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Chee Peng Ang
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Finger Bomb is a card deck system and is primarily designed to help young children learn math. It has 55 cards, 5 '0' cards, 10 '1' cards, 10 '2' cards, 10 '3' cards, 10 '4' cards, and 10 '5' cards as shown below.


There are 10 games designed around it.

Finger Bomb (2 card version)
Number of players: 3 – 5
Each player takes a set of 10 cards.

Play as many rounds as the number of players.
Players take turns to be the bomber in each round.
The bomber chooses a number to ‘bomb’ (e.g. 8) and uses 2 cards to make the number and put the cards face down (e.g. 5 and 3).
All other players use 2 cards to make the same number (while trying to avoid using the same cards, e,g. 4 and 4).
Everyone says, Finger Bomb, Finger Bomb, Finger Bomb [eight]! and turn over their cards together.
The bomber scores 1 point for every similar combination made by each player.
The winner is the bomber with the highest score at the end of the game.

Finger Bomb (3-card version)
Number of players: 3 – 5
Each player takes a set of 11 cards.

Play as many rounds as the number of players.
Players take turns to be the bomber in each round.
Bomber chooses a number to bomb (e.g. 10) and use 3 cards to make the number and put the cards face down.
All other players use 3 cards to make the same number.
Everyone says, Finger Bomb, Finger Bomb, Finger Bomb [ten]! and turn over their cards together.
Each player scores 1 point for every card similar to the bomber’s.
The winner is the player with the highest score at the end of the game.

I will be posting the other 8 games soon. Please take a look and give your comments, feedback and suggestions. Thanks.

 
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Chee Peng Ang
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High 5!
Number of players: 2 – 5 players
Materials: entire deck (55 cards)
Put
cards (5) aside.
Place the remaining cards as the draw pile.
The objective of the game is to make a sum of 5.
Players take turns to draw a card. If a player draws a zero (0) card, the player can draw one more card. Players continue to take turns to draw a card until they are able to make 5 using 2 or more cards, e.g. 2 and 3 make 5 or 2, 2 and 1 make 5.
Take a 5 card and discard the cards that make 5.
When two players have a 5 card each, they do a high 5 and say, 5 and 5 make 10. They both score 10 points each.
The game ends when all the 5 cards are drawn.
Score only the 5 cards and high 5s. A player with 3 5 cards (15 points) and 2 high 5s (20 points) scores 35 points.
The winner is the player with the most points.

Target
Number of players: 2 – 5 players
Use the entire deck of 55 cards
Shuffle and spread out the cards face down.
Choose a target number for the game. It can be 6, 7, 8, 9 or 10.
Players take turns to turn over a card.
Leave the cards face up unless the cards make the target number e.g. 6. The player says, 5 and 1 make 6 or 4, 1 and 1 make 6. Then the player collects the cards.
The game ends when no more of the target number can be made.
The winner is the player with the most target number collected e.g. 5 sets of 6s.





 
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Pyramid
Number of players: 2 – 5
Materials: 6 cards per player

Each player shuffles their own cards and places all 6 cards (see above) face down in a pyramid (1 card in the top row, 2 cards in the middle row and 3 cards in the bottom row).
All players start with a score of 5 points.
The starting player turns over the first card (bottom left) and guesses whether the second card is more or less than the first card.
The player turns over the second card to check.
For every correct guess, 2 points are awarded. For every wrong guess, 1 point is deducted.
Repeat for the remaining cards. The other players take turns and repeat the same process.
The winner is the player with the highest score.

Command and Salute!
Number of players: 3
Materials: 10 cards per player

Each player shuffles their own cards (see above).
There are 15 rounds.
In the first round, the first player is the commander who begins the round by saying, Salute! The other 2 players follow the command by holding a card each on their forehead as if they were doing a salute. They cannot see their own cards.
The commander announces the sum of both cards. The player who calls out the number on his/her own card first wins the round. The winner collects both cards.
Players take turns to be the commander for 5 rounds each. Player 1 first round, player 2 second round, …
At the end of 15 rounds, the winner is the player who has collected the most cards.
 
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Get Even
Number of players: 2 players
Each player takes a set of 10 cards and shuffles their cards.

There are 10 rounds altogether.
The younger player is the first player of the first round.
Both players place a card face down.
The first player guesses whether the sum is odd or even.
If the first player guesses odd, then the second player guesses even.
Both players turn over their cards and see if the sum is odd or even.
The player who guesses correctly collects both cards.
In the second round, the second player guesses whether the sum is odd or even. In the subsequent rounds, both players take turns to make the first guess.
The player with the most cards after ten rounds is the winner. Otherwise, it is a tie.

Thumbs Up
Number of players: 2 – 5 players
Materials: 50 cards without Zero cards

Lay out all the Five cards face up in the centre.

Place the remaining cards as the draw pile.
The objective is to take away the fingers on each card until there is only one finger left (thumbs up! )
Players take turns to draw a card. Players can choose to place the card on top of any five card or place it next to a five card.
If a four card is drawn, player puts the four card on top of a five card and says, 5 take away 4 is 1, thumbs up! and keeps both cards.
However, player can also put the four card next to the five cards. When a three card is drawn, it can be put on top of the four card. Player then says, 4 take away 3 is 1, thumbs up! and keeps both cards. If player puts the three card on top of a five card, then another one card is needed to make it a thumbs up!
The winner is the player with the most thumbs up! (or the most number of cards).




 
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Scissors, Paper, Bomb!
Number of players: 2
2 sets of 6 cards for each player

For each round, both players choose 2 cards and put the cards face down. When ready, players turn over their cards and compare the sum of their cards.
Each player can choose 2 bombs(2 zero cards) , 2 scissors (2 two cards) or 2 papers (2 five cards) . However, they cannot combine those cards in any way e.g. a bomb card and a scissors card or a scissors card and a paper card.
The player with the greater sum wins the round, with the following exceptions to the rule:
• the scissors (2) beats the paper (5)
• the bomb (0) beats the scissors (2)
• the paper (5) beats the bomb (0)
For instance, if player 1 plays a pair of three and four cards and player 2 three and five cards, player 2 wins. But if player 1 plays two and four instead, then player 1 wins because the scissors (2) beats the paper (5).
The winner collects all the cards in each round.
The game ends when one player wins 3 rounds.

Number Bomb
Number of players: 2 – 6 players
Use the entire deck of 55 cards

Shuffle the cards to form a deck. Reveal the top 2 cards. The sum of the cards will be the Bomb Number for this game. If the Bomb Number is less than 5, choose 1 more card.
Deal the remaining cards to each player evenly.
First player plays a card from his hand and places it face up in the centre while announcing the number on the card.
The next player (in the clockwise direction) plays another card and announces the sum of the cards in the centre.
All players take turns to play a card and announce the sum of all the cards (including their own card) in the centre.
If the value announced contains the Bomb Number and/or a multiple of the Bomb Number, the player goes for another turn.
The game ends when the sum of the cards reaches 10 times the Bomb Number. The winner is the player who is the first to finish all the cards or the player who has the least cards left

 
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