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Space Cadets: Dice Duel» Forums » Variants

Subject: Null Movement Option rss

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Steve Osmanski
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I am considering replacing one of the two "straight ahead one square" arrows on the Helm dice with a "Null movement" option. This option would keep the ship in the same square, with the same facing.

The idea is to allow the ship to move less than three squares if the Helm officer thinks that is a good idea. All three Helm dice must still be on the Helm display, and three Power dice must have been sent to Helm to make it so.
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Geoffrey Engelstein
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The three-dice-to-move mechanic is a very accurate simulation of the Reynolds-Hakim Mark 2 ion drives. I actually was able to obtain technical documentation and speak with several former helmsmen who confirmed the accuracy.

Of course if you wish to simulate the proposed Mark 3 drives, with their null plasma containment system, it's your game. But I don't go in for speculative sims. I prefer mine grounded in hard-hitting research.

Geoff
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Steve Osmanski
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It is, of course, a matter of choice.

I prefer to have more choices, which is another way to say I prefer there to be more errors for my opponents to make. (I, of course, never make errors. Even when I face an unshielded flank to the enemy's loaded tubes at range 1, I meant to do that. It's all part of my nefarious plan.arrrh)

As the game stands, you know your enemy will have to move at least three squares when he does move. He may not end up three squares away from where he was, but he will move at least three squares.

More importantly (to me) is that there are some moves you just cannot make with the current three-dice-to-move mechanic.
 
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B. Perry
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The null face sounds like a way to make the helm's job easier. IMO, the helm's job doesn't need to be easier--the helmsman just needs to be better at maneuvering within the 3-die system.
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Steve Osmanski
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That is one way to look at it. I just like having more options.

Of course, this is a game, not a simulation. One needs to think of it as a game. The real reason the ships move with the three-dice-to-move mechanic is the same reason the knight in a game of chess moves two squares one way and one square the other; because that's the way the piece moves in that game. If the pieces move a different way, you have a different game.

Which was really Geoff's point in the first place.
 
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Stephen Buonocore
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engelstein wrote:
The three-dice-to-move mechanic is a very accurate simulation of the Reynolds-Hakim Mark 2 ion drives. I actually was able to obtain technical documentation and speak with several former helmsmen who confirmed the accuracy.

Of course if you wish to simulate the proposed Mark 3 drives, with their null plasma containment system, it's your game. But I don't go in for speculative sims. I prefer mine grounded in hard-hitting research.

Geoff


Geoff,

Come on... As you know, the Mark 3 drives are experimental only. I cannot recommend to anyone to attempt to use these types of engines, as doing so is fraught with peril.

Thanks,
Stephen M. Buonocore
Stronghold Games LLC

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Geoffrey Engelstein
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evilone wrote:
engelstein wrote:
The three-dice-to-move mechanic is a very accurate simulation of the Reynolds-Hakim Mark 2 ion drives. I actually was able to obtain technical documentation and speak with several former helmsmen who confirmed the accuracy.

Of course if you wish to simulate the proposed Mark 3 drives, with their null plasma containment system, it's your game. But I don't go in for speculative sims. I prefer mine grounded in hard-hitting research.

Geoff


Geoff,

Come on... As you know, the Mark 3 drives are experimental only. I cannot recommend to anyone to attempt to use these types of engines, as doing so is fraught with peril.

Thanks,
Stephen M. Buonocore
Stronghold Games LLC



As long as you don't cross the beams you should be OK.
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