I have purchased 2006 card decks only. I believe this is the most different parts from the old GMT edition.
But, is there any serious rule change in 2006 edition from the old GMT edition ?
Could anyone have differences notes between 2006 ed. and old ed. or know the site which I can find those informations ?
For me as an non-native english reader, it is quite a work to read through the new 2006 rulebook provided on GMT homepage.
I'm pretty happy if I can have the differences note.
Here's a link to the FtP ConsimWorld forum where designer Mark Herman outlined the changes.
I've included the text below...
FTP Reprint Modifications...
Gene asked me to post this, so I am dutifully doing so. Don, please bookmark for future reference as this is going to get asked over and over.
Before I go into the modifications, no one with an FTP copy need buy anything. We will post the v3.0 rules for free as soon as I can get the files from Mark Simonitch. None of the modifications change strategy or play, just slight improvements. The only real change is the 20 extra cards. None of the cards are on ACTS at this time and I have no schedule for when Kurt may get to it, so all online play is as it was. The only people who will need the 20 additional cards are those who plan on playing in the WBC tournament (27 people this year although hopefully more next) and only half of them technically need a new set. So I would like to state, if you have a copy of the GMT verson of FTP you do not need to do anything unless you want to, so I would like to see no public unhappiness, as it is not necessary.
Rules: The rules incorporate every nuance, errata, clarification that has been collected since v2.6 some years ago. I included the various people who were instrumental in the new credits (a modification), but I would especially like to thank Taylor for his keeping of a very comprehensive list that I used as the basis for the rules clarifications. I will say that I got three hard questions during the tournament and all three had an explicit sentence that answered them, so they have survived a tough test.
Having said that, there were only three actual changes to the rules that actually change not clarify a rule.
1. The Valley rule has been changed. The Valley acts as a supply source only during the attrition phase for one force. This simplification ended what would have been an additional two pages of text to stop James from abusing my good friend David Dockter with this rule in the future.
2. There is a rule buried in the RR rules that the South in 1864 can complete two rail connections. In six years I have only heard of one occasion when anyone actually did it in a game. The change in the rule is the rail completion is now automatic for the South and does not require the play of an OC.
3. I added the cavalry replacement rule from c3i into the rules, so folks would know what to do with the counters. The rule is added as an optional rule, but we are going to use it at WBC.
4. There is no four that I can remember, so unless I forgot something that covers all of the rules changes. Actually there is a four, which is Harrisburg is once again the capital of Pennsylvania and Philadelphia's special capital location ability remains, but is clarified.
The hardest thing changed in the rules was ensuring that the comprehensive example of play was legal. This took an enormous effort, was checked by multiple experienced players, multiple times, and I am sure there is still an error in there somewhere. Anyway, I am sure someone will point out that error shortly, but if you think this is easy, you have never tried to do it.
Counters: There are no changes to any of the counters, to include values etc. I do note that the presentation of the leader p ratings is different, but the values should all be identical. We added in the c3i counters by removing some PC markers, so if you were not a subscriber, you would be missing these if all you had were the original GMT version.
Map: The map is unchanged in content, but we added a few symbols to make some things a bit clearer. The Valley is highlighted, Union State capitals are marked with a star, Philadelphia has a unique star for Capital replacement purposes. There is also an orange vice red blockade arrow at St. Marks Florida to coordinate with one of the new cards. We also deleted the blue bar at the top of the Dover space as it was not necessary.
Cards: There are 20 new cards...do you need them? That is up to you, but unless you intend to play at WBC, not having them carries no social stigma and will not impact internet play via ACTS. I will be publishing a new cyberboard set shortly that has all of the original artwork and the new cards included for those who want to use the reprint, but whose budget cannot support the purchase. Of course the GMT boys are selling individual decks, so this is the quickest and cheapest way to get the new stuff.
I think that covers the lot. I may have missed something, but have no fear someone will correct me if I did. Gene, mission accomplished.
Thank you so much for your kind and quick response, Jeff.
Now, I will check these main differences and hopefully play the game during this weekend.
Thank you again.