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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: How to integrate expansions rss

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Perrin Stewart
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So I was lucky and someone gifted me Manor of Ravens, and I've read through the rules, but even so, I'm still kind of foggy on how to integrate it into my main quest in the base game...so basically, during the main quest, I can put out Rumor cards, and then in Act I the heroes can choose to do the quest or not? Is there any way I can FORCE them to do the Manor of Raven quests? I'd like to make the base campaign longer by adding in a bunch of the Manor of Ravens quests...

If someone could break it down for me I think that would help...

Thanks!
 
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Tom Tjarks
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Crowley
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As I remember it, you draw a number of rumour cards and then you can play them during the campaign step, giving the players an extra option of somewhere to go. The loot alone should draw them to it.
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Erik Burigo
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Belluno
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“Don't try the paranormal until you know what's normal.” - Granny Weatherwax
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Exactly.

- The Overlord starts the game with 3 Rumor quests cards drawn at random.
- Some of these Rumor cards may feature quests (they are called Rumor Quest cards).
- When the Overlord plays a Rumor Quest (the card states when he is allowed to do so), the card stays in play as an available quest.
- Rumor quests can be selected as the next active quest during Act I, before the Interlude. They don't provide XP and don't count toward the number of quests needed to advance the campaign, but they do provide long term benefits for the winner (usually relics).
- If a rumor quest is played, it usually puts another card (called Advanced Quest) into play. This type of cards features optional Act II quests that are a followup of the played Rumor Quest. These also provide long term benefits for the winner.
- Both kind of quests are usually composed of a single encounter.

The Rumor mechanic has been introduced with Lair of the Wyrm, and continued with the "small" expansions The Trollfens and Manor of Ravens.
The first 2 expansions, however, didn't provide enough incentives for the Overlord to play them. The mere fact that heroes get additional search tokens an an additional Shopping Phase hardly counterbalanced the possible benefit the Overlord would gain from a victory in a side quest.
If you play with a Lieutenant Pack, the Overlord would gain 1 threat token for playing a Rumor Quest card.
Also, Manor of Ravens - in my opinion - corrected the problem. If you look at those quests, they have usually less search tokens than a full-fledged encounter, and if the quest is not played, the Overlord automatically gains some benefits.

I'm thinking about house ruling previous Rumor and Advanced quests in the same fashion.
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Frank The Tank
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I also like how if the rumor is not picked by the heroes by the end of act 1 (2 also?) that the OL gets an added bonus.

I as also thinking of house ruling this idea to the older ones but since I do not have the game in front of me ATM, is it the same benefit on each of the rumors or does each reward get tweaked / completely different?
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Darren Nakamura
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http://www.destructoid.com/author.phtml?a=1364
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Also remember, most of the time the winner of the previous quest gets to choose the next quest, so if you really want to play a Manor of Ravens quest, win one of the others, play the Rumor card, and pick that quest. The heroes don't always have choice of next quest.
 
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Perrin Stewart
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Greer
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Thanks everyone (especially for the breakdown, Erik)!
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T France
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Painkeeper wrote:
Also, Manor of Ravens - in my opinion - corrected the problem. If you look at those quests, they have usually less search tokens than a full-fledged encounter, and if the quest is not played, the Overlord automatically gains some benefits.


This is also the case in the rumors that come with the Hero and Monster Collections...
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