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Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: Imperial Conundrum: Tie Defender or Firespray rss

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Travis Morton
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This is essentially questioning the testing of others whom have played Defenders versus Fat Falcon, Wave 5 turrets, and/or Tie Phantoms.

If you fly just 1 Defender, is its smaller size and white K-turn better than the Firespray's +4HP and rear arc?

The 36/38 Point Firesprays vs. 35/37 Point Tie Defenders:

Firesprays cost 1 more, but if either type of ship has the HLC, they fire 4 ATK forward, but thr large ship can fire 3 ATK backward, severly limiting the Phantom's oppurtunity.

The Defender however can K-turn while Stressed. And a 5 Green Forward is not to be underestimated for repositioning.

Currently I am debating:
Kath + Rebel Captive + Lone Wolf (or Outmaneuver)

Or Vessery/Brath with the same EPT. Brath with PTL is on the table but to make up for no RebCap, I will need Engine.
------------------------------------------------

Final Thought:
PTL Interceptor(s) and or Tie Fighter support. I love PTL Interceptors, but fear they are stranded till we get Autothrusters.

Thoughts on any of this?
 
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Allen T
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I have not found the named Defender pilots to provide utility, but I like Deltas with Ion Cannons. Especially paired with PtL Interceptors, you are forcing the opponent to pick between targeting a PS1 Defender who can create big disruption and will be tough to kill later, or a PtL Interceptor which will be more difficult to target and hit but can do a lot of damage.
 
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Tim Bailey
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I would go with the Firespray every time. The Defender can K-Turn, but considering the rear firing arc of teh Firespray, you don't NEED to K-Turn. It's actually BETTER, because you can shoot both directions at all times, rather than simply having to change direction without a stress.

Additionally, the extra hull/shields are HUGE. You simply cannot COUNT on defense dice. You could always take a recon specialist and get a double focus, which would allow you to have a stronger offense AND defense.... making your far more potent than a Defender.

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Travis Morton
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I had used the RecSpec prior to Wave 4. But since we are in the PTL Turret era, Stress manipulatiln seems better. It also increase the odds they will look away from your Firespray early on.

I liked Kath for the Damned if you do | Damned if you don't; using Captive. Realizing Outmaneuver mworks on both arcs make me wonder if that or Lone Wolf is better, provided the extra point is irrelevant.

The Defender seems so good, but I agree everytime I wanna run it, I default to Firespray.

I was contemplating 2x Royal Guard with PTL and TC to assist Vessery wirh HLC + Engine.

Has anyone fielded the either Defender of Firespray in the 2 Ship meta of post-Wave 5? There seems to be a favoring of amsuper Turret with an assist pimped out fighter; be it Corran or a Phantom.
 
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Firespray with HLC.
 
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Andrew Lieffring
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Crabbok wrote:
I would go with the Firespray every time. The Defender can K-Turn, but considering the rear firing arc of teh Firespray, you don't NEED to K-Turn. It's actually BETTER, because you can shoot both directions at all times, rather than simply having to change direction without a stress.


With the important caveat that if you're planning to use the firespray as a platform for an HLC/Ion Canon you do need to change direction, since secondary weapons need to fire out of the primary arc.
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Andreas Krüger
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On a Firespray with Rebel Captive, Lone Wolf makes some sense. It has a decent chance to be the last ship standing. It is still difficult to use while the escort is still there, though.
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Jeff Dunford
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Depends what you're facing, too. Against a lot of low attack ships (e.g. TIE or Z-95 swarm), the Defender is harder to hit (due to higher agility) and might have an easier time outmaneuvering them - at least, without getting stressed in the process; against fewer high attack ships, the Firespray will last longer, especially if you use Recon Specialist. If you're willing to spend more points, the crew options for a Firespray make it better, but at a cost. Consider Gunner (works out of both arcs), Tactician (ditto), Rebel Captive, Recon Specialist, etc.
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Allen T
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Personally I find I am able to manuver the Defender much better than the Firespray, so that is another reason I prefer it personally. The crew do give some fun options to Firesprays though, hopefully we get some Imperial Only crew whenever the Epic ship comes out...
 
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Jeff Dunford
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monkeykins wrote:
Personally I find I am able to manuver the Defender much better than the Firespray, so that is another reason I prefer it personally. The crew do give some fun options to Firesprays though, hopefully we get some Imperial Only crew whenever the Epic ship comes out...


There are 3 in the Decimator expansion (Mara Jade, Moff Jerjerrod, Ysanne Isard). And there's already Darth Vader, but he can be a bit of a liability on an expensive ship. Oh, and Rebel Captive.
*edit* still WAY behind Rebels, though, even if you ignore all the ones that only work on Huge ships (either "huge ship only" or has something to do with spending energy).
 
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Allen T
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I actually counted before the current wave, and the Rebel Only title outnumbered the Imperial Only something like 4-1, not including the huge ship upgrades. That did count droids, though.
 
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Jeff Dunford
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monkeykins wrote:
I actually counted before the current wave, and the Rebel Only title outnumbered the Imperial Only something like 4-1, not including the huge ship upgrades. That did count droids, though.


True. Now it's probably something like 2:1 with the aforementioned crew but also Ruthlessness. And if/when an Imperial huge ship (or two) arrives, I'm sure that ratio will approach 1:1, since there were a TON of Rebel-only upgrades in those expansions.
 
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Allen T
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iNano78 wrote:
monkeykins wrote:
I actually counted before the current wave, and the Rebel Only title outnumbered the Imperial Only something like 4-1, not including the huge ship upgrades. That did count droids, though.


True. Now it's probably something like 2:1 with the aforementioned crew but also Ruthlessness. And if/when an Imperial huge ship (or two) arrives, I'm sure that ratio will approach 1:1, since there were a TON of Rebel-only upgrades in those expansions.


Along with hopefully a few Autothruster cards...
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Jim Chadwick

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I've found Col. Vessery to be an excellent Tie Defender, with HLC or not. He either Barrel Roll or Focus as long as there is a TL on whoever he wants to fire at. This allows his shots to be quite effective (getting TL and Focus). I've found that Col. V with re-roll EPT's is a waste due to his ability. That saves points. I tend to only give him Vet. Inst.

Somewhere else, someone suggested Cluster Missiles on Col. V. If someone else has a TL on his target, he gets to re-roll both of his missiles. That makes the Cluster Missile much more effective. Someone else usually used Ion Cannon to disable someone, then K-turn behind and fire the missiles.

If you are going to use Col. V, then I would recommend any other ships go for the crew Weapons Engineer to help support him.
 
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