Recommend
2 
 Thumb up
 Hide
2 Posts

Card Football: Premiere Edition» Forums » Strategy

Subject: Player Chips (and errata) rss

Your Tags: Add tags
Popular Tags: [View All]
Edd Allard
United States
Colorado Springs
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Errata: First, we found what we believe is a misprint. The silver DE chip (rank 94) is the highest DE available, but the Queen of Hearts required a DE rank 95+. Therefore, we have been playing that the silver DE is a rank 95 so the Queen's bonus can be used.

Also, we determined the relative value of each player chip based on the number of cards that each chip can affect. Initially, we didn't see the value of having 4 QBs, 3 RBs, 3 WRs, or 3 TEs, since each player can only use one of each at any given time.

However, if a player is able to draft the top 2 of any of these positions, this can have a devastating affect on an opponent. The #1 ranked RB, for example, can use 21 cards in the deck. The #2 RB can use 12. But the number three RB can only use 9 cards! Drafting both the #1 and #2 RBs gives one player a better than 2-to-1 advantage at that position, and cuts the second players options by 25%!

While the spread is less dramatic at other positions, there are a few more that are worth noting. The #1 and #2 LBs can use 6 and 5 cards, respectively, while the #3 LB can only use 1. For WRs, the number of cards available are 8, 3, and 1!

Half of the 30 player chips can only affect 1 or 2 cards, so loading up on the big spread positions can significantly affect how often in the course of the game your opponent can take advantage of the chips you leave him. Drafting the top two QBs, RBs, WRs, and LBs (as if anyone would let you) would give you only 5 usable chips to your opponent's 9. However, you would have 49 opportunities to use card bonuses leaving him with a best case of only 29 opportunities.

Plus, if you are unfortunate enough to have your 21-card RB get injured, a 12-card backup can sure be nice to have!

Don't rule out the kicker chip. It can be a real value, but not always. The majority of cards allow a kick from inside your opponent's Red Zone, and there's only a 1-in-4 chance of missing once you're there. However, a "sure thing" on a key 4th down can swing a game. A kicker is generally better as one of your three silvers chips than the silver TE, DE, T, DT, or S chips.

All in all, the player chips add a real strategic element to the game, and it all hinges on how effectively you manage your draft!

Finally, we have toyed around with a variety of draft formats, to try to keep things relatively fair, or at least interesting. One format we really like is this. Player A picks, Player B picks, then randomly remove one silver chip. Reverse the order, pick, then remove a blue chip. Reverse, remove a red. Reverse, silver again. And so on.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Edd Allard
United States
Colorado Springs
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
I have uploaded a .doc file with a weighted ranking for each player chip. The ranking is based on two factors:
1. number of opportunities to influence the outcome of a card on one pass through the deck
2. average outcome (in yards gained/lost) per opportunity

I weighted the number of opportunities higher than the outcome, as the overall results are cumulative.

In the case of the kicker, the weight was based on the number of the relative scoring opportunities of that chip compared to the rest assuming you are already in the Red Zone. The math in this case was a little more "fuzzy", but based on numerous sessions, I think it's pretty close.

I'd appreciate your comments!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.