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Subject: ZhanGuo - Sneak Preview - Part 1 rss

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Paul Grogan
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Welcome to the first in a series of sneak previews which will introduce you to ZhanGuo, the new game for 2014 from What's Your Game, released at Spiel in Essen.

INTRODUCTION

The game is set in ancient China, during a period of unification which followed a time in history known as the Warring States period. The new Emperor carried out a series of administrative and economic reforms, built great palaces and ordered the construction of an immense defensive wall.

Each player takes on the role of an emissary of the Emperor, helping to unify China with the introduction of a single currency, a single written language, and a common code of laws. You will also need to recruit workers to aid in the construction of palaces or to help build the great wall. However, not everyone is happy about unification, and many of the actions you take will cause the level of unrest to increase which can have a negative effect.




OVERVIEW

The game is played over 5 rounds. Players will score points for various actions and at the end of the game there is a final scoring round. The player with the most points wins.

The main gameplay is around the cards, which are divided into 3 decks. At the start of each round, each player draws 2 cards from each of the decks, so they will have 6 cards in total in hand. Players take turns playing one card from their hand until all cards have been played. This marks the end of the round.

At the end of each round, unification awards are given out to the players who contributed most to each of the three areas of unification (writing, currency, and laws).


THE CARDS

There are 120 cards in the game, divided into 3 stacks of 40 cards each. Each card is individually numbered and represents one of the three aspects of unification.



By drawing 2 cards from each deck, the players should have a good range of card numbers.

There are two ways to play each card. They may be played either onto a player's own board, or onto the main game board. In this preview, I’m going to cover playing them to your own board.

Each player has their own board representing their influence in each of the 5 regions.



When a card in played onto your player board, you choose which of the regions to play it into, and the card is actually tucked underneath the top edge of the board, so that only the top icons are showing.

Playing a card in this way means that you are contributing to one of the aspects of the unification (the colour of the card). To represent that, you take 1 octagon of the matching colour: cream, orange or brown.

If you play a second card into the same region, you will gain 2 octagons of the colour of the new card. However, the level of unrest in that region is increased by 1. This represents the local population being unhappy about having to change their ways.

A third card played into a region earns you 3 octagons, but the level of unrest increases by 2.



Each region may only have 3 cards in it, and once a card is played, it can never be removed.

Note: You may not play a card if it would mean you would gain more unrest that you are able to accommodate in that region.

Having too much unrest is bad, and I’ll explain more about that, and what the octagons and all the icons on the cards do in a later preview.


Coming in Part 2...
Find out about the second way that you can play a card which trigger the 6 core actions in the game.

Part 2 is here


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蓝魔
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Quick question ..

Paul, who are you ?? and why do you seem to keep getting sneak previews for upcoming foreign games and then producing guides for them ??

Your profile has no information but presumably there's a job behind it all ..
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Malte Kühle
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Thanks - now I want the remaining information even more! Madeira was awesome so I expect this to be awesome, too
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Paul Grogan
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moocifer wrote:

Your profile has no information but presumably there's a job behind it all ..
There is. I'm an IT Manager at a UK University. By day....
By night however (and in lunchbreaks), I do other things
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Peter R.
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@Paul Grogan: You are absolutely right: "Gaming Rules!" but you rule too
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Leo X
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I am just curious, what makes the (Italian) designers decide to make a game about ancient Chinese history? Would this be more appealing to westerners if it was a story about more well-known Egypt Greek or Rome?
 
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蓝魔
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Leox wrote:
I am just curious, what makes the (Italian) designers decide to make a game about ancient Chinese history? Would this be more appealing to westerners if it was a story about more well-known Egypt Greek or Rome?


No, it wouldn't.
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Leo X
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Because?
 
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Matthias Nagy
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Leox wrote:
I am just curious, what makes the (Italian) designers decide to make a game about ancient Chinese history? Would this be more appealing to westerners if it was a story about more well-known Egypt Greek or Rome?


The funny thing ist, that the prototype for this game when it was send in was about the history of the Roman Empire. After the change in setting a lot of elements made click and the game got way better imho.
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Arthur Cormode
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darkpact wrote:
Leox wrote:
I am just curious, what makes the (Italian) designers decide to make a game about ancient Chinese history? Would this be more appealing to westerners if it was a story about more well-known Egypt Greek or Rome?


The funny thing ist, that the prototype for this game when it was send in was about the history of the Roman Empire. After the change in setting a lot of elements made click and the game got way better imho.


The game as is looks very interesting and I like the subject area.

I'd love to see a Roman Empire version of this, as well.
 
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Leo X
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darkpact wrote:
Leox wrote:
I am just curious, what makes the (Italian) designers decide to make a game about ancient Chinese history? Would this be more appealing to westerners if it was a story about more well-known Egypt Greek or Rome?


The funny thing ist, that the prototype for this game when it was send in was about the history of the Roman Empire. After the change in setting a lot of elements made click and the game got way better imho.


That makes sense. I wonder what changes make it more Chinese than Roman
 
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Amos
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darkpact wrote:
Leox wrote:
I am just curious, what makes the (Italian) designers decide to make a game about ancient Chinese history? Would this be more appealing to westerners if it was a story about more well-known Egypt Greek or Rome?


The funny thing ist, that the prototype for this game when it was send in was about the history of the Roman Empire. After the change in setting a lot of elements made click and the game got way better imho.


I'm so happy that it's not another Roman Empire theme. Not that such a theme is bad, but it's fairly well represented. Chinese history is not. And I think the historical setting of this theme is super interesting.
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Paul Grogan
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amodman wrote:
I'm so happy that it's not another Roman Empire theme. Not that such a theme is bad, but it's fairly well represented. Chinese history is not. And I think the historical setting of this theme is super interesting.

I've certainly learnt a lot more about that period in history, which is nice.
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Paul Grogan
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Part 2 is up here
 
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Curt Carpenter
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PaulGrogan wrote:
Part 2 is up here

Put the link at the bottom of your main post above for better flow.
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Paul Grogan
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curtc wrote:
PaulGrogan wrote:
Part 2 is up here

Put the link at the bottom of your main post above for better flow.

done. thanks for the tip
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