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Monster Mansion» Forums » General

Subject: Room Tiles Discussion rss

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Payton Lee
United States
California
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Hi,

Let me know what you guys want regarding rooms as a stretch goal. Place your comments and suggestions below!

Cheers,

Payton
 
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Eyal Grossman
Israel
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Restroom - you have both water, maybe an item, of course monster
Walk in closet
A safe-room , where you can hide - should you want to
A room with a safe - containing a treasure.
 
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John Dossa
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Trophy room?
 
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Eyal Grossman
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What are the room's effects?
Beside cool art.....
Does it offer specific cards?
Capabilities?

Restroom / Medical room can add heal+1 at the end of the turn
Treasure room can add +1 treasure card each turn
 
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England
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It's hard to know what to suggest before knowing what rooms already exist (and so what would complement them), but trying to think of game mechanics here...

Room tile suggestions:
-Laboratory
-Rooms related to each of the characters, which give each of them a boon while they are in it (e.g. a chapel for the nun, in which she gains extra combat prowess)
-Control room/Security room (it's a fairground haunted house, right, so I'm thinking the control room, which might let you reveal an unknown room early).
-Menagerie (which has a bonus for monsters, or you can pick up a familiar from to aid you)
-Rooms related to the different decks (e.g. crypt for vampires, sarcophagus room for mummies, etc), which give boons to monsters in those rooms.

Also, rooms I'd prefer not to see:
-No rooms that cause players to miss a turn.
-No insta-death rooms (though there is the respawn mechanic)
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Payton Lee
United States
California
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Thanks for all the great suggestions! I like the idea of the safe room. That will be added to the game, as a custom endpoint. I'll post about it in our next update ;-)

Cheers,

Payton
 
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Edward Bauman
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Perhaps a room with a chest that you can use to store items. The safe room could also include this.
 
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