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Subject: 4 player - like game of Battlelore rss

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Dennis W
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Elgin
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Are any of you aware of a hexagonal game like Battlelore for 4 players in which every player is for himself (no teams). It would require the armies to be more spreadout and therefore need a bigger map. It doesn't have to use the same combat system, but I like the dice rolling mechanic. The only thing I can think of that is close is Runewars, but the game has more than just combat and doesn't use dice.

Any ideas?

Thanks
 
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Michael Wheal
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Kosse
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Might want to take a look at Warparty ?
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David Millette
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If you're willing to go with blocks, then Wizard Kings could be a possibility.
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Chris Gordy
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Well, there is always BattleLore: Epic BattleLore. With two sets of Battlelore, I assume you could recreate the epic expansion from the first edition.
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Scott Lewis
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Thornton
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Gumps wrote:
Well, there is always BattleLore: Epic BattleLore. With two sets of Battlelore, I assume you could recreate the epic expansion from the first edition.

Except that even Epic Battlelore is a team game, not an all-vs-all.
 
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rich bran
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Conquest of nerath is pretty cool.
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Don Whitney
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I've used the Warhammer Fantasy miniature rules with my Battlelore miniatures when I wanted to play with more than 2 players and didn't want the 2-side team play of Epic. Those rules are good and have worked well, but you do need a decent number of BT figures to make it work. I own the 1st ed and all but 3 of the expansions, but I think it's doable with just the base set; don't own 2nd ed so I'm not sure if there's enough in the base set.

I'll of course add the usual disclaimer of; it's only an option if you can stomach GW's poor anti-fanbase policies and are willing to pay the ridiculously high $ for the core rulebook and Triumph and Treachery companion book. I bought the ePub editions, so it wasn't so bad. At least I didn't have to pay the even more ridiculous price for an army of WH Miniatures.
 
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Gabriel Manasan
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Nexus Ops is a four-player, free-for-all, thematic light conflict game with miniatures on a modular hex-based map that uses dice-rolling to determine combat resolution.

Main differences with Battlelore would be that Nexus Ops doesn't use detailed scenarios (instead, VP comes from hidden objective cards), the scale of movement is different (so the map is actually smaller), the armies are symmetric (not different factions), and that there is an economic element involved where players buy additional units over the course of the game.

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