Fernando Sola Ramos
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Hello all,

I have a scenario draft for Panzer Exp #3 that must be playtested to get it right. It is a massive scenario with two entire Battalions clashing in a very narrow area (only one geo-map).

The setting is during Operation Epson, in the Grainville-sur-Odon / Gavrus area.

Anyone interested, please e-mail me at fernando_sola@hotmail.com and I will provide you the scenario draft, a PNG file of the map and a VASSAL extension of the map.

Here I post the draft map and the scenario. There is a new terrain type: Crop hexes. They provide Medium Cover (-2) for spotting purposes and None Cover for combat (this has been discussed with Jim Day). Have a look at it and tell me your impressions.




Battle of Epsom: Afternoon, 29 June 1944

SPECIAL CONDITIONS
-When determining the Initiative, the German Force applies a +20 DRM.
-The British Medium Artillery Battery attached to the 2nd Battalion may only be called for Indirect Fire by 2nd Battalion units. Apply a Called Indirect Fire Response modifier of +1 besides other applicable modifiers.
-The British Medium Artillery Battery attached to the 7th Battalion may only be called for Indirect Fire by 7th Battalion units. Apply a Called Indirect Fire Response modifier of +1 besides other applicable modifiers.
-The German Light Artillery Battery organic of the Kampfgruppe Müller may only be called for Indirect Fire by Kampfgruppe Müller units. The +1 modifier of Veteran Called Indirect Fire Response is NA. The modifier is 0.
-The 2 German Medium Artillery Batteries organic of the Kampfgruppe Loffler may only be called for Indirect Fire by Kampfgruppe Loffler units. The +1 modifier of Veteran Called Indirect Fire Response is NA. The modifier is 0.
-The streams are impassable except at bridge or ford hexes.
-If special ammo types are available, utilize Ammo Limits.
-If Morale Rules (OR) are in effect, utilize the alternate point information. VPs remain unchanged.
-May employ Bocage Country (OR).
-Crops hexes terrain, like hexes H4 or M2, is treated as Medium Cover (-2) for Spotting purposes and as None Cover for Combat.

SETUP
-Conditions: Normal visibility. No adverse terrain.
-British Force sets up first as indicated in the Forces section.
-All objective hexes, except Grainville-sur-Odon hexes, are under British control at the start of the scenario, whether occupied or unoccupied.
-German Force sets up second as indicated in the Forces section.
-Both Forces entering the mapboard along a road or path may do so at the road or path movement rate.

VICTORY CONDITIONS
-Length: 27 turns
-200 VPs to the force that controls all hexes of Bel Val.
-400 VPs to the force that controls all hexes of Grainville-sur-Odon.
-300 VPs to the force that controls all hexes of Mondrainville.
-300 VPs to the force that controls all hexes of Le Valtru.
-700 VPs to the force that controls all hexes of Gavrus, including hex BB6 and excluding hex Y6.
-100 VPs to the force that controls bridge hexes Z7 and AA6.
-To control each village or the bridges, a force must occupy or be the last to occupy all the village/bridge hexes (or remaining rubble hexes) for a full turn. If a building hex is on fire, a force must occupy an adjacent hex. If neither side meets this requirement, the VPs are not awarded
-Unit VPs for elimination, knock out or brew up.
-400 VPs required Victory Margin

British – Elements of VIII Corps, 2nd Army, XXI Army Group – Seasoned (3301/3451)

2nd Battalion, Argyll and Sutherland Highlanders, 227th (Highland) Infantry Brigade, 15th (Scottish) Infantry Division – Seasoned (1128/1009)

Medium Artillery Battery – Attached (81)

2nd Battalion HQ – Seasoned/Good (80/70)
BHQ Infantry Squad (38/34) + FO Section (20/18) + 2 White Scout Car (11/9)
Set up in Gavrus

B Company (mixed), 2nd Battalion – Seasoned/Good (328/287)
CHQ Inf 1/2 Squad (24/21)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
2 OQF 6-pdr (32/28)
Setup on/south of hexrow BB

C Company (+), 2nd Battalion – Seasoned/Good (391/353)
CHQ Inf 1/2 Squad (24/21)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
2 Rifle Squads (26/23)
2 OQF 6-Pdr (32/28) + 2 Universal Carrier (12/10)
Setup on/south of hexrow Y

A Company (-), 2nd Battalion – Seasoned/Good (248/218)
CHQ Inf 1/2 Squad (24/21)
4 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
3 Rifle Squads (26/23)
Enter on turn 15 along hex GG2

7th Battalion, Seaforth Highlanders, 46th (Highland) Infantry Brigade, 15th (Scottish) Infantry Division – Seasoned (975/864)

Medium Artillery Battery – Attached (81)

7th Battalion HQ (+) – Seasoned/Good (206/180)
BHQ Infantry Squad (38/34) + FO Section (20/18) + 2 White Scout Car (11/9)
2 Rifle Squad (26/23) + 2 PIAT Sections (21/18) + OQF 6-Pdr (32/28)
Set up within 2 hexes of Le Valtru

D Company (mixed), 7th Battalion – Seasoned/Good (275/241)
CHQ Inf 1/2 Squad (24/21)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OQF 6-Pdr (32/28)
Set up in Le Valtru

C Company (-), 7th Battalion – Seasoned/Good (243/213)
CHQ Inf 1/2 Squad (24/21)
3 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
3 Rifle Squads (26/23) + PIAT Section (21/18)
Setup on hexes Q7, Q8, and Q9 in FC.

A Company (-), 7th Battalion – Seasoned/Good (170/149)
CHQ Inf 1/2 Squad (24/21)
4 Rifle Squads (26/23) + PIAT Section (21/18) + OML 2-in Mortar Section (21/18)
Set up in Mondrainville

Elements of the 9th Royal Tank Regiment, 31st Independent Tank Brigade – Seasoned (377/377)

C Squadron (-), 9th RTR – Seasoned/Excellent (377/377)
CHQ Churchill VII (123/123)
2 Churchill VII (82/82) + 1 Churchill VIII CS (90/90)
Enter on turn 9 along hex P1

Elements of the 29th Armoured Brigade, 11th Armoured Division – Seasoned (821/821)

119th Battery (-), 75th Anti-Tank Regiment – Veteran/Excellent (278/278)
CHQ Inf 1/2 Squad (28/28) + M5 APC (34/34)
3 Achilles IC (72/72)
Enter along hex GG2 on turn 9

Armoured Recon Squadron (-), 23rd Hussars – Seasoned/Excellent (543/543)
CHQ Sherman V Recon (144/144)
3 Sherman V Recon (96/96) + 1 Sherman VC Firefly Recon (111)
Enter along hex GG2 on turn 18

[Additional] Elements of 2nd Northamptonshire Yeomanry, 11th Armoured Division – Seasoned (/380)

A Squadron (-), 2nd Northamptonshire Yeomanry – Seasoned/Good (/380)
CHQ Cromwell VII (/95)
5 Cromwell IV (/57)
Set up within 1 hex of G8

German – Elements of II SS Panzer Corps, 7th Army, Panzergruppe West – Veteran (4743/4882)

Kampfgruppe Müller: mixed elements of Panzergrenadier Regiment 20 and SS Panzer Regiment 9, 9th SS Panzer Division Hohenstaufen – Veteran (2341/2364)

Light Artillery Battery – Organic (40/40)

Kampfgruppe Müller HQ – Veteran/Superior (259/282)
BHQ Infantry Squad (46/50) + BHQ Pz IVJ (153/168) + FO Section (24/26) + 2 SPW 251/1 (18/19)
Set up in Grainville-sur-Odon

1. Kompanie (mixed), 1st Battalion, Panzergrenadier Regiment 20 – Veteran/Excellent (909/909)
CHQ Inf 1/2 Squad (28/28)
3 Rifle Squad w. Panzerfaust (48/48) + HMG Section (30/30)
3 Rifle Squad w. Panzerfaust (48/48) + HMG Section (30/30)
2 Rifle Squad (32/32) + Section w. RPzB 43/54 (34/34)
5 Pz IVJ (87/87)
Enter along hex P10 on turn 1

3. Kompanie (-), 1st Battalion, Panzergrenadier Regmient 20 – Veteran/Excellent (306/306)
CHQ Inf 1/2 Squad (28/28)
3 Rifle Squad w. Panzerfaust (48/48)
2 Rifle Squad (32/32) + Section w. RPzB 43/54 (34/34) + 2 SPW 251/1 (18/18)
Enter along hex P10 on turn 12

2. Kompanie (-), 1st Abteilung, Panzer Regiment 9 – Veteran/Excellent (827/827)
CHQ Pz IVH (131/131)
5 Pz IVH (87/87)
3 Pz IVJ (87/87)
Enter along hex A7 on turn 5

Kampfgruppe Loffler: mixed elements of SS Panzergrenadier Regiment 22 and SS Panzer Regiment 10, 10th SS Panzer Division Frundsberg – Veteran (2402/2518)

2 Medium Artillery Battery – Organic (54)

Kampfgruppe Loffler HQ – Veteran/Superior (106/114)
BHQ Infantry Squad (46/50) + FO Section (24/26) + 2 SPW 251/1 (18/19)
Enter along hex GG9 on turn 3

5. Kompanie, 2nd Battalion, Panzergrenadier Regiment 22 – Veteran/Excellent (476/476)
CHQ Inf 1/2 Squad (28/28)
3 Rifle Squad w. Panzerfaust (48/48)
3 Rifle Squad w. Panzerfaust (48/48)
3 Rifle Squad (32/32)
2 Section w. RPzB 43/54 (34/34) + 2 HMG Section (30/30)
Enter along hex GG9 on turn 1

6. Kompanie (mixed), 2nd Battalion, Panzergrenadier Regiment 22 – Veteran/Superior (713/785)
CHQ Inf 1/2 Squad (28/31) + FO Section (24/26)
3 Rifle Squad (32/35) + Section w. RPzB 43/54 (34/38)
3 Rifle Squad (32/35)
3 Pz IVH (87/96) + 2 PzIVJ (87/96)
Enter along hex GG9 on turn 9

15. Pionier Kompanie (mixed), Panzergrenadier Regiment 22 – Veteran/Superior (382/418)
CHQ SMG 1/2 Squad (25/27)
2 SMG Squad w. Flamethrower (48/52) + 2 SPW 251/1 (18/19)
3 StuG IIIG (75/83)
Enter along hex GG9 on turn 18

5. Kompanie (-), 2nd Abteilung, Panzer Regiment 10 – Veteran/Excellent (617/617)
CHQ Pz IIIM (95/95)
3 Pz IVH (87/87)
3 Pz IVJ (87/87)
Enter along hex GG9 on turn 10


I need your help. Please, join!
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Fernando Sola Ramos
Spain
Pilar de la Horadada
Alicante
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The Panzer Pusher gives you prestige!
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In case of using Staggered Initiative (7.42), I recommend using the following hierarchy of forces, formations and sub-formations. Base initiative on formation level, not sub-formation level, in order to keep things manageable.

HIERARCHY
For Staggered Initiative purposes:

British Force: Elements of VIII Corps, 2nd Army, XXI Army Group
Formation 1: 2nd Bn, Argyll and Sutherland Highlanders, 227th (Highland) Inf Bgde, 15th (Scottish) Inf Div
Sub-Formation 1.1: Bn HQ
Sub-Formation 1.2: B/2 Company
Sub-Formation 1.3: C/2 Company
Sub-Formation 1.4: A/2 Company
Formation 2: 7th Bn, Seaforth Highlanders, 46th (Highland) Inf Bgde, 15th (Scottish) Inf Div
Sub-Formation 2.1: Bn HQ
Sub-Formation 2.2: D/7 Company
Sub-Formation 2.3: C/7 Company
Sub-Formation 2.4: A/7 Company
Formation 3: Elements of the 9th Royal Tank Regiment, 31st Independent Tank Brigade
Sub-Formation 3.1: C Squadron
Formation 4: Elements of the 29th Armoured Brigade, 11th Armoured Division
Sub-Formation 4.1: 119th Battery, 75th Anti-Tank Regiment
Sub-Formation 4.2: Armoured Recon Squadron, 23rd Hussars
[Additional] Formation 5: Elements of 2nd Northamptonshire Yeomanry, 11th Armoured Division
Sub-Formation 5.1: A Squadron

German Force: Elements of II SS Panzer Corps, 7th Army, Panzergruppe West
Formation 1: Kampfgruppe Müller (elements of PzGr Rgt 20 and SS Pz Rgt 9, 9th SS Pz Div Hohenstaufen
Sub-Formation 1.1: Kampfgruppe Müller HQ
Sub-Formation 1.2: 1. Kompanie, 1st Battalion, Panzergrenadier Regiment 20
Sub-Formation 1.3: 3. Kompanie, 1st Battalion, Panzergrenadier Regmient 20
Sub-Formation 1.4: 2. Kompanie, 1st Abteilung, Panzer Regiment
Formation 2: Kampfgruppe Loffler (elements of PzGr Rgt 22 and SS Pz Rgt 10, 10th SS Pz Div Frundsberg
Sub-Formation 2.1: Kampfgruppe Loffler HQ
Sub-Formation 2.2: 5. Kompanie, 2nd Battalion, Panzergrenadier Regiment 22
Sub-Formation 2.3: 6. Kompanie, 2nd Battalion, Panzergrenadier Regiment 22
Sub-Formation 2.4: 15. Pionier Kompanie, Panzergrenadier Regiment 22
Sub-Formation 2.5: 5. Kompanie, 2nd Abteilung, Panzer Regiment 10

With regards to Crops Terrain, as said in the previous post, treat Crop hexes as Medium Cover for spotting purposes and None Cover for combat. For all other effects (turn, HD, etc.) treat Crop Terrain as Clear Terrain.

This weekend I will begin sending the "playtest kit" to all of you interested in the scenario. Let's make it good!
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