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Dead of Winter: A Crossroads Game» Forums » General

Subject: Design Choice Inquiry: Why the lack of Waste Scaling? rss

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Enon Sci
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Just curious,

Is there a functional reason that the waste to morale ratio doesn't change with player count? Seems it increasing becomes a less significant consideration as player numbers decreases.

Would -1 morale per 5 cards be ridiculously low for two players?
 
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James Sitz
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I'm not the designer, so I don't know why, but I have noticed that overpaying for crisis cards scales the opposite way - it's proportionately easier to gain the extra morale in 5p than 2p.
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Enon Sci
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Jexik wrote:
I'm not the designer, so I don't know why, but I have noticed that overpaying for crisis cards scales the opposite way - it's proportionately easier to gain the extra morale in 5p than 2p.


Good observation. So perhaps the waste penalty exists to help offset these gains, and shouldn't be looked upon to be a general choke on morale for all player counts.

Per the design inquiry element of this, I don't believe you have to be a Plaid Hat employee to appreciate the intended purpose of a design's choices. Sometimes it's a bit oblique, but a well designed game should communicate the purpose of its restrictions and choices through the flow of play.

so.. yeah... Thanks for the comment.
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Travis Magrum
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Another factor is the number of actions. In a 5-player game the waste piles up quicker but there are more total action dice to take care of it.
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