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Sid Meier's Civilization: The Board Game» Forums » Strategy

Subject: How to counter iron spam rss

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Scott W
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I was playing a 4-player game of Civilization tonight (featuring both expansions). I won with a military victory against another player who invested everything in culture and nothing in defence, but one of the other players adopted what seemed to be a horribly good strategy. She built as many barracks and shipyards as possible, researched every technology that allows you to pay an iron resource to deal out damage in some way during a battle (I think there are 3 such technologies in total), adopted Monarchy and used one of her capital city's actions every turn to harvest an iron resource. She quickly built up a massive stockpile of iron which meant that if I attacked her, even though my units were of a higher rank, she could afford to deal something like 6 damage for every iron resource she spent. So, she put 2-3 armies in each of her cities and then researched a technology every turn; if I hadn't won a military victory we both would have reached space flight in 2 turns, except there was no feasible way for me to attack her as a means of obstructing her since there was no conceivable way for me to sustain all that damage and still overcome her city's combat bonus (her shipyards and barracks would be negated by mine but she'd still get +6 or even +10 for basic cities).

Any ideas on how to counter something like this?
 
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Nico
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Germany
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You can't put armies in your cities!
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Jan Probst
Germany
Kiel
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A single iron spent triggers a single ability, you don't have all abilities trigger on one expenditure. (Sorry to state something so blazingly obvious that works like this in just about every game, but the text read like this may have been an issue).

As mentioned, can't "garrison" cities.

Barracks and Shipyards are both star buildings last I checked?? Too lazy to get my box out to double check. If so, cant put both into one city, therefore there shouldn't be more than 3 buildings out, and you'll have plenty of buildings available to counterbuild. "Hoarding" them isn't really a thing, only in high player count can someone get harshly left out.


As for "counters" unrelated to probable mistakes made:

Collect Irons yourself and hoard them, there's only so many to go around.

If someone goes for barrackpalooza, consider joining in instead of whatever other star building plan you had, don't let them build up massive lead there.

Also, even ignoring the whirlwind of mistakes involved, its kind of a bad strategy. Going for defense and keeping armies home doesn't win a military victory, so someone non-military can just out-speed it while someone military just hits someone else.
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Scott W
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Weltenreiter wrote:
Collect Irons yourself and hoard them, there's only so many to go around.

Ah, we assumed that if there were no resource tokens left then she could just take one from the unused hut and village tokens.

We also assumed with starred buildings that you could have no more than one of each type per city... that changes things!
 
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Christoph Wolf
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Only one token of each kind per player (so in a two player game there is only 2 iron available)
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Mark Bauer
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yep, there seems to be quite a few rules errors here.

- There is only so much iron available as players in the game (3 in a 3-player game)
- If you pay 1 resource, you can only activate 1 technology. So if she had 3 technologies that need iron, she would have to spend 3 iron in order to use them all at the same time.
- It is not allowed to have army figures in you city center. If you move them there, they get removed from the board (and the city gets fortified)
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Ian Kelly
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Anduin wrote:
- If you pay 1 resource, you can only activate 1 technology. So if she had 3 technologies that need iron, she would have to spend 3 iron in order to use them all at the same time.


Also worth noting in case the OP missed it that each such ability can only be used once per turn.
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Scott W
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There would only be 3 iron resources in a 3-player game? Could I get a rulebook page reference for this, please? This is quite an earth-shaking revolution given the way we've always played Civ.
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Nico
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4. Set Up Market Resources
Place one of each market resource token per player near the market
board, returning any extras to the box. For instance, if there are
three players, three of each market resource token are used and the
remaining market resource tokens are returned to the box

page 10
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Ian Kelly
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scottmw90 wrote:
There would only be 3 iron resources in a 3-player game? Could I get a rulebook page reference for this, please? This is quite an earth-shaking revolution given the way we've always played Civ.


Page 10, step 4 of setup:
Rulebook wrote:
Place one of each market resource token per player near the market board, returning any extras to the box. For instance, if there are three players, three of each market resource token are used and the remaining market resource tokens are returned to the box.
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Nathanaël Dufour
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scottmw90 wrote:
There would only be 3 iron resources in a 3-player game? Could I get a rulebook page reference for this, please? This is quite an earth-shaking revolution given the way we've always played Civ.


It actually creates an interesting dynamic of "hoarding" Incense or Silk, preventing the players who need them for Education or Metalcasting or horseback riding from using them unless they trade with you.
 
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