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Democracy under Siege» Forums » Sessions

Subject: 1st game. rss

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Jaca Slaby
Poland
Szczecin
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Yes - last week I was infected by idea of making and playing DUS.
Twilght Struggle for 3 players? Dream came true!

So... three days of arranging printouts, cutting cards and counters.
And reading the rules... hmm.. I consider myself experienced gamer, not afraid of complicated rules.
But... I found DUS rules propably most demanding of all I ever read. (High Frontier level)
Not necessary bad thing if you like really complicated, detailed and complex engines.
But things could be a little clearer...
(first you learn how to contribute to war... much later you explore how to start them, Allies and Pacts... still enigma for me, I know its written in one paragraph.. but I cannot read it without headache and scratching my head)
I found strange that play example is given for two players in advanced mode - hardcore .

So... one long evening and two friends...
rules explanation: 1hr
one turn in simple mode: 1hr

We played 4 turns - so 5 hours.
And we were playing quite fast, without AP.
It was 1:00AM, we decided to call it a day.
Democrats won by large(?) margin.. 53:29:17 (Demo:Comm:Nazi)

Problem is, the game gives you not enough tension.
We earned around 5 "pernament" VP, the countries changed hands a lot...
Every successfull Coup drags country 4 spaces (or is it 3? in two places are differnt numbers) so country goes directly from Communism to Nazism... big swings. But when you know it is only "temporary" VP - then no worries.

Mostly we did resource catching (oil first!) to get double MR production, then we swing to producing Coup Cells and making Coups...
1 Civil war, 2 "normal wars"

Evening not totally lost - everybody had nice feeling of participating in history, thinking, cunning and impersonating of leaders (bad accent - yes )
But too long and not enough tension.


If I could wish for something:
- more ways to get pernament VP
- less countries on both maps
- streamlining few rules (to get whole game in 3-3.5hrs)
- landconnections look good, but play terribly












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Joseph Courtight
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I played the game a while ago. I agree with you for the most part except on the permanent victory point thing. I like that the victory point can be gained and lost. As for coups, I think the problem is they are difficult to defend against.

I think it would help the designers a bit if you clarified the 'lack of tension'. What would make the tension better in your mind.
 
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Scott Muldoon (silentdibs)
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Astoria
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Interesting that coups are so prevalent in the game. Were there any successful coups in the actual timeframe of the game (setting aside the Spanish Civil War, which clearly was a more involved event)?
 
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Luca Cammisa
Italy
Monza
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Hello, I'm happy to read your report.

At least I feel you did not dislike the game. And I think you could enjoy it a bit more after another play: in my opinion, being a card-driven game, more experienced players can play a more tense and challenging game.

About your points:

- Nazi player is the side that can get most "permanent" VPs (then Communist), mainly after turn 4. Democrat player must instead pursue his opponent(s) on the geo-political ground. So, the more you play towards 1940, the more permanent VP you can get, but this means also the Democracy-Nazism tension increases as well, due to the increase of militarism and aggressiveness of dictatorship.

- less countries on the map / land connections: I think the map should need a visual redesign rather than changing the number of minors, that is strongly balanced within the overall game mechanics

- streamlining some rules: sure! I think the rules book needs an overall redesign (some rules streamlined, more visual examples, better play-aids)

I hope to publish some interesting news during next months, not only addressing your points...
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Gordon J
United States
Eagan
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calvinus wrote:
Hello, I'm happy to read your report.

At least I feel you did not dislike the game. And I think you could enjoy it a bit more after another play: in my opinion, being a card-driven game, more experienced players can play a more tense and challenging

I hope to publish some interesting news during next months, not only addressing your points...


This getting published?
 
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Luca Cammisa
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sdiberar wrote:
Interesting that coups are so prevalent in the game. Were there any successful coups in the actual timeframe of the game (setting aside the Spanish Civil War, which clearly was a more involved event)?


Some coups attempts:
- in Estonia by Konstantin Päts in 1934
- in Latvia by Karlis Ulmanis in spring 1934
- in Bulgaria, spring 1934
- in Greece a Venizelist coup attempt in spring 1935, then a successful coup by Kondylis to restore the monarchy, then by Ioannis Metaxas (a sort of self-coup) in August 1936
- the Austrian SS coup in Austria of 1934 (assassination of Dollfuss),
- the Alzamiento in Spain (1936)
- Japan, the February 26th incident (a card in game expansion)
- Iraq, autumn 1936, the prime minister is deposed
- a failed pro-Nazi coup in Norway in 1940

Read here:
http://en.wikipedia.org/wiki/List_of_coups_d%27%C3%A9tat_and...
 
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Scott Muldoon (silentdibs)
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Thanks for the exhaustive answer. It's nice when a question asked in earnest is also answered in earnest!
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Luca Cammisa
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patton55 wrote:
calvinus wrote:
Hello, I'm happy to read your report.

At least I feel you did not dislike the game. And I think you could enjoy it a bit more after another play: in my opinion, being a card-driven game, more experienced players can play a more tense and challenging

I hope to publish some interesting news during next months, not only addressing your points...


This getting published?


Still nothing official, sorry.
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