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Subject: math trade: is it feasible to do one locally? rss

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'Bernard Wingrave'
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If there were no shipping costs involved in trading, it would happen a lot more frequently. One way to deal with this is doing local trades. The restriction here is that the number of people in a given area is usually small, so the trading possibilities are reduced.

Would it be feasible to do a math trade locally? To increase the number of trading possibilities, the following could be tried:
Restrict a math trade to a place where lots of gamers live (typically big cities)
Restrict a math trade to a con (Essen, Gen Con, Origins) that will be attended by a lot of gamers

In either case, traders would have to agree to work out meeting details (during a certain day or two of the con, in that case). Perhaps one of the rules of the math trade would be that it is open only to people who plan to attend a con on a given day (and exchange games on that day).

Has this been done? If so, how did it go? If not, do you think it would work?

b
 
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James Perry
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It's been done for several cons, Seattle, Montreal, and Denver.
 
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'Bernard Wingrave'
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Thanks for the quick response.

Do you know if there ended up being enough actual trades to make these math trades worth the work of setting them up?
 
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Mark Ballinger
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The most recent Seattle math trade yielded only one trade. I think there were about 25 games on the list.
 
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Jonathan Franklin
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I think local trades are great. There was a Seattle trade before the recent one that had about 20? trades. We all met at a central location and had a huge trade pile.

The recent one might have scared people off with its wording. The basic idea is that no one is responsible for postage. If you are in Hawaii and you want to join a Seattle trade, fine - you just pay postage both ways.

I think that gets the most stuff on the list, and hence likely yields the best results.
 
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James Perry
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Here are a few of the recent ones

Seatlle Area: http://www.boardgamegeek.com/geeklist/16350 (2 Trades Found)

SoCal Games Day: http://www.boardgamegeek.com/geeklist/15788 (13 Trades Found)

Denver Area: http://www.boardgamegeek.com/geeklist/15788 (34 Trades Found)

Texas/OK/LA only: http://www.boardgamegeek.com/geeklist/15659 (failed)

European: http://www.boardgamegeek.com/geeklist/15589 (16 Trades Found)

Unity Games XI: http://www.boardgamegeek.com/geeklist/15478 (37 Trades Found)

Montreal II: http://www.boardgamegeek.com/geeklist/15464 (19 Trades Found)

Gathering of Strangers: http://www.boardgamegeek.com/geeklist/14959 (9 Trades Found)

Denver I: http://www.boardgamegeek.com/geeklist/14806 (29 Trades Found)

More, but I got bored looking them up
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My first Montreal area trade had 45 trades with 108 games being put up for trade. The second one suffered because I stupidly ran it plunk in the middle of vacation time, so a lot of people were away and didn't get their want lists in.

Chad
 
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E.R. Burgess
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Regai wrote:

SoCal Games Day: http://www.boardgamegeek.com/geeklist/15788 (13 Trades Found)


The SoCal Games Day one was a big success (although I didn't get a trade myself). I want to run or encourage someone to run one at the next event. It helps that there is a regular prize table event in the late afternoon where it was easy to coordinate the traders.

I'm also thinking of running one for Gen Con SoCal, with the trade to happen at the board game podcast panel on Saturday of the show (Hey, can't hurt the attendance...)

...Sheylon

www.boardgamebabylon.com

edit: typo
 
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Lindsey Dubb
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grandslam wrote:
The recent [Seattle math trade] might have scared people off with its wording...

The second trade also required that the trade items be pretty high quality (either a rating > 6.9 or more listed wants than trades & 20 people wanting). That’s probably a bad idea in a local math trade, since local trades are an especially good way to trade low value games. I know there were some items I would otherwise have listed, and a friend of mine would have listed some games, too, if it weren’t for the restriction. In a local trade, you really want as many entries and participants as you can get, so there’s enough variety around for people to be interested in some of what’s available.
 
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Jeff Michaud
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On-Line Want List Generator - Hopefully Making Math Trades a Little Bit Easier
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Regai wrote:
Here are a few of the recent ones
Unity Games XI: http://www.boardgamegeek.com/geeklist/15478 (37 Trades Found)


And thanks to the success of that one, our one for Unity Games XII had more participants/games (174 items) and yielded 75 trades!

See http://www.boardgamegeek.com/geeklist/18694
 
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