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Subject: Looking for a certain game that I'm not sure exists... rss

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David Archambault
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hello boardgamegeek community. This is my first post ever here though I have been reading posts and reviews on this website quite often.

Now, I'm starting a collection of board games. Most of the players I play with are casual players who still like challenge and depth but It's not like I have a consistent group whom I play with regularly that are intensely into gaming.

So far my collection is (in order I bought them): Carcassonne, Munchkin, pandemic, citadel, shadows over camelot, struggle for catan: the card game, small world, and just recently bought Dominion: Intrigue. My wife and I have played other games too but we havent played quite like what I'm about to describe...

So the reason of my post here is to ask you if there's a game that has these components/mechanics.

I'm looking for a board game or card game where the road to victory can be different every game. I find that my games generally only have one way of winning. The best example of what I have in mind is something a bit like the Civilization video game. You can have a technology win, diplomacy win, conquest victory, even economic victory if I remember correctly...

I am aware that there is a Civilization board game but are there any other recommandations? The number of player doesn't matter; the length can vary but I would say that because the people I play with are casual, so 2 hours would be top; I dont mind if there's a luck aspect either but I dont want it to be solely based on luck.

Edit: I should add that if there are too many rules, the people I play with will lose interest. By this, I mean like if the rule book has to be consistently out to check rules because there are too many of them, I know I will lose people's interest. None of the games I own are too complex, though I have lost some people with Munchkin because every single card is different and it was hard to grab some people's interest as they were constantly reading their cards (that was their first few times playing but it was enough for them to lose interest...) I hope this clarifies what I'm saying.

Sorry for this long post but I hope I've given enough clear information to explain what I'm kinda looking for. I dont know if such a game exists but I sure hope it does! I will be Considering your recommandations.

Thanks!
 
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Alexandre Cesar Nass
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If you like space games, check out Xia: Legends of a Drift System! Nice looking miniatures, diferent ways to win and cool ways to customize your ships!

And it just hit the stores, after the kickstarter campaign
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Bryce Spence
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Hello there! I have a very similar collection as you and have a very similar type of group of people I play with. I would say if you didn't go with Civilization then Game of Thrones (2nd edition) may be an option as you can advance and win the game. I am pretty new to board gaming but have done a lot of research on games to know if I want to buy them or not and I have been wanting Game of Thrones for a while. I had mentioned it to the guys I play with and they seem a little interested. I believe it can run a little long (2-3 hours) but if you are really into the theme and what is going on in the game I would give that a look.
 
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Nicholas
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Well Sid Meier's Civilization: The Board Game is a great game, with 4 different paths to victory. However, it can run up to 4 hours in my experience. Also, there a lot of technology cards which have to be read and quite a few small rules, so despite the different ways to win it may not be the best option.
As for Game of Thrones, which is also a good game, it can easily run for up to 4-6 hours and does have only one way to victory.

Out of the top of my head I can not think of a game with different victory conditions other than Civ and I am not sure wheter there are simpler games which offer this.
 
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Captain Obvious
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I've also got a similar game collection to you and the two I would recommend with multiple ways to win are Race for the Galaxy and 7 Wonders.

With Race when you're first learning the game, you can win through a military strategy, consume/produce or by playing enough cards out to force a win through development and planet VPs. If you like it and get the expansions it later opens up for another 2 ways to win through a development strategy and prestige.

For 7 Wonders, you can also have a military strategy, but also you can win through developing your city state, matching up science cards for huge benefits or through getting your wonder built. You can also expand this game to add leaders who benefit you for following a specific strategy and city cards which enhance others.

Both are quick to play (30 minutes per game tops once you're familiar with the rules) and have extreme replayability due to the different ways to win that you're searching for. The major learning points for both are the iconography they use (rather than walls of text) but once you've grasped these they're both easy games to play.
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Moray Grant
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For a quick game with several paths to victory there is 7 Wonderswhich does using tallying of VPs to determine the winner but there are multiple ways to tackle it.

Also Race for the Galaxy and Deus sound right up that street too.

Each of these games are find your own way to maximise points with what you have and encourage looking for different routes for the same goal.
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Dennis McCarthy
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nassbr wrote:
If you like space games, check out Xia: Legends of a Drift System! Nice looking miniatures, diferent ways to win and cool ways to customize your ships!

And it just hit the stores, after the kickstarter campaign


Absolutely! Great reccomendation!
 
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Stephen Williams
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I don't have a specific recommendation for you, but I would suggest looking into games where winning is calculated by Victory Points as opposed to meeting a static game state.

Carcassonne being a good example of what I mean (yes, I know you already have that one, that's why I picked it =P) You can place your meeples however you like - as knights, as robbers, as farmers, etc. They all score you points in the end. From a certain perspective, that could be seen as multiple paths to victory. ie: multiple ways to score VPs, and VPs are how you win.

If I'm not mistaken, this property in a game is sometimes referred to as "point salad." So, assuming this sounds like it meets your desired goal, I'd suggest looking for "good point salad games."

You'll likely find a lot of euros going this way. (Carcassonne is one of the classic euro examples, btw.) You might want to focus your attention on the non-euros (ie: more them-driven games) to really drive home the idea that you're choosing different (thematically immersive) paths to reach the goal.

I'm not sure how many games there are that actually give you 5 completely different victory conditions and allow you to strive for one or the other at your whim.
 
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David Archambault
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Nicholas M wrote:
Well Sid Meier's Civilization: The Board Game is a great game, with 4 different paths to victory. However, it can run up to 4 hours in my experience. Also, there a lot of technology cards which have to be read and quite a few small rules, so despite the different ways to win it may not be the best option.
As for Game of Thrones, which is also a good game, it can easily run for up to 4-6 hours and does have only one way to victory.

Out of the top of my head I can not think of a game with different victory conditions other than Civ and I am not sure wheter there are simpler games which offer this.


Thats exactly why I posted this thread. I know I wouldnt mind these games personally, but the length is what would turn off Most people I play with...

Now for the 7 Wonders game and Race for the Galaxy, I havent heard much about these 2 so I will look into them. This is not a major factor but I realized that I didn't mention it in my first post, but as much as the number of players can vary, if it's a solid 2 players game, then it would be a good bonus. It's not a major criteria, but it could make me go for one game over another. How are these 2 games as 2-player games?

Thanks you for your replies!
 
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Dennis McCarthy
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I think the suggestion of Xia is probably the best fit.

A couple of other suggestions:
Star Realms - Deck building with player interaction and combat(although your problem Munchkin's different cards might apply here)
Splendor - Ooooooooohhh shiny!
Eight Minute Empire - Tableau building and area control
Castle Dice - Light dice-drafting and worker placement
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David Archambault
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Stewi wrote:
I don't have a specific recommendation for you, but I would suggest looking into games where winning is calculated by Victory Points as opposed to meeting a static game state.

Carcassonne being a good example of what I mean (yes, I know you already have that one, that's why I picked it =P) You can place your meeples however you like - as knights, as robbers, as farmers, etc. They all score you points in the end. From a certain perspective, that could be seen as multiple paths to victory. ie: multiple ways to score VPs, and VPs are how you win.

If I'm not mistaken, this property in a game is sometimes referred to as "point salad." So, assuming this sounds like it meets your desired goal, I'd suggest looking for "good point salad games."

You'll likely find a lot of euros going this way. (Carcassonne is one of the classic euro examples, btw.) You might want to focus your attention on the non-euros (ie: more them-driven games) to really drive home the idea that you're choosing different (thematically immersive) paths to reach the goal.

I'm not sure how many games there are that actually give you 5 completely different victory conditions and allow you to strive for one or the other at your whim.


I totally get your point. Carcassonne was our first game and everyone loves it. Simple concept, yet many ways to get many Victory Points. I like that there is not one single avenue that is so obvious to take in order to win. It's a mix of strategies. And thats kinda what I'm looking for for my next game... Not one obvious way to go to win because it would make no sense to have one much better way to get victory points compared to the 3 other ways that are weaker...
 
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Captain Obvious
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7 Wonders is 3+ players, I can't see how it would work with 2 as you get bonuses off your neighbours, so reducing below 3 would unbalance the game for both players (though I think you can use a robot dummy as a third player from memory).

RftG works fine as a 2-player, but shines with 3 or 4.

I should have also added that Race probably has more depth and is therefore harder to get at first, but that's not to disparage 7 Wonders.
 
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Chris
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Maybe Chaos in the Old World. It does play with 3 but you really should try to do 4 (or 5 with the expansion).

Dial victories or Victory Points.

May be it is a little much for some people in your group, but I personally don't feel it has to many rules to go over to get started. There are different decks for each side to look over but if dominion is fine it should not be an issue.
 
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Henry Dove
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I would try Tzolk'n or Stone Age. Both are point salad games with many different paths to get the points. Both are under 2 hours and both can be 2 player though better with 4. Russian Railroads might also work though I don't think it is good for 2 player.
 
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Martin Law
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A game that I love and has different paths to victory is Russian Railroads. It's a worker placement game without complex rules, and with play length of around 30 mins per player, so 2 hours max if playing with 4 players.

Some of the actions that you can take change from game to game (as they're drawn randomly from a larger set of actions while setting up), so you might change your strategy from one game to the next, depending on how the game is set up.


Edit: Henry beat me to it! It's an excellent game. Regarding his comment -- I've only ever played it with 2 players (10 plays), and I really like it.
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Chris
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Rhodesylad wrote:
For 7 Wonders, you can also have a military strategy, but also you can win through developing your city state, matching up science cards for huge benefits or through getting your wonder built.
No, you don't. You win by sayign "ok, everyone ready? Dave, you picked yet? Cool right, 3, 2, 1... flip" and putting a card infront of you a dozen times. Was amazed how drab this was after hearing about it so long and playing it last night. So abstract and pointless, no idea why it's so popular. Can't deny that it is though. Utter miss for me despite a fairly original mechanic. As a mechanic in a full game, sure, but by itself, no thanks.
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Johan Haglert
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I guess a limited goal is way better when it come to making the game more balanced.

Civilization like you've mentioned already have multiple paths to victory.

Duel of Ages II sorta got one but you can get there in multiple ways. It's waaay rule heavy though.

Twilight Imperium III let you pick where you get your points. In the end it feel like you spend ours building a fleet you don't use all that much though. (Slight variation but totally not a different game every time. Also long and with lots of rules.)

Race for the galaxy give you a few different ways of getting points / trigger the end game.

I don't really know where you can pick totally different paths and where that may work. I also don't know whatever I'd want to play such a game because I guess chances are it's not very good.

Somewhat different / various ways to a similar goal sure.
 
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Josh Sauer
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I don't think this is what you were looking for exactly, but it popped into my head when you talked about different ways of winning.

The card game Red7 has several different win conditions defined by the cards played, and the trick is that each turn you have to arrange things such that you are winning the game by the current win condition, or else you are out of the round.
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Johan Haglert
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Waidan wrote:
Maybe Chaos in the Old World. It does play with 3 but you really should try to do 4 (or 5 with the expansion).

Dial victories or Victory Points.

May be it is a little much for some people in your group, but I personally don't feel it has to many rules to go over to get started. There are different decks for each side to look over but if dominion is fine it should not be an issue.
Those two goals differ somewhat. But what's more important I guess is that how to get there for the various factions differ. So it have a different flavor / way of getting there depending on what faction you play.

Oh, and that I wanted to say the last time too. That Dominion in his case fit what he ask for pretty well. The ways may not matter all that much since the goal is the same and they are all viable.

But one can mass coins, remove junk from the deck, try to build combos or try to ruin others decks so how to get there is a little different (Guess I'd argue it's pretty samey and I'd just buy coins anyway because the more expensive stuff is better and high points is really good so ..)
 
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Chuck Harrison
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You might want to try Stone Age. The goal is victory points, but there are a three different ways you can gain them (huts, technologies, specialists). While you wouldn't want to ignore any aspect in a two player game, you can choose to focus more when you have more players.
Another suggestion, since you already have Carcassonne would be to pick up some of the expansions. They add more ways to score points, so you can specialize a bit that way. And if people already know how to play the base game, it's just a few new rules to learn.
 
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Kendahl Johnson
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Russian Railroads is a great choice.

I personally would recommend Lancaster.
 
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Goldfinger
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Easy to learn and play, multiple paths to victory, high replay value.

Hacienda and Yspahan
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Byron Grimes
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Are really good point salad games. Probably keyflower would be the better choice, with variable endgame tiles in play. Greed might be a good drafting game for you.
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Jason Horner
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I concur with adding on to Carcasonne (Abbey & Mayor, Princess & Dragon) and also 7 Wonders.
 
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