader isn't bidding. Everyone else bids up to 12 (the maximum bid). This means there's a stalemate (the hand is not played, three players each gain 60 points, the last player to bid 12 loses 120 points).

This makes no sense unless the other players promise to return the favor to the one who volunteers to lose 120 points.


Thanks, David. This makes sense.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.