Stefan Anton Federsel
Germany
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Then, in concern, why victory is so hard to achieve for the player in the Special Edition, I d like to point out a substanital difference between the former Vietnam: Solitaire (Kershaw) edition and the brandnew Special Edition (WDG):

Kershaw Edition: victory is bound only to the NUMBER OF TURNS you keep off the Commies to infiltrate and penetrate SVN in force (i.e. eliminate all Allied units in a region) to avoid an unplesant level of PP points, which ends the game immediately. As a player you can hinder COMMIE CONTROL relatively easily in the AirCav Redeployment Phase: just send in one single AirCav unit into any free area of a region stripped by Allied forces at the end of a turn; by this play the region will be re-secured and there won t be any -2 PP point penalty. So AirCav often had been a life saver to be qualified to play the next turn ahead to victory.

WDG Edition: victory is bound of the NUMBER OF REGIONS free of Commies to bring the Region Control Marker ahead. To accomplish this advance of the marker you need to eliminate all Commies in a region at the end of a turn. This is a rather hard job to do as just with one single trail conuter there is an influx of at least 1 Commie unit, which you cannot kick out with AirCav units in the AirCav Deployment Phase; there is no more combat in this phase and AirCav units can move only to free areas in a region. Consequently, also, the big use of AirCav units as a life saver doesn t apply in this victory conception.

As a further consequence you will have to hope as a player to catch as many Commies in the different areas of a region in the Commie Placment Phase to kick them out as soon as possible and hope to clean the area after the Offensive Phase, then. And this is a real hard job to do, as you ll need at least 4 units per region and good dice also to give you a chance to do this job. Indeed, sometimes it works, but not much too often, especailly with a setting I described elsewhere (double Major Offensive in consecutive game turns along with uneffective GB & B52).

Maybe you ve realized this conceptional difference now!
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David Kershaw
Ireland
Belfast
Northern Ireland
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Lines of Battle: Quatre Bras 1815. Brunswick hussar.
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Although don't forget that in the original game, victory is impossible... the game is predetermined that you will lose at some point. That is the main philosophical difference between the two versions. The second version therefore needs a mechanism for victory, and so cannot measure "victory" by the turn that you lose.

Good fun playing though!
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