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Fire in the Sky: The Great Pacific War 1941-1945» Forums » Strategy

Subject: Help! rss

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Ted Kostek
United States
Camano Island
Washington
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Hey, this game ain't easy! I'm not talking about rules here. The rules aren't trivial, but after a little solo play the rules became fairly clear. I mean the Japanese have a difficult task ahead of them.

I used Adam's 1st move as a starting point, and tried to go from there. Japan tried to take Guadalcanal. Over two turns they spent down all their oil and all their transport points and still never got boots on the beach. The allies sent in reaction forces and used all their air and sub pts to go after the landing forces, hitting them before they could reach the beach. The invasions were over before they even began. Each side only took small amounts of damage, but the Japanese consumed a lot of resources for almost no results except killing a few air pts.

I can't figure out how to make any headway in this region. The allies can always park a strong CV force nearby to squelch any attacks, but they are too far away for me to attack directly w/o getting Guadalcanal.

I'm dying for more 4 pt land units with Japan!

The reaction movement phase makes it tough to advance, and those allies have a lot of carriers.

How the heck can I protect my invasion force? Getting boots on beach seems pretty darn tough.

Help!
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Ted Kostek
United States
Camano Island
Washington
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I've done a little more with this game, and I can still see it's a lot more challenging that most of the games I play. Normally I play block games, and they tend toward the intro level.

Also, I realized that takeing Guad is a stepping stone to a decisive victory, and therefore it *should* be quite difficult. If it weren't, the game victory conditions would be out of whack.

In conclusion, this is a beautiful game with a really well written rule-set, but it's not pitched at an introductory level. I am looking forward to studying the game and becoming good at it.
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Rod Bauer
United States
Larned
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Ted, you might like to try my variant "Solomons Campaign Mini-game" listed under the VARIANT section. It seems to be good practice in trying to take Guadalcanal as the Japanese player. Usually very difficult as you say, but can be done. At least you can get "boots on the beach". Then it is a great struggle to actually push the Marines off and take control of the island!
 
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Jim Eliason
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Put the invading unit in a TF with some AA fire capability and escort the mission with a carrier TF. Your air points and AA fire will likely prevent one Allied CV from being able to turn back a division-sized landing. Even better, deploy an army to Lae after it finishes with Manila and use it to invade Guadalcanal. It costs the USN twice as many transport points to deploy a CV to within range of Guadalcanal and the USN is short on CVs and transport points early on. Don't worry about fighting carrier battles in early turns. Just be sure to put as many air steps in the naval box as you can.
 
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