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Android: Netrunner» Forums » Strategy

Subject: ICE Strength Chart rss

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Nova Cat
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Bakersfield
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I've often found myself wondering how to evaluate different icebreakers based on their base Strengths and the cost to boost them. To that end, I've compiled a chart that shows the number of ICE cards of the 3 different basic types at each Strength level.

Note that this chart does *not* take into account ICE that can change strength or types (I used only the printed Strength and type), and does not include any ICE that isn't a sentry, code gate, or barrier.

If anyone here finds this data helpful, I consider my job complete.


As you can see, the majority of all ICE is Strength 4 or lower. This means that a Strength-4 icebreaker usually won't cost the runner too much to pump over the course of a typical game. A Strength-5 icebreaker will only very rarely need to be pumped, and even then, not more than a point or two.
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Antti Tamminen
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http://sneakdoor.com/ has all the info about ICE and Icebreaker interaction one really needs.

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Beyer
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A couple of months ago I looked at pretty much the same data, but I looked at the cards via one of the databases. When I started sorting through ICE and only looked at ICE of a certain strength it dawned on me that it's not really so much the str 3 vs str 4 that matters* it's what the ICE does that matters most. The ICE's subroutines and trigger-on-encounter effects are a great deal more important.

I appreciate the effort none the less.

* I'm looking at ICE from an anarchs fixed-strength breaker perspective, so str 3 vs 4 matters with regards to data sucker tokens.

 
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