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Machi Koro» Forums » Variants

Subject: Epic Machi Koro Variant? rss

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Mike Amos
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I took my Machi Koro out in public for the first time today. It was my usual partner, myself and a gamer we had orbiting nearby. My partner had never played and the other gamer had played exactly once, moments previous. He was eager so I had him do the rules explanation, he did a great job. There was one thing that disconnected from my expectations.

After I had laid out everything, he looked at the stacks of cards and said "aren't you going to put them in two stacks"? I double checked and it appears that the rules say to lay out one stack per distinct card. He had been taught that you take all the cards and shuffle them together.

It immediately made me thing of the famous Epic Thunderstone which I believe works roughly the same way. Is anyone experimenting with this variant? Did I miss something in the rules and should have been doing it this way all along? Any other thoughts on this variant?
 
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Dan Fox
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There is a variant similar to the one you mentioned that I believe will be included in the Harbor Expansion (if I am correct, the variant was included in the original Japanese edition). The cards are mixed together ("Epic" style) and cards are revealed until there are 10 unique stacks. When a stack's last card is purchased, that space is filled by a new card drawn from the deck. I find that this is a truly superior way to play and will never play the original version as written.
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Chris
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Not sure which of the two versions you're really asking about, but the consensus here, and in my experience, is that putting out all cards in their own piles makes for a crappy game. with just the base game, I put out 9 cards at once (duplicates stacked) and that makes for a far more thoughtful and varied game.
 
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Dan Fox
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Ditto that.
I believe it is 8 stacks in a 2-player game, 9 stacks in a 3-player game, and 10 stacks in a 4-player game. Also, use only 1 type of purple card in a game.
 
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Mikko Saari
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Dan, the actual rule is 10 stacks with any number of players, but that kind of scaling makes sense (though I play with 10 stacks and two players, and it works just fine).
 
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Chris
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msaari wrote:
Dan, the actual rule is 10 stacks with any number of players, but that kind of scaling makes sense (though I play with 10 stacks and two players, and it works just fine).
it works but as I understand it, that's only the rule when Harbour is added in, so seems very reasonable to tweak things for just the base.

One type of purple building? It's certainly easy for all three to clog up the available cards, maybe all the 6's could be stacked as duplicates together?
 
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