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One Night Ultimate Werewolf Daybreak» Forums » Rules

Subject: New role info: The Witch rss

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James Stewart
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Quote:
Daybreak Role #7: The Witch looks at one of the center cards, and then exchanges it with any player’s card.

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Kenneth Stuart
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Oh look, a werewolf. gives werewolf to self

...Daybreak...

I'm the witch, I looked at a werewolf card. points That guy is now a werewolf.

...everyone votes... werewolf dies

Crap, I accused a werewolf of being a werewolf!
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Xenothon Stelnicki
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LOVE it! Best one yet, maybe.
 
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Hal 2000
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Less sure about this one.
 
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Nathan Clegg
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She'll have to be early in the night. It's hard to properly weigh these without knowing the order, but it will be easy to cast doubt on Kenneth's scenario.
 
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James Stewart
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I'm assuming the Witch won't be able to swap with her own card, it has to be another player's
 
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Kenneth Stuart
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lonelyrobot wrote:
I'm assuming the Witch won't be able to swap with her own card, it has to be another player's
no, she could swap her own card in the play test rules. Well just had to see if Ted kept that
 
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Alex Texter
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Kenneth is right, they may swap the card they see for their own card.
Quote:
The Witch looks at one of the center cards, and then exchanges it with any player’s card.
 
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Doctor Tom
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Of the ones shown so far, this is the one I'm most eager to play.
 
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Contig the fallen
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Keen to the scent -- the hunt is my muse. A means to an end, this path that I choose
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TomTi89 wrote:
Of the ones shown so far, this is the one I'm most eager to play.


I agree with this. It's basically one part seer, one part robber, one part troublemaker. You know a card from the center, you know another player's card, and you can claim someone's a werewolf to see how they react.

As for the "I know __ is a werewolf" scenario -- that can already happen now with seer. It also is easy to say this as a werewolf yourself, or you could claim you switched him as the troublemaker.
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Hal 2000
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Is the witch night action 5.5? For anyone who playtested
 
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Kenneth Stuart
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contiguity wrote:
TomTi89 wrote:
Of the ones shown so far, this is the one I'm most eager to play.


I agree with this. It's basically one part seer, one part robber, one part troublemaker. You know a card from the center, you know another player's card, and you can claim someone's a werewolf to see how they react.

As for the "I know __ is a werewolf" scenario -- that can already happen now with seer. It also is easy to say this as a werewolf yourself, or you could claim you switched him as the troublemaker.

Blooded text is incorrect. You don't get to look at the player card you exchange
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Kenneth Stuart
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Hal 2000 wrote:
Is the witch night action 5.5? For anyone who playtested

6. Comes between the existing Robber and Troublemaker.
 
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Brian K
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wizcreations wrote:

Blooded text is incorrect. You don't get to look at the player card you exchange


Right, but once you've exchanged it you know what they have.
 
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Kenneth Stuart
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Brianish wrote:
wizcreations wrote:

Blooded text is incorrect. You don't get to look at the player card you exchange


Right, but once you've exchanged it you know what they have.
Or had... nothing to say that it doesn't change again.
 
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Jim Anderson
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wizcreations wrote:
lonelyrobot wrote:
I'm assuming the Witch won't be able to swap with her own card, it has to be another player's
no, she could swap her own card in the play test rules. Well just had to see if Ted kept that
Played this last week and there was a very clever play by a Witch in one game with a Mask of Muting (from the Curator) to switch herself with a wolf card. She managed to get everyone to vote for Ted, even in her silence.
 
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