I mean, I just think the following 4 abilities/items could benifit from an official clarification/FAQ: Swinging Fists, Rage, Whirling Strike and Knuckle Dusters.
*Update*=I’d also like to add 1 final thing about Whirling Strike: Use 2 Grit as an attack to roll your full combat against every adjacent enemy
What’s super annoying about the wording here is the omission of the phrase “Instead of using a melee attack”, as seen in Swingin’ Fists. This is so ambiguous—One might even consider it a free attack (I don’t) based on its wording alone.
If I had to rewrite Whirling Strike as I think it’s intended, i’d say: Instead of a normal Melee attack, you may perform the following Special Action: Use 2 Grit as an attack to roll your Full Combat against every adjacent Enemy
Both Whirling Strike & Swingin’ Fists can benefit from the use of the phrase “Special Action”, which can subsequently be defined in future rulebooks and FAQs as being ineligible from any weapon benifits, but can be benifit from non-weapon universal bonuses.
Now—I know this goes against my earlier claims on Knuckle dusters, but I’m probably fine with letting that go unless they find a way to rewrite Knuckle Dusters to specifically circumvent this rule—butnI can live with Knickle Dusters also being excluded.
is not meant to be in the same category as Swingin' Fists
, regarding Gear stacking.
You can tell because it uses the phrasing "full combat" instead of mentioned a specific number, as Swingin' Fists
does: "... do a 3 combat melee attack ..." I will grant you that neither of these Upgrades are worded well, but if you understand how Free Attacks work, puzzling out what to do here isn't too bad. Whirling Strike
is actually the clearest of the two: it says that you use it "... as a Attack
roll your full
combat against every ...", which is inline with the wording newer content uses (like the Sorceress
Spells from FoFo): it means "doing this thing
counts as your 1 non-
Free Attack for the Turn." It also says "full Combat" - not "base", not X Combat, FULL
Combat - which means it wants you to literally roll one regular Melee Attack, with all the bells and whistles your Gear can muster, against each Enemy next to you one after the other. If seems a lot better than Swingin' Fists
, that's because it is - and it should be, because a)
it requires being a melee Marshal, which means ditching an entire Starting Ability and Weapon, b)
it's a Tier 3 Upgrade in a Tree that nobody wants to go down, and c)
it's twice the price using a resource (Grit) the Marshal
gets at a half the rate the Bandido
does. It must
be better. It must be WAY better.
Unlike the Marshal Upgrade, Swingin' Fists
specifies the exact
number of Combat to be used - the only other place we see that is with Free Attacks. This makes it likely that the designers intent here was to remove Gear/Items from the equation. And the differences in the two Upgrades' availability, investment, and cost practically demand
In the case of the Knuckle Dusters
: they're Gear. Swingin' Fists
: no. Whirling Strike
: yes. If you need a thematic justification, know that fighting with brass knuckles is actually a skill. Swinging with wild abandon, such that you might even hit your friends, is unlikely to dependably gain the benefits of anything meant to be used as a weapon.
Both Whirling Strike & Swingin’ Fists can benefit from the use of the phrase “Special Action”
You would need to define "Special Action" somewhere official, as it is nowhere in the Rulebook. Granted, that's never stopped them before but lets at least try to stick to what's there. I feel that introducing a whole new category
of Attacks at this point will cause more problems than it solves.