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Velociraptor! Cannibalism!» Forums » General

Subject: idea for house rules, any thoughts! rss

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Helen Haslett
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I really really want to like this game but we think its a bit broken, in that with a bit of bad luck with drawing predators you can be completely out of the game very quickly. Which is pants, especially if you are playing in a big group. An idea we had to improve it was to separate out the cards a bit and remove the predators to form a different deck. You would take your normal amount of cards from the jungle deck, and then roll a die. Depending on how far through the game you are certain things would occur-

Turn 1-3 - roll 1 or 2, Take 1 predator 3-6 nothing happens
Turn 3-6- Roll 1 take 2 predators, 2 or 3 1 predator, 4-6 nothing happens
Turn 6- end Roll 1 or 2 Take 2 predators, 3 or 4 take 1, 5 or 6 nothing happens

We felt that the game should reflect increasing peril towards the end of the game.

Any thoughts? positive or negative welcomed!

Helen

 
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Terra Nystrom
United States
Florida
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That sounds interesting. Have you tried it to see how it works?

We instituted two house rules:
1) "truce" applies to jungle as well, so if you draw a predator on your very first turn, you discard it and draw a replacement.
2) we altered the dice rolling to make it a bit more like Risk because we ended up with one super-powerful player who no one could defeat. Now we compare attack and defense totals and the higher player rolls two dice while the lower player rolls one (both roll one if tied) and then you compare the highest die you rolled to determine the winner. This has made it a bit more chancy and less likely for the other players to be steam-rolled by one uber-powerful player.
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