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Trickerion: Legends of Illusion» Forums » General

Subject: Trickerion in Essen, short review of a demo session rss

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Michael T.
Germany
Berlin
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I had the luck to attend a demo-session of this beautiful game at Essen game fair. They had a nice and quite unusual stylish booth (i will try to upload a few pictures) featuring posters (of the 4 main characters), 2 male representatives (i presume the authors) and of course a pretty female "assistant" (every magician worth his salt needs one).

The game is a worker placement game with a few nice mechanics. As every player plans his/her moves at the same time, revealing his goals for the round at the same time you have to calculate the need to adapt for competing players at the same location. You can do this by planning to send a stronger worker (your magician is strongest of course but he/she is the only one who can perform on the stage in a round) to the desired location, or you could use the fact that you are probably first in a row, as player act according to their position on the fame/victory-point-track and every player is just allowed to play one token at a time.

There is much to guess but not so much to calculate as you cannot control the other players anyway, so i was not forced to overthink everything as some other games do. I loved the gameplay! And there is a additional minigame-in-the-game: Preparing your tricks happens on some special cards where you can play tokens of those prepared tricks connecting them sometimes with the already prepared tricks of others. This simulates a performance where everything "flows" to roaring applause (although i didn't understand (forgot to ask) why a performer can "use" the tricks of competing others this way, but as they profit from such a show as well it is just a additional source of income for magicians who did not find the time to perform this round).

There are 3 levels of tricks, but we didn't got past the first and i would have loved to see some of the supposedly "supernatural" ones. After having played the game for about an hour i thought even if all players are experienced a game normally would need around 3 hours. So it seems to be a long game, but the representative assured us it would be quicker if you know what to do. But i am still not convinced about that as there is much to do and plan. I don't care because i love long games, but your mileage may vary.

There are almost no random factors except dice rolls which define what special resources (assistants, tricks, money) are available.

So as a game it is very good but what makes it exceptional is the superb art. Everything recalls the "feeling" of the late 19th century and if you are a fan of Christopher Nolan's movie 'The Prestige' you will feel right at home. The demo-version had very large and sturdy character mats which in combination with the awesome gameboard need a large table, but i don't know (forgot to ask again) if the final game would have these too. I personally would love this.

So i am looking forward to the Kickstarter and will back it if the price is reasonable (this is a huge game so i understand that it can't be cheap!). There is one thing though i would love to suggest, although it probably will be too late: I don't think the name "Trickerion" sounds right. At least for german ears "trick" always sounds like "cheap trick", "confidence trick", theft by deception, not like something in connection with larger than life stage magicians or a famous stone which grants real magic powers. 'Legends of Illusion' sounds much better without "Trickerion".
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Markus Weihrauch
Germany
Frankfurt
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Thanks for this nice summary.

I was also completely overwhelmed by the exceptional artwork of this one. This would have been an instant buy for me - unfortunately I have to wait for a possible Kickstarter campaign ;-)
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Jules D
United Kingdom
Annan
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We also looked at this game and are looking forward to the Kickstarter.

Hope it starts soon.
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Jasper Woudenberg
Netherlands
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I barely managed to get a spot for the Sunday session and I can't express how impressed I was. I am always very critical of games and especially the mechanics, but everything is so well thought out that after the maximum 1,5 hour of play I couldn't come up with more advice than 'perhaps chance the color of this icon on the board'. Also great artwork. The game brings a unique atmosphere even without the Victorian decorations they had at the stand I think. Overall: truly incredible!
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Daryl Unwin
United Kingdom
Basingstoke
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Loved this game. Stumbled across it and, after receiving the gameplay explanation, we loitered long enough to get in on a game and wasn't disappointed.

A new take on worker placement that, like many good games, sounds complicated but plays smoothly.

My 'find' of the show.
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Daryl Unwin
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Von Strubel wrote:
So i am looking forward to the Kickstarter and will back it if the price is reasonable (this is a huge game so i understand that it can't be cheap!). There is one thing though i would love to suggest, although it probably will be too late: I don't think the name "Trickerion" sounds right. At least for german ears "trick" always sounds like "cheap trick", "confidence trick", theft by deception, not like something in connection with larger than life stage magicians or a famous stone which grants real magic powers. 'Legends of Illusion' sounds much better without "Trickerion".

None of us liked the name either.
'Trickerion' just sounds meaningless - like something George W would say. 'Legends of Illusion' definitely sounds better to me.

Maybe do a poll/collect suggestions ahead of going to KS. May also help increase awareness of this game.

Off the top of my head:
'Master of Magoria'
'Dahlgaard's Apprentice'
Even 'The Trickerion Stone' makes a bit more sense to me and helps with the theme.
 
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Magic Pink
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Minneapolis
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Von Strubel wrote:
(every magician worth his salt needs one).


Actually the vast majority have given up that particular sexist trapping.
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Michael T.
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Magic Pink wrote:
Von Strubel wrote:
(every magician worth his salt needs one).


Actually the vast majority have given up that particular sexist trapping.


Yes, you're right, sorry for the cheap joke. But actually there is a pretty female assistant in the game as one of the additional worker units and pretty female assistants are not unheard of in modern times regarding huge stage shows like Copperfield's. I still should not have made that remark.
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Greg Silberman
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Portola Valley
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Von Strubel wrote:
Magic Pink wrote:
Von Strubel wrote:
(every magician worth his salt needs one).


Actually the vast majority have given up that particular sexist trapping.


Yes, you're right, sorry for the cheap joke. But actually there is a pretty female assistant in the game as one of the additional worker units and pretty female assistants are not unheard of in modern times regarding huge stage shows like Copperfield's. I still should not have made that remark.


The game provides pretty/handsome Specialists of both genders. Also, one of the young women at the booth was one of the artists responsible for so much of the wonderful art.
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