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Subject: Mound Builders AAR rss

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Terence Co
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Played several games of Mound Builders over the week, excellent solitaire game, probably I would say the best of the solitaire wargames that I have played(best Mound Builders. 2. Don't Tread on Me. 3. Keep Up the Fire. 4. Ottoman Sunset. 5. Soviet Dawn. 6. Levee en Masse). Mound Builders differs from other States of Siege games in that there is a nice but simple economics rule which is crucial to the working of the game, so as you expand your empire, you discover and control new lands which you pick counters which randomize the trade goods that become important to the running of our empire's economy. The more different kinds of trade goods the more actions you can take to fuel your wars with rival tribes. So here is the AAR of one game I played:

Hopewell Era 250 to 750 AD: The Cahokia empire expands from its center near St. Louis(Missouri) to an empire encompassing what is now, Central Arkansas(SW), Memphis(S), West Tennessee(SE), Portsmouth, Ohio(NE), Southern Wisconsin to the North. The Cahokia economy consisted of important trade of Hides, feathers, copper, Chalcedony and Obsidian.

Mississippi era 750 to 1500 AD: The Cahokia empire is assaulted various rival Native tribes. From the north the Ho Chunk which is the primary tribe of Wisconsin. From the NE came the Shawnee which are Algonquian tribes of New York and New England, the Cherokee from the SE(now the largest Native American tribe), Natchez tribe from the south and the Caddo, a tribe from East Texas, Oklahoma, Arkansas and Louisiana. At the start of the era, the Buzzard cult had become the main religion of the Cahokia, which made the Cahokia to be substantially warlike(historically the Buzzard cult was a brutal and ghastly human sacrificing religion which worshiped bird men gods, details on this religion is vague but in the Ho Chunk legends, the Buzzard is referred to as "He who wears human heads as earrings". Due to this the Cahokia was able to withstand attacks from their rival Native American tribes. However there were times when the Caddo tribe was able to attack Cahokia itself prompting a gradual fortification of the Cahokia city defenses in a period of 400 years. The Caddo was pushed back to North East Oklahoma at one point due to Cahokia counterattacks and successful revolts against the Caddo. The Natches and Cherokee tribes were constant irritants as while they were not able to get near Cahokia but they nipped constantly at the Cahokia allied chiefdoms as far as Southern Illinois and West Tennessee. The Shawnee was held around Central Ohio in successful attacks and revolts behind Shawnee lines. The Ho Chunk proved to be formidable foes and the Cahokia were forced to mound a few chiefdoms along its path to resist the Ho Chunk advance. The Ho Chunk were held and pushed back as far as West Bend Wisconsin and Southeastern Minnisota. Around 1300 AD, a powerful Native confederacy known as the Black Tortoise rose in the Ho Chunk homeland in Wisconsin and aided in the advance of the Ho Chunk but this was stopped as far as south Central Wisconsin and pushed back thru desperate Cahokia counterattacks. The Northern Cahokia Chieftains were all mounded and loyal to the state.

Spanish Era 1500 to 1600 AD, the Spanish expedition appears to the south in the Natchez homeland. The appearance of a stong alien power using seemingly magical weapons emboldened the other tribes into attacking towards Cahokia so much so that by 1520, the Ho Chunk, Shawnee, Natches and Cherokee had overrun the Cahokia chiefdoms , destroyed the Cahokia economy and were attacking Cahokia itself, only the Caddo faltered as various revolts and resolute chiefdoms had stalled their advance and the economy survived after a fashion on the Cahokia SW. It was at around 1510 due to military defeats and the destruction of the obsidian making chiefdom in West Tennessee that the Buzzard cult collapsed. However from 1500-1530, Cahokia was able to withstand a powerful siege from 4 different Native tribes due to strong city walls and defenses, desperate fanatical defense and the ill coordination of the Native attacks. Cahokia itself was able to wtihstand the siege Seeing an opportunity the Spanish sent an expedition under Heredia to try to conquer Cahokia however they were stalled by desperate Cahokia counterattacks near Mobile, Alabama. In 1530 a second expetion was sent under Vaca but this was stopped in a great battle at Moundville in Western Alabama.

So the game ends in a minor victory in 1530(just 1 point shy to moderate). Small pox has not spread that far only until Mobile Alabama but 4 Indian tribes have conquered most of the Cahokia empire and destroyed its economy. So this is historical. The Cahokia may have won the game but the other Indian tribes conquer and destroy Cahokia within 40-50 years. Excellent game, enjoyed it very much and the game has excellent replayability, different every time.
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Mayor Jim
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Good AAR...thanks.
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Robert Madison
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Thanks, Terence -- I'm reading this and thinking "If I didn't know this was a wargame, I would never have guessed it was." :-)
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