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Clash of Cultures» Forums » Variants

Subject: Need to add +1 player...thoughts? rss

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Chip Crawford
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Aubrey
Texas
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So we picked up this game at BGG.CON 2014 and love it. Trouble is, our regular gaming group is 5 players.

What's everyone's thoughts on the pros and cons of this idea:

Buy another copy,
Prime one set of pieces white,
Let our 5th player in on the fun.

???

Thanks for the discussions,
Chip
 
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Michael Lemick
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With five players you'll probably want a larger map. If you buy a second copy of the game you will have another set of map tiles so you should be able to come up with a layout.
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PC ichigo
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Bangbuathong
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Now according to your idea, you can play with 8 players!
Sound like an epic game

By the way, I'm worry about the downtime a little bit.
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Chip Crawford
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Aubrey
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Yeah, eight players might be too much for even us, but I think 5 would be okay.

Do ya'll think we'd need to tweak the round count or anything else if we added +1 player?

Having extra tiles is definitely a bonus. :)
 
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Besides the downtime I don't see any problem. To speed up the game you could use The Four-round Game variant, and you might combine it with The Variable End Game to spice things up a little bit. (You can find these variants at the end of the rulebook.)
 
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MLeis
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I think creating the tile setup for 5-players is the only thing that needs to be done. Probably use the 3-player setup, not the 4-player setup, as the starting point. When adding map tiles to the mix, make sure the ratio of different terrains and water and barbarians stays roughly the same. (You could just mix the tiles of two games together, but that will create more extreme setups.)
 
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Carsten Jorgensen
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I'm sure a 6 player map would be a lot easier to make than one for 5 (at least a symetrical one). No chance to find a 6th player for your game?
 
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Pieter VdM
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There are some threats about this... For example:

http://boardgamegeek.com/thread/1056613/5-player-clash-cultu...
 
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Moe45673
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Honestly, I love CoC and see no reason to branch out. However, if you must play with 5p and are pondering spending the cash, why not buy Sid Meier's Civ with the first expansion (and the second, while you're at it)? That supports 5p
 
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Christian Marcussen
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I would be very interested in any feed-back from 5 and 6 player-games
 
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Chip Crawford
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Sure thing, Christian.
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Gilles
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You might need to add a few additional objectives as well.

The base game comes with 32 Objectives, which covers a 4 player game where everyone advanced Writing (& 1 government), and where a 7th round is played (variable ending).
The expansion adds 6 cards for a total of 38.

For the normal game you need:
- 5 players: max. 35 cards, resp. 40 (variable ending).
- 6 players: max. 42 cards, resp. 48 (variable ending).

For the short game you need:
- 5 players: max. 25 cards, resp. 30 cards (variable ending)
- 6 players: max. 30 cards, resp. 36 cards (variable ending)





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GENE SHAW
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California
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A fantastic civilization board game, that has an expansion that fully develops both the strategic and the individual differences of each culture. The final ingredient necessary to make this the perfect game
is a larger area to explore and conquer with different possible player setup positions for more than 4 players. The solution is easily obtainable by purchasing a 2nd game and doubling both the terrain tiles and players possible.
With both the expansion and the 2nd copy of the game one is able to develop terrain configurations that allow for both more players (simply paint the bases of the figures a different color or place small colored game chips under the figures to differentiate between the players)and a larger world. Even if only playing with four players using a second set of tiles increases the enjoyment of the game ten fold as the individual player has at least two additional turns or more to develop their own civilization prior to contact and or conflict with other cultures. This allows for a larger variance in both play styles and experimentation in choices of advancements as conflict doesn't occur as immediately as in a one game tile set.
Be adventuresome create your own tile world configurations. It is a fun puzzle in itself to create different unknown world shapes based on the number of players involved by simply maintaining the same number of tiles separating the players. Be creative, when constructing your maps/worlds create 1 tile space interior seas that function just like the outer sea around the tile globe.
I've played this game this way with various tile configurations many times with 3, 4 and 5 players and once with three players playing two different cultures. The game played this way is so much more exciting and varied we don't even play it the original way anymore. With all of our players knowledgeable in the rules of the game our game times vary from 3&1/2 to 4&1/2 hours playing the variant length, including lunch.
Go forth (Genealoneans) and conquer the world, Gene.
 
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