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Flash Point: Fire Rescue» Forums » General

Subject: what is the difference between the editions?? rss

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Shelia Wright
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I want to buy flash point fire rescue but I wasn't sure what the difference between the editions are??? Will all the expansions work with first edition? Were there any mistakes in first edition? Which should I get?
 
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Bill Solt
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The issues with first edition was a misprinted 8 sided die. The numbers wouldn't be on the other side of the board for the flipping mechanic. Also first came with wooden pawns, while second were plastic.

No rule changes that I am aware of.

Just to be on the safe side, you should get second edition so you have a proper die. That flipping mechanic is crucial for the deck gun to work properly.
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Rob Rob
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The only difference I am aware of is the first edition D8 was bad. No joke, part of the fire placement mechanism allows you to "flip" a die roll and the numbers need to match up correctly. Most gamers have a spare a D8 to sub but it's worth noting.

That and the firefighter meeples have "evolved" over the editions.
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Kevin Salch
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If you have a first edition you should have gotten the corrected die.
So assuming you a buying a used copy it should not be a problem.

Also you could always do the old +- 4 bit.

 
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Nick Stables
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Robrob wrote:
That and the firefighter meeples have "evolved" over the editions.


Interested to know by how much the "evolution" has occurred since the 2nd edition (which I have).

Cheers
Nick
 
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Shawn George
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Soltydog wrote:
The issues with first edition was a misprinted 8 sided die. The numbers wouldn't be on the other side of the board for the flipping mechanic. Also first came with wooden pawns, while second were plastic.

No rule changes that I am aware of.

Just to be on the safe side, you should get second edition so you have a proper die. That flipping mechanic is crucial for the deck gun to work properly.


Not all first edition copies had a bad D8. Only the first print run did, which was Kickstarter copies and early retail copies. I bought a first edition copy in spring/summer 2012 and it came with wooden meeples and the correct D8.

Also, the rulebook is slightly different in the second edition. I don't think any rules actually changed, they just streamlined and clarified some things a bit. I believe that it may have also come with a "quick start" guide.
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Michael Tyree
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pusboyau wrote:
Robrob wrote:
That and the firefighter meeples have "evolved" over the editions.


Interested to know by how much the "evolution" has occurred since the 2nd edition (which I have).

Cheers
Nick


I believe it was regular wooden pawns -> firefighter meeples -> plastic firefighter figures

Then there was the big expansion that had similar plastic firefighter figures but role-specific.
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Shelia Wright
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Thank you everyone!
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Dave Garcia
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Micheal is kinda right. The very first edition I got came with ordinary wooden pawns in six colours. There were wooden fire meeples that some people got but that must have been a KickStarter thing (I missed this initial Kickstarter). Then they brought out plastic firefighter figures, but they all looked the same and were six different colours to differentiate players.

NOW we have these AWESOME firefighter figures that match each role you choose.

I love this game and have Kickstarted everything since I found out about the game, including the new maps which are an Airplane and a Subway Station. Can't wait to get those.
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Dave Garcia
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Actually, here's a pic of all the figure except the ones you'll find now.

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Gerrit Casjens
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Davedude77 wrote:
Actually, here's a pic of all the figure except the ones you'll find now.



You missed the custom meeples for each role


But they were a Kickstarter only thing, weren't they?
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Nick Stables
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Refardeon wrote:
Davedude77 wrote:
Actually, here's a pic of all the figure except the ones you'll find now.



You missed the custom meeples for each role


But they were a Kickstarter only thing, weren't they?


The specific role meeples are in Flash Point: Fire Rescue – Extreme Danger

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You can't handle the truth?
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costguy wrote:
If you have a first edition you should have gotten the corrected die.
So assuming you a buying a used copy it should not be a problem.

Also you could always do the old +- 4 bit.

I was supposed to get a corrected die?

I never did. We just use 9-x to get the flip value, which confuses my entire family, except me.
 
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Jack Byrd
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crambaza wrote:
We just use 9-x to get the flip value, which confuses my entire family, except me.


I don't think that's right. Flipping a 1 should get you a 5.
 
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Gerrit Casjens
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jackbird wrote:
crambaza wrote:
We just use 9-x to get the flip value, which confuses my entire family, except me.


I don't think that's right. Flipping a 1 should get you a 5.


It doesn't matter if you use "9-x" or "x+4 if x < 5 or x-4 if x >= 5" as long as you use one method throughout the whole session.
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Will

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Refardeon wrote:
jackbird wrote:
crambaza wrote:
We just use 9-x to get the flip value, which confuses my entire family, except me.


I don't think that's right. Flipping a 1 should get you a 5.


It doesn't matter if you use "9-x" or "x+4 if x < 5 or x-4 if x >= 5" as long as you use one method throughout the whole session.


Right, either method is fine as long as you are consistent. The X+/-4 is fine for just shifting everything into the other quadrant, but the 9-X is more consistent with most numbered dice with the sum of each pair of opposite sides equalling 1 more than the number of sides (or at least the highest numbered side in the case of most D10 which are typically numbered 0 - 9). I will have to see how it plays out after I get the expansion that uses a D12. I think that might need to be a +/- 4 or 8.
 
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Sean Lambert
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There seem to be two different "Ranch House" maps; the vehicle parking locations vary, but I didn't notice any other mechanical differences. Is this something to do with the edition, or something else?
 
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