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Subject: Define the term "cube pusher" rss

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Colin Lewis
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We played a great game of Lords of Waterdeep yesterday. I've heard folks call it a "cube pusher" (even to go as far as calling it a "soul-less cube pusher"), and it's got me puzzling my puzzler.

So my question to you, what is the definition of a "cube pusher"?

What makes it different from other games where little wooden cubes represent resources that you collect and spend?

Is it relative to the theme and level of abstraction?

Please define the term for me.


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S C
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Have you ever had a friend say they are picking up 'carrot' and 'plums' (as I have had for waterdeep) rather than the actual things they represent? Then it's probably a cube pusher.
 
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Choubi Gogs
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scott3387 wrote:
Have you ever had a friend say they are picking up 'carrot' and 'plums' (as I have had for waterdeep) rather than the actual things they represent? Then it's probably a cube pusher.


Or name the resources by their color.

As in Caylus, food is pink, cloth is purple, rock is grey and wood is brown. I think the only one we do call by its name is the gold...

(PS: I love Caylus)
 
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Andrew Bartosh

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A game where, at some point or another, you push cubes.
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that Matt
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AndrewRogue wrote:
A game where, at some point or another, you push cubes.

Fun fact: most cube pushers don't actually involve the pushing of cubes. whistle
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It is a game in which the mechanics are more prevalent than the theme it conveys, or has little to no connection to the theme at all. So in a game where you feel you are just manipulating pieces around a board for points instead of growing & packaging spices to build a castle, then you are playing a cube-pusher.
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Russ Williams
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A term for eurogame often used by people who don't like eurogames.
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Andrew Bartosh

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tumorous wrote:
AndrewRogue wrote:
A game where, at some point or another, you push cubes.

Fun fact: most cube pushers don't actually involve the pushing of cubes. whistle


Pshaw. If the game has cubes, I can push them.
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Alison Mandible
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If basically the same rules apply to all the types of cube, it will probably feel like a cube pusher.

The fact that orange cubes represent warriors in Waterdeep plays out in the quest names, a little bit, but it's not like warriors WORK differently from other cubes. You go places to get them, and you spend them on quests.

Compare this to Dungeon Petz, which also has four colors of cube, but only two of them are related to each other at all. Red and green cubes are similar, and are about as closely related as warriors and wizards in Waterdeep (one is a little harder to get, and so is worth slightly more, but most tasks require one or the other and not both) -- but the brown cubes and grey cubes are punishments, not things you seek out, and they work totally differently from each other and from the first two: brown cubes stay in place even if you move pets, and can be removed by spending workers; grey cubes stay with the pet when the pet moves, and are difficult to remove -- also, grey cubes can kill your pet, while brown cubes can't.

(I'm intentionally not describing these in terms of theme, to make the point that it's not about how vivid the theme is-- though a game where every type of cube works differently will quickly become incomprehensible unless it has good theming! Luckily, Dungeon Petz does.)
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Xavier Raabe
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colinkun wrote:


What makes it different from other games where little wooden cubes represent resources that you collect and spend?



Why do you assume that isn't the definition of a "cube pusher"?
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Isn't that the guy on the corner selling LSD?

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Bryan Thunkd
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A game that's more about resource management, turning cubes into points, or cubes into different cubes into points, and eking out a little bit more efficiency. With the idea that the focus of the game is less about the theme and more about the challenge of managing your cubes efficiently.
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Newson Ly
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It's because no one actually calls the cubes for what they are other than the colors. Even when I got the DnDeeples, my friends still say, I'll trade in 4 orange dude and 1 white dude for x victory points
 
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Spencer Kellis
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I don't know how to define "cube pusher," but I don't think I have yet to meet a game labeled as a "cube pusher" that I did not enjoy quite a bit.

Fresco
Navegador
Constantinopolis
Tzolk'in: The Mayan Calendar
Caylus
Village
Hamburgum

Give me a good, theme-less, mechanics-focused Euro with colorful cubes anytime!
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that Matt
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sckellis wrote:

Hey, that's my favorite skull pusher.
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Michael Weber
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russ wrote:
A term for eurogame often used by people who don't like eurogames.


Perfect definiton, I would add a dish of disrespect to your definition. (A somewhat disrespectful term for an eurogame...")
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Ray
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Same kind of hate that Ameritrash gets from narrow minded gamers.
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Colin Lewis
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Zeofar wrote:
colinkun wrote:


What makes it different from other games where little wooden cubes represent resources that you collect and spend?



Why do you assume that isn't the definition of a "cube pusher"?


With that point then, are all resource management games using cubes considered "cube pushers"? They are synonymous, with one term being more derogatory than the other?
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Martin G
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russ wrote:
A term for eurogame often used by people who don't like eurogames.


A term for what eurogame means now often used by people who like what eurogame used to mean.
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Colin Lewis
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Mixo wrote:
russ wrote:
A term for eurogame often used by people who don't like eurogames.


Perfect definiton, I would add a dish of disrespect to your definition. (A somewhat disrespectful term for an eurogame...")


I'll tend to agree with this, that it is simply a term used to express dislike of the mechanic. Or am I getting defensive because I like LoW?

We have other similar vernacular, like "bucket of dice", AmeriTrash/EuroTrash, RPGeez (I made that one up, actually), and probably others I'm forgetting. Not just descriptive terms used to categorize a mechanic, but terms with a tone of displeasure.
 
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Maarten D. de Jong
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russ wrote:
A term for eurogame often used by people who don't like eurogames.

I'd like to augment that sentence with and consider plastic a superior material for pushing around.
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Russ Williams
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cymric wrote:
russ wrote:
A term for eurogame often used by people who don't like eurogames.

I'd like to augment that sentence with and consider plastic a superior material for pushing around.

If one really wanted to start something, one could use the term "doll pusher".
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Martin G
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russ wrote:
cymric wrote:
russ wrote:
A term for eurogame often used by people who don't like eurogames.

I'd like to augment that sentence with and consider plastic a superior material for pushing around.

If one really wanted to start something, one could use the term "doll pusher".


Or one could note that the term 'cube pusher' is not used exclusively by Ameritrash fans.
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Adam Phelps
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trizz251 wrote:
It's because no one actually calls the cubes for what they are other than the colors. Even when I got the DnDeeples, my friends still say, I'll trade in 4 orange dude and 1 white dude for x victory points


So you're saying that the game is, in fact, a "dude pusher"?

Got it.

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Salt'N'Pepa's abandoned concept album.
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