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Shadows of Brimstone: City of the Ancients» Forums » News

Subject: An open letter to FFP rss

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Jason La Mar
United States
hayward
California
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Dear FFP,

I know this might not be the best way to get this across but I still would like to get my voice heard before it's too late. Please pass it on to any person you can.

I hope the final encounter map tiles for the mission pack have at least a mine map card with an advance encounter that works with the theme and creatures.

Preferably a Otherworld card too for a world that matches the back better. For example a Cynder one for the sucubi.

I understand that this will create a once in awhile dead end, but I think this will add to the fun and theme. Think of exploring the mine and run into a werewolf den.

Thank you for your time.

Jason.
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Bryce K. Nielsen
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Elk Ridge
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Some maps are completely random, some have preset rooms (once you get here, set these tiles up like this) and some have the entire map completely setup before you begin. I like the variety there is in the quests.

-shnar
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Klutz
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shnar wrote:
Some maps are completely random, some have preset rooms (once you get here, set these tiles up like this) and some have the entire map completely setup before you begin. I like the variety there is in the quests.

I don't see your point? Including a map card for the special rooms from the mission packs would in no way affect the variety of the quests...

I absolutely think they should include map cards for the special rooms. As for the dead end problem, just play it that if placing said map tile would "finish" the mine (i.e.: there is no other path to go down), you draw a new map card.
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Dan
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Yeah... I see what you did there.
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KevBelisle wrote:
shnar wrote:
Some maps are completely random, some have preset rooms (once you get here, set these tiles up like this) and some have the entire map completely setup before you begin. I like the variety there is in the quests.

I don't see your point? Including a map card for the special rooms from the mission packs would in no way affect the variety of the quests...

I absolutely think they should include map cards for the special rooms. As for the dead end problem, just play it that if placing said map tile would "finish" the mine (i.e.: there is no other path to go down), you draw a new map card.
Excellent suggestion!
 
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Magic Pink
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Open letters are silly. Send them an email.
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Tristan Hall
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Magic Pink wrote:
Open letters are silly. Send them an email.


Yeah but who's gonna thumb my email?
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Jason La Mar
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I did send an email. I made this open letter so FFP can see that I'm not alone in my opinion.
 
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