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Lincoln's War» Forums » General

Subject: 4-Player version? rss

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Chris Janiec
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This game is advertised as playable with from one to four players. Might someone please tell me how it works with four, both mechanically and from a player enjoyment standpoint?
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John Poniske
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Hi Chris,

Four Players: One player on each side plays the political
leader, essentially Lincoln or Davis. These players bank political
currency as needed. They may not command generals in the field.
Additional players act as GICs (General in Charge) handling all
maneuver and combat.

How a side’s turn is handled: Each turn, the Political player
draws the card hand, studies it and distributes an
equal number of cards to himself and his GiC player, including
the “0” Resource card which can go to either player. During the
draw, the GiC player must request a Campaign card from the
Political player who has to approve it. That card is then given
to the GiC to use during the turn. If holding an odd number of
cards, the political leader keeps the extra remaining card. Players
then alternate card play (e.g. Union Political then Confederate
Political, Union GiC followed by Confederate GiC). The
Political player may pass his turn, that is pass an additional card
to his GIC and allow him to play the card in place of the political
player’s turn. The political player may also pass a combat
resource to his GIC during combat (including the “0” Resource
card), but the replacement card would return to the political
leader. A GIC may not pass cards to the political leader. GiCs
may bank PC but only after committing to at least one movement
or combat every time they make a card play. The death
of the current GiC (whether in combat or due to the Lincoln
Assassination event) has no further effect on the Union beyond
the results already explained in the rules.

As for final points you can play it two ways. You can simply play a game in which you divide your responsibilities as described above but share in the victory equally. OR you can play a more tense, realistic game where the political leader counts all PC as full value victory points where the military leader gets his victory points only from the objectives he is able to take and or hang onto. Kentucky, Missouri, Assassination, and Raiders count toward military VPs.

The 4 player games I've played have generated a lot of excitement and inevitably interest from outside of our table. I personally think a four player game is even more fun than a two player game and I love to play this as a two player game. Does that help?
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Chris Janiec
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Yes, thanks, John. My online group is considering this, but had no idea how it would work -- your explanation helps!
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John Poniske
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Good, I'm eager to hear how it turns out. Dividing points between all players makes for a truly interesting game, as generals have to beg for military expenditures (promotions, ships) while the politicos must determine how much they can afford to commit to PC and how much they can afford to offer their military partners without throwing the game. Played this with Volko Ruhnke at PrezCon a couple years back and he enjoyed it so it must have some merit.
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