Scott Heise
United States
San Jose
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Hi everyone,

I apologize is this is too off-topic for this forum, but since the original inspiration for this game was as a combination of Dominion and the BattleTech CCG I thought it would be appropriate to post the latest update here.

BTD v3.0 Tactical release thread:


BattleTech: Domination is my unofficial/unlicensed, fan-created, deck-building card game for 2 players set in the popular BattleTechâ„¢ universe. BTD started off in 2010 as a total conversion to Dominion, which the goal of augmenting the core ABC deck-building gameplay of Dominion with a PvP combat mechanic.

This latest version, v3.0 Tactical, keeps the core gameplay and most of the card set the same as previous versions, but makes some pretty dramatic rules changes to make the game more streamlined and dynamic, emphasize combat, easier to setup and store, and much much cheaper to buy/print because it requires far fewer cards than before.

BTD Game entry on BGG: BattleTech: Domination

So what's changed with v3.0?
- New, streamlined combat mechanic --> Instead of scrapping cards, losing battles results in gaining new Overrun cards into your deck, which clog your deck and count negative towards your score, but can be removed for a penalty
- New randomized, dynamic 9-card Supply Grid --> each game will feature many more unique cards for greater card and deck-build diversity
- No more Supply piles --> 5 copies of each card is not required, so the entire game fits into 3x 54-card decks with over 80 unique cards (just 162 cards total for the full set, instead of 500+ cards in the previous versions)



BattleTech: Domination FULL CARD SET - 8.5x11" DIY Print Ready

BattleTech Domination v3.0 Tactical QUICK PLAY RULES


Card Preview (just a sample of the 80+ unique cards)


Thanks for reading! (Again, apologies if folks think this is too OT for this forum...)

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