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Subject: Mike Doyle finally getting attention rss

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CHAPEL
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Sweet it looks like Valley Games who is reprinting "Big City" is bringing on Mike Doyle to do the design work. Good move! meeplemeeplemeeple

Link: http://www.valleygames.ca/page2.html
 
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John Carlton
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Excellent! Congratulations to Mike.

May your budget be as big as your ideas.
 
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Robert Zurfluh
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Good for Mike.....maybe someone will re-print Samurai using his design as well.

Hey any news on Modern Art?
 
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Nasty McHaggis
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Good move, I agree. I think his design work just smacks of professionalism and class that is missing in most I've seen.
 
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A L D A R O N
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Excellent! This could change everything. (Now if they'd only redo Die Macher with his artwork.)
 
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David
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Never heard of this guy before now, but I just went to his site and WOW.

Damn, I'd love to play something with that kind of artwork. Loved the new Settlers artwork alot.
 
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Mark Mahaffey
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Yes, he does superb work!
 
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Cynthia Landon
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I, for one, will buy any game that comes out with his art. I'm sure many feel the same way.

Congratulations, Mike!
 
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Cynthia Landon
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Speaking of Valley Games.... does anyone know if they will be at Essen? I hope so!
 
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Chaddyboy
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Quote:
I, for one, will buy any game that comes out with his art. I'm sure many feel the same way.


Yup, I'd buy Candyland if it had Mike Doyle artwork!
 
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Stephen Waits
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generalpf wrote:
It's about time! I wish Valley Games had partnered with Mike earlier... that new Die Macher box really looks like ass.


Well, Mike's methods aren't exactly ethical IMO - the "Die Macher incident" being a prime example.

Despite that, I'm happy to see him get some work.

--Steve
 
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T. Rosen
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Congrats to Mike! I'm a big fan of his past work on games like Tigris, Caylus, and Settlers, and have been wishing for a while that I could actually get games with that kind of art on them. Very smart move Valley Games, hopefully others will follow suit!

EDIT: Come to think of it, I'd almost certainly rebuy games I already own if they were done with his artwork...
 
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CHAPEL
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swaits wrote:

Well, Mike's methods aren't exactly ethical IMO - the "Die Macher incident" being a prime example.


I guess I missed this. Could you explain the Die Macher "incident"?
 
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A L D A R O N
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swaits wrote:
Well, Mike's methods aren't exactly ethical IMO - the "Die Macher incident" being a prime example.

?
 
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Kevin Nesbitt
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Aldaron wrote:
(Now if they'd only redo Die Macher with his artwork.)


So... you're saying the boat should be turned around?

 
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Nairb Attobas
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Aldaron wrote:
swaits wrote:
Well, Mike's methods aren't exactly ethical IMO - the "Die Macher incident" being a prime example.

?


*phew*

I'm glad I'm not the only one who didn't know what he was talking about...
 
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otrex wrote:
Aldaron wrote:
(Now if they'd only redo Die Macher with his artwork.)

So... you're saying the boat should be turned around?

I'd buy it with Mike's design. I'm not interested in the current version.
 
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Kevin Nesbitt
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Of all the games to base an opinion on artwork alone, I think Die Macher would be at the bottom of the list. I'd play Die Macher with Cheerios if I had to (Not honey-nut though... that would just be silly).


Big City will definitely benefit from Mike's work. He's talented, and when you combine his creativity with the publisher's guidance towards a marketable design, you could really get something special.
 
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A L D A R O N
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otrex wrote:
Of all the games to base an opinion on artwork alone[...]

"Alone"? What are you talking about?
 
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Kevin Nesbitt
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Sorry, that wasn't as clear as it might have been.

I mean: Die Macher has excellent gameplay. It seems strange then that artwork would ruin the gameplay experience for you. So, if you would normally purchase the game, but have elected not to because of the artwork, it could be said that the artwork "alone" has been the basis for your decision.

I'm not commenting on the quality of your decision (it is, after all, what is best for you), just the motivation for it.


Sorry... didn't mean to take this thread off-topic. soblue
 
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Mark Beyak
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swaits wrote:

Well, Mike's methods aren't exactly ethical IMO - the "Die Macher incident" being a prime example.

Despite that, I'm happy to see him get some work.

--Steve


I think Mike's design work is truly top notch! I would love to see his caliber raising the bar for all games.

But what the heck is the "Die Macher incident"!

I really want to know.
 
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Chaddyboy
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I think he was referring to the "Die Macher Incident" as the time when Mike made public his graphics for his own personal copy of the game right after Valley Games unveiled their amateurish-looking graphics for the box. I really don't think Mike meant to "show-up" VG's design, it's just the timing that may have made it look that way, I guess.

Anyways, I'm glad VG's had Mike on board now. It looks like they definitely needed the help in the graphic design department. If they stick with Mike, VG's will have my preorder on every single release!
 
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Steve
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So showing your artwork of something that you've done on your own is insulting? Wow, that doesn't sound like an "incident" at all.
 
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Ryan Johnson
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swaits wrote:

Well, Mike's methods aren't exactly ethical IMO - the "Die Macher incident" being a prime example.


I think he forgot the 'n'

I dont think they are very Ethnical either.

 
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Karl Rainer
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I would buy anything Mike Doyle does the artwork for... before I saw the artwork! His consideration for GAME CENTRED colours, organization and playability is unsurpassed, IMHO.
 
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