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Android: Netrunner» Forums » Strategy

Subject: Faerie- why is it good rss

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Mark Patman
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Hi all,

I'm new to Netrunner and want to build a Gabe deck.

Why is Faerie so good. Looks like a one-shot use? How do you make it work and when do you use it etc? What's it combo with?

Cheers
 
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Axel
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Faerie is a killer, some sentries tends to be nasty. You can facecheck with only a Faerie on the board without the fear of losing a program or being tagged/netted/brained.

Once the ICE is rezzed you can go for your killer (Mimic/Femme).
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Martin Presley
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It's basically a tool to protect your programs from getting destroyed by sentries before you have a permanent killer online. Gabe thrives on constant pressure, and can't afford to slow down because an ICE might be Rototurret or Neural Katana, and Faerie keeps Gabe safe so he can keep making runs.
 
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Yi Sheng Siow
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You run HQ. They rez wraparound. You special order corroder. You get in HQ. Yay.

They ice HQ again, or they ice the remote and install inside the remote. Now your biggest fear should be rototurret/grim, which would destroy your corroder(which is a huge deal for gabe), and your ability to get into HQ.

Enter faerie. Install the faerie, run amok. Rototurret costs 4 to rez, so it's a tempo hit for corp to rez it and not have it do anything, while you break it for free. Grim hates faerie.
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Wesley Kinslow
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Piperton
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↳ Do one brain damage ↳ Do one brain damage ↳ End the run
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Also, I usually tend to look at Faerie as kind of an economy card. It can bust up an Archer or Komainu on the super-cheap. Even if you have a breaker suite, if you have the memory you might want to install that Faerie just to earn 4-6 virtual credit savings on a run.
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Rana Puer
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Welcome to the game!

My advice:

Don't worry about Faerie just yet.

Build a Gabe deck without any Faeries, and go play a bunch of games.

At some point, you will run into a sentry that will hurt you a lot. In fact, you will probably do this more than once across multiple games.

That is when you want to play and use Faerie. You will develop a sense of when Corporations want to destroy you with sentries, and you will know when to use Faerie to prevent this.

Seriously, my best advice is to go play a bunch of games. You'll start to intuitively understand better and better the more you play. Don't worry too much for now; it will come naturally with experience.
 
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Sean
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Also worth noting, Faerie provides protection against power shutdown on your more valuable icebreakers (i.e. corroder)
 
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Scott Rubin
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mpatman wrote:
Hi all,

I'm new to Netrunner and want to build a Gabe deck.

Why is Faerie so good. Looks like a one-shot use? How do you make it work and when do you use it etc? What's it combo with?

Cheers
Just want to add in that nobody in this thread has mentioned Crescentus yet. If you play Faerie and Crescentus, you one-shot Faerie on those big sentries like Archer, Janus, Flare, or whatever. Then thanks to Crescentus, those ICE are also one-shots for the corp.
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Rob Jennings
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The short answer is that the three types of ice are different. Barriers stop you, sentries hurt you, and code gates do weird stuff. Typically, if you hit a barrier or a code gate unprepared, you aren't thrilled, but you can go find an answer. If you hit a sentry unprepared, it can really mess you up.

The reason Faerie is good is because it makes it so that you can run facedown ice without much in the way of danger.
 
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Steve
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One reason from the core:

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Unmeel Banerjea
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More than any other ICE, Sentries are at their most effective the first time you rez them. Rezzing a Grim that does nothing except use up a Faerie is not great for the Corp. Rezzing an Archer- even more so.

With Faerie, you not only gain facecheck protection, you get something more- you can make the Corp not even bother with rezzing the Sentry.
 
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General Norris
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The thing is that there are many early game sentries that you don't want to facecheck. You don't want to hit Komainu, Rototurret and Draco which means you need a breaker but spending the money on Femme Fatale so early is a difficult.

Faerie solves that issue and works as an economy card later in the game.
 
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John F
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As has been said above Faerie lets you:

- avoid most early net damage (e.g. Neural Katana) which could cause you to lose irreplaceable cards, like your ICE breakers

- run constantly. Worst that can happen is your run ends. Oh well. Now you know you DO need to install that Corroder/Gordian Blade. You do. You continue running.

- Beat the REALLY nasty ICE for cheap. Even after you have your "permanent" breakers set up, a Faerie can turn a "damn I can't get that last agenda in time!" to "Yup, I got all I need." In those final runs of a game, Faerie can be the difference between getting in or admitting defeat.

I was skeptical of Faerie too when it first dropped. It's been a LONG time since I haven't put 3x in a Criminal deck without feeling naked.

edit: Oh, also forgot that Faerie is great for forcing a cheap Account Siphon run. You lose your Faerie but you just made a boat load of cash.
 
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