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Subject: A Calendar for Quartermaster General rss

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John Griffey
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Turn 1. 1937. Sino-Japanese War begins.
Turn 2. 1938.
Turn 3. 1939.
Turn 4: 1940.
Turn 5: 1941
Turn 6: Spring 1942.
Turn 7: Fall 1942.
Turn 8: Spring 1943.
Turn 9: Fall 1943.
Turn 10: Spring 1944.
Turn 11: Fall 1944.
Turn 12: Spring 1945.
Turn 13: Fall 1945.
Turn 14: Spring 1946.
Turn 15: Fall 1946.
Turn 16: Spring 1947.
Turn 17: Fall 1947.
Turn 18: Spring 1948
Turn 19: Fall 1948.
Turn 20: Spring 1949.

I've always wanted a playable Strategic World War II game which begins before 1939 and which may end after 1945. Here it is! The above chronology matches the tempo of the war quite well in the Far East.

It makes European war events too early, but I'll just imagine Germany's standard Turn 1 "Build Army!" in Western Europe represents political influence, not just conquest. In 1937-1938 the Fascists were winning in Spain. The Belgians and Dutch were uncooperative with the Allies. The French were wobbly. The Brits were appeasing.

By Turn 6 the USA will have deployed out sufficiently to have a big impact on the game. The tempo of the real war increased then too, justifying semiannual turns.

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Pierre Philippe Goyer
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What about USA into the war from the start???
A French resistance card in 1937?? etc...

We have seem games with USSR in Germany in less than 5 turns...
We have seen Italy taken India...
WE have seen UK not having a fleet in North sea until turn 9...
We have seen USSR taken China...
And so on...

This game must be taken for what it is: a WW2 game with replayability beyond history...and it succeeds at it quite well.
I like the game and my group finds it enjoyable.



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Greg Whitfield
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Our last game had Russia in China and India. USA landed in Scandinavia on turn 5 and began bombing Germany. That caused Germany to be out of draw cards by turn 12. Japan sat on 2 supply centers most of the game then erupted to take all of the pacific and Australia but failed to make it to the mainland again. Each game plays differently since strategy is determined by the cards drawn and the cards lost. There is definantly no need to play by historical standards to win.
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John Griffey
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pgkashmir wrote:
Each game plays differently since strategy is determined by the cards drawn and the cards lost. There is definantly no need to play by historical standards to win.


The Calendar is just for comparison to the real war. There's no intention to make players imitate events of the real war.
 
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Pierre Philippe Goyer
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Yes, you are right John...

Some players may like a calendar some not.
Trying to implement a bit of historical accuracy may be a good idea but will be very difficult in this game.

Happy gaming...
 
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Jon Snow
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That's a fun calendar, and could be useful for adding ideas or house rules. I'm sure the designer used something like that to hang the framework on. Your point about the game starting early struck me as well, and also in a positive way.

PS: And the Americans were isolationist.
 
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