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Subject: has anyone tried reskining this but keeping the bsg theme? rss

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Kevin Milton
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I have lived what little of this show I've seen and think this game would be a huge hit with my friends... If I could get them past the fact that it's based on this show. I think the only thing this game needs is to have drawn art rather than the actual people from the show.

I know I have seen plenty of people trying to retheme this game, but what about just a new skin? Has anyone simple made new art for it?

Think game of thrones lcg vs the hbo edition.
 
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Michael Aldridge
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Do your friends dislike the show or something?

You don't have to have watched the show to enjoy the game. In fact, I played (and enjoyed) the game before I had even seen an episode of the show.
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Byron Campbell
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BosonMichael wrote:
Do your friends dislike the show or something? :what:

You don't have to have watched the show to enjoy the game. In fact, I played (and enjoyed) the game before I had even seen an episode of the show.


I've personally seen this happen many times as well.

The difference between this and Game of Thrones, Lord of the Rings etc. is that Battlestar Galactica has always been a television show. Lord of the Rings and Game of Thrones were originally books, and the games are adaptations of the books, not the show. Of course, they could have done original artwork like they did with Star Wars, but that is also a massively expanded universe with a lot of content outside of the movies; BSG is primarily film and television.
 
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kmaho wrote:
I know I have seen plenty of people trying to retheme this game, but what about just a new skin?

They already know the game is based on the show, what would retheme do to change the fact?

Do they have the same aversion to games based on Star Trek or Star Wars universe?

Like said above, no, you don't need to have seen or even like the show to love the game. All you need to know of the backstory is: We built the cylons, they rebelled and nuked the 12 major human colonies. Now we're using any old ship we can to escape and reach a new home. Btw, they can now look human.


 
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Kevin Milton
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The reason this would help is that it would make it seem more like a simple space theme and pull it slightly away from the TV show. As I'm sure many of you are aware, enjoying shows like this and star trek tend to come with a certain social stigma. By separating it slightly by removing the TV show screen caps, I could introduce people to the game with just enough separation to get them into the series, I think.
 
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kmaho wrote:
As I'm sure many of you are aware, enjoying shows like this and star trek tend to come with a certain social stigma.


I thought we were past that silliness, especially with nerd culture being cool at the moment.
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kmaho wrote:
As I'm sure many of you are aware, enjoying shows like this and star trek tend to come with a certain social stigma.

As opposed to enjoying playing board games?

If your friends make fun of what shows you like, how are you going to get them to play board games?

Just tape over the Galactica name and logos and read them the backstory I gave above.
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kmaho wrote:
The reason this would help is that it would make it seem more like a simple space theme and pull it slightly away from the TV show. As I'm sure many of you are aware, enjoying shows like this and star trek tend to come with a certain social stigma. By separating it slightly by removing the TV show screen caps, I could introduce people to the game with just enough separation to get them into the series, I think.


Any social stigma associated with BSG can't be worse than any stigma associated with playing board games.
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Nathan Bergom
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If you're really wanting to get away from the tv show, I've got two suggestions, though they'll require patience.

First, Evan Derrick designed a game back in 2012, BSG Express, which is just what it sounds like: a stripped-down version of BSG that could be played in less time. It went over well, and is now being rethemed as Dark Moon. The designer posted in this thread that Stronghold is planning to release Dark Moon in the first quarter of 2015.

Second, there's Police Precinct. It also has the co-op with a guaranteed traitor in the midst (if you choose to play it that way), and with a theme of . . . I want to say bunnies, but I have a hunch that's not right. It's not a tv space show, at least: You could try to track down a first edition, or you can wait until the second edition comes out, which Common Man Games is hoping will happen early 2015 (thread here).
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If you play with multiple groups, then they now need a translation of all of the BSG elements to what they got translated to. In some groups, they already sort of do that within the game itself, like saying "do we want to vote?" is actually "do we want to do the skill check?". Mostly harmless, but then some newbie looks at a skill card, and asks what a "skill check" is.

kittenhoarder wrote:
The difference between this and Game of Thrones, Lord of the Rings etc. is that Battlestar Galactica has always been a television show. Lord of the Rings and Game of Thrones were originally books, and the games are adaptations of the books, not the show. Of course, they could have done original artwork like they did with Star Wars, but that is also a massively expanded universe with a lot of content outside of the movies; BSG is primarily film and television.


I'd like to know why the highlighted portion is necessarily a bad thing.
 
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Mattias Elfström
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I'd love to see a reskin using screen grabs from the 70's version of BSG!

By your command!

cool
 
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Bill Grant
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Came here to say what @nbergom said, that Dark Moon (BSG Express) may scratch the itch and will be a way to see if they like hidden traitor games.

Another option would be to see if they enjoy the idea behind hidden traitor games in general. Many people find The Resistance/The Resistance: Avalon to be BSG's hidden traitor aspect streamlined. Another option would be Shadows Over Camelot. I still really enjoy Battlestar Galactica: The Board Game and wouldn't find these to be complete replacements but this could at least get them into the genre before telling them that BSG is only a theme and the real gameplay doesn't require you to know anything about or even enjoy Battlestar Galactica the show.
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Bill Grant
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Also, for the record, I purposely didn't say Dead of Winter: A Crossroads Game because hidden traitor is only one part of the game, but this could also be an entry into the genre, as long as you accept it is not exactly the same kind of game.
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Dead of Winter would certainly capture most people's interest with the Zombie craze everyone seems to have lately, haha. I think I'll hold out for Dark Moon. Hadn't heard of that and it looks like exactly the thing I'm looking for.

Thanks everyone!
 
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[off-topic]
kmaho wrote:
certainly capture most people's interest with the Zombie craze

It's so 2012, passé, done.

(Rather, I might end up trying sometime, despite there being zombies.)
[/off-topic]
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Bill Grant
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While I said BSG doesn't require you knowing or even liking the theme (though hating the theme could be problematic) I think the zombie theme in Days of Winter is a pretty small part of the game. I know I'm pretty tired of zombies already.
 
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Mattias wrote:
I'd love to see a reskin using screen grabs from the 70's version of BSG!

By your command!

cool


I'm really surprised nobody's done this yet. Then again, I've heard the 70's version doesn't hold up if you don't have nostalgia to make it automatically awesome...
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InfoCynic wrote:
Mattias wrote:
I'd love to see a reskin using screen grabs from the 70's version of BSG!

By your command!

cool


I'm really surprised nobody's done this yet. Then again, I've heard the 70's version doesn't hold up if you don't have nostalgia to make it automatically awesome...
Well, nevermind there aren't any skin jobs in the older series (one game, a bit of an old tymer thought this was the 70s or 80s version of the game, and was so initially confused by why some the bad guys are hidden), but AFAIK there are other elements that may not work towards theme and gameplay.

There's no dealing with relationships in this game, so it doesn't matter that at least 3 of the characters were male.
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ackmondual wrote:
InfoCynic wrote:
Mattias wrote:
I'd love to see a reskin using screen grabs from the 70's version of BSG!

By your command!

cool


I'm really surprised nobody's done this yet. Then again, I've heard the 70's version doesn't hold up if you don't have nostalgia to make it automatically awesome...
Well, nevermind there aren't any skin jobs in the older series (one game, a bit of an old tymer thought this was the 70s or 80s version of the game, and was so initially confused by why some the bad guys are hidden), but AFAIK there are other elements that may not work towards theme and gameplay.

There's no dealing with relationships in this game, so it doesn't matter that at least 3 of the characters were male.

Does it really matter that there were no skin jobs?
 
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Mattias wrote:
ackmondual wrote:
InfoCynic wrote:
Mattias wrote:
I'd love to see a reskin using screen grabs from the 70's version of BSG!

By your command!

cool


I'm really surprised nobody's done this yet. Then again, I've heard the 70's version doesn't hold up if you don't have nostalgia to make it automatically awesome...
Well, nevermind there aren't any skin jobs in the older series (one game, a bit of an old tymer thought this was the 70s or 80s version of the game, and was so initially confused by why some the bad guys are hidden), but AFAIK there are other elements that may not work towards theme and gameplay.

There's no dealing with relationships in this game, so it doesn't matter that at least 3 of the characters were male.

Does it really matter that there were no skin jobs?

That's kind of the whole point of the game. Everybody looks human; you have to suss out who really is human and who's a cylon that happens to look human.
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Mattias wrote:
ackmondual wrote:
InfoCynic wrote:
Mattias wrote:
I'd love to see a reskin using screen grabs from the 70's version of BSG!

By your command!

cool


I'm really surprised nobody's done this yet. Then again, I've heard the 70's version doesn't hold up if you don't have nostalgia to make it automatically awesome...
Well, nevermind there aren't any skin jobs in the older series (one game, a bit of an old tymer thought this was the 70s or 80s version of the game, and was so initially confused by why some the bad guys are hidden), but AFAIK there are other elements that may not work towards theme and gameplay.

There's no dealing with relationships in this game, so it doesn't matter that at least 3 of the characters were male.

Does it really matter that there were no skin jobs?
Yes! ... because AFAIK, in the older TV series, there were never any elements nor plot twists of who's a cylon and who's human. I reckon there may be humans that may have betrayed their own kind to the cylons, but that's still quite different than a cylon who walks and looks human. In the reimagined series, there was much chatter and suspense as you try to deduce who's actually a cylon in disguise.

These features mostly translate into the board game's use of hidden traitors. I guess you could reskinned the game with the old BSG series and have the Loyalty cards say "You are a traitor" instead of "YAAC", and just pass that off thematically as a disillusioned human wanting to side with the cylons. Heck, The Cylon Sympathizer's like that. Whether or not it happened in the show, or could work as well for a reskinned board game is another matter entirely.
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So while it might not actually affect gameplay, it's about thematics and "OMG how did I not notice how metal you are today?"
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oriecat wrote:
So while it might not actually affect gameplay, it's about thematics and "OMG how did I not notice how metal you are today?"

Now I want a shirt with Cavil's face and the text, "I'm so metal, you don't even know."
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I do know how BSG works. My point was more to the effect that the hidden Cylon mechanic could be kept even though there were no skin skin jobs in the old show. Who's to say there couldn't have been if the show had gone for another season?
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If you rethemed to the 70's your loyalty would be "Secret traitor" or "support humanity". Baltar was the "Secret Traitor" in the original series.

He, uh, revealed early (aka: the Pilot/3 part mini-series), and then spent a lot of time on the Cylon Basestar Bridge. But he WAS human and he SECRETLY betrayed humanity. Once the betrayal happened, not so secret, but, eh.

So you'd re-skin the loyalty cards as well. Sympathizer would become "Alien Casino Manager" And depending on the dial eats humans or blows up cylons.

You could re-skin the Rebel Basestar to be "Alliance Starship", depending on the the mission it is pro or anti Colonial Fleet.

Daybreak would reskin into a horrific green-fest of childish,eco-friendly, moral-of-the-story laced missions and crises that require you to bring Earth's tech levels up to Colonial levels so that we (Earth) have a chance in hell of surviving a cylon assault, all the while tripping thru time and across earth to enhance those few break-thru moments.

All Red Skill cards would launch with the same footage and thus they would all look the same.

Pegasus expansion: ya, about right. Remove psycho-path add psycho-cowboy.

OOOO: Mission : Stay in the Dome / Track down transmission: - players have to play skill cards to spend more "personal time" with their "significant, um, friend" and actually stay long enough to hear the Eagle land on the moon. However, they have to actually take a break from their "personal time" to listen to the radio. Red (to be there, cause pilots do that kind of thing) and Blue (to work the radio and direction find the broadcast) are Positive. Green is double negative, as you're waaaay out of bounds to be here and you should not be breaking the rules like this. (Add Consequence: IF Green cards are highest value of cards in skill check, brig one player?) Success = +1 distance. (the absolutely LAST words spoken in the original series are from Apollo 11's Eagle as she lands on the moon. waaa).

Another crisis: destroy ME-262 or some such.

I'll stop now. Doing this from memory. sigh. 26 frakkin' episodes, 10 of them in 1980. Sigh.
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