Kelly N.
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Richmond
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I know the following take will be sacrilege to miniature painters and collectors. The following is also not a criticism of our beloved Fireteam Zero.

As a theme/atmosphere focused gamer, I find myself distracted when miniatures are much larger than the features found within the terrain of map tiles. If a map tile has a vehicle, I would be much more deeply immersed if the miniature's scale was such that it would hypothetically fit in the driver's seat of that vehicle. If a map tile features a room, I would like the miniatures to be sized as if they were able to "fit" in that room just as a 6' tall human would.

Obviously this would take much larger maps or much smaller miniatures than what seems to be traditional. Are there any games that do this? Is it even feasible from a manufacturing standpoint to make itty-bitty miniatures that still have enough detail to seem realistic?
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Plei Forejoy
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Painting all these miniatures is starting to crimp my time...
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Dave D
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I always thought the Mechwarrior miniatures were neat because they made an attempt at scale. The large robots are very big, while the tanks and soldiers took up smaller bases and seemed to be the right proportion.

Most of the terrain I've seen was all player made and to scale so that probably doesn't count.
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Kelly N.
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Am I goofy, or does anyone else have this issue?

As an example, I love Sentinels of the Multiverse card game. I have been tempted to buy Sentinels Tactics, their tactical board game version. But if I ever do, I will not buy the separate miniatures...I will just use the small, flat, round, cardboard character tokens. Why? Because I don't want the miniature of my 6' super hero towering over the streets like Godzilla.
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Ondrej Kocnar
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sabbat00 wrote:
Am I goofy, or does anyone else have this issue?

As an example, I love Sentinels of the Multiverse card game. I have been tempted to buy Sentinels Tactics, their tactical board game version. But if I ever do, I will not buy the separate miniatures...I will just use the small, flat, round, cardboard character tokens. Why? Because I don't want the miniature of my 6' super hero towering over the streets like Godzilla.


But in that case it is probably NOT intended as tactical representation of a (fight) scene, just as an abstract general indication of the part of the city hero is in. See Arkham Horror for something similar IMO.

Edit: "NOT" added.
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Kelly N.
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Oh yeah, no doubt. It is a representation of the abstract. Being a fan of Talisman, I am familiar with that concept...and it doesn't bother me in Talisman.

I think the difference is in the way a game sells itself, and how it incorporates map features into the game play. Talisman never pretends to include a detailed map of the terrain/country-side/city-scape. It never needs you to interact with terrain features as part of your game play, tactics, or strategy.

Anyway, your point is valid....and it really is just a silly "me" problem. I mean what? I can believe that a tentacled, slobbering, 3 headed fiend made of plastic is attacking me, but I can't get over the fact that victim miniature seems larger than a tree in game scale?

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Corky Boucher
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This sounds (to me at least) like a great opportunity for you to make a scale board for missions

that would look sick
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Mike Langlois
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We actually use both kinds of maps: the outdoor ones are the 'figure indicates where you are in the world' type of thing, where the indoor maps are to scale with the hero figures.

We wanted to combine large locations (a chunk of forest or part of a town) for a more tactical feeling, but also let the missions take you into tight quarters and dump monsters on you
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Dave D
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MJLanglois wrote:
We actually use both kinds of maps: the outdoor ones are the 'figure indicates where you are in the world' type of thing, where the indoor maps are to scale with the hero figures.

We wanted to combine large locations (a chunk of forest or part of a town) for a more tactical feeling, but also let the missions take you into tight quarters and dump monsters on you


Great idea! Sort of a world map vs tactical map concept.
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I've never really noticed this before... but I'm sure I won't be able to unsee it in games now >_
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Simona Dostalova
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I don't mind the wrong scaling. It's just a game, not real-life simulator
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Joel Carr
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as for scale what size are the hero miniatures out of curiousity?
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