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A Game of Thrones: The Board Game (Second Edition)» Forums » Play By Forum

Subject: AGoT DwD PBF # 260 Dances With Wolves rss

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Jeremiah Richard
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WARNING: SPOILERS FOLLOW!

INTRODUCTION AND GAME SUMMARY

This will be a 6-player DwD variant. I will invite 2 players by special invitation and then will attempt to collect the final 4 positions from the waitlist. Feel free to volunteer as an alternate...you never know!

Game Summary
• Dance with Dragons scenario
• No Ravens
• No Tides of Battle

A Dance with Dragons Scenario
The Dance with Dragons scenario is the same as the base game, with the following changes:
• The starting set-up and House cards reflect each House's position as of the A Dance with Dragons book.
• There are garrisons on Storm's End (4) and Oldtown (3), and no neutral force token on King's Landing. The Storm's End and Oldtown garrisons function like the regular home area garrisons, but Storm's End and Oldtown do not count as home areas.
• The game lasts only six turns.

Ok, on to the normal stuff... (Note that there is a Dance with Dragons House card reference in the next post!)


RESOURCES

Game Rules and FAQ
Rulebook PDF from FFG website.
FAQ v1.4 PDF from FFG website.
Official Responses from FFG BGG thread.
Complete FFG Video Tutorial

Map
• We will use the excellent browser map created by:
Dave Dave
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How to use the map BGG thread
• More information in the USING THE MAP section below.


PLAY BY FORUM RULES
Credit for the main structure of these rules goes to:
Alex WolfandDragon
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The rules were reorganized and reformatted for easier viewing, and House, Westeros, and Wildlings cards were added in text format by:
Brendan
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I. Game Overview

1. We will use the 2nd edition Dance with Dragons rules and board with the exceptions mentioned in Section IV: Rule Clarifications and House Rules. If a question is not answered in the rulebook, we will use official responses from FFG and the FAQ. If this still doesn't answer the question, I will make the call.
2. Tides of Battle Cards will not be used.
3. Ravens to other players (private messages / Geekmails / etc.) are not allowed, thus forcing all communication to be posted publicly in the thread. Lying is allowed so lie as much as you want!
4. Westeros cards will be drawn randomly using Geekrolls. The Wildlings deck will be created in advance using random.org's list randomizer and managed by the moderator.
5. Houses will be determined using Geekrolls. Feel free to exchange houses as long as both players agree.

II. Playing by Forum: The Basics

0. Use common sense. You do not need a moderator to resolve anything that does not involve a hidden feature (e.g. bidding). Do not wait for me to tell you to make your move; just check the turn order and resolve your action when it is your turn. You can also post and correct maps as needed. Of course, I will try to help keep things moving along.
1. Let's all work together and avoid unnecessary delays. Please try to check in at least once a day and do not rely only on notifications/subscriptions. Because we are using the browser map, players are encouraged to update the map on their own. (Speaking from experience, it's also a lot more fun when the game moves quickly!)
2. If you will be away from the computer and unable to participate for 2+ days, please notify the moderator and/or the entire group.
3. Players will be replaced at the moderator's and group's discretion if they have not posted in the thread or responded to Geekmail reminders for some time (~2 days, unless the group decides to wait). This is to keep the game moving at a relatively fast pace, which is more fun for everyone.
3b. It is helpful to forward your Geekmail to an email address you check regularly, so that in the worst-case scenario the moderator can Geekmail you and you will notice the Geekmail. This option is under the Settings link in your Geekmail.
4. Use normal text for regular discussions.
5. Use italics for politics and roleplaying (highly encouraged!).
6. Use bold text for in-game moves and actions.
7. If possible, do not edit game-related stuff (actions, politics). If you must, highlight the text that you edited by leaving the old text striked through (use [ - ] [ / - ] without spaces) to clear up confusion. Someone may read your original post and not notice what has been changed later.
8. To make things easier, we will address each other by our House names (for diplomacy and game actions in particular). You may address me as moderator or just as mod.
9. All players will use banners when posting. Place them at the beginning of every post. To make them appear, type in [ImageID=#######medium] where ####### are the following numbers:

Bolton: 1505605

Lannister: 1152904

Baratheon: 1152902

Greyjoy: 1152903

Tyrell: 1152907

Martell: 1152905


The moderator will use a special banner:

Moderator: 1152928


Banners created by:
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III. Playing by Forum: Orders, Battles, Bids, Etc.

1. Submitting Orders, Bids, and House Cards: Geekmail me your orders, bids, and House cards. To help keep things clear, all Geekmails should have a subject as prescribed below.
GeekMail Subject Format wrote:
Orders:
AGoT PBF [Game #] - Round [Round #] - [House Name] - Orders
Bid:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [IT/F/KC/W] Bid: [Bid Amount]
House Card:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [Area Name] - [Card Name]

Example GeekMail Subjects wrote:
Examples:
AGoT PBF 211 - Round 1 - Bolton - Orders
AGoT PBF 211 - Round 2 - Bolton - IT Bid: 5
AGoT PBF 211 - Round 2 - Bolton - Moat Cailin - Roose Bolton

1b. Since we are using the browser map, you can preview your orders on the map. Please send me your orders exactly as they should be copied and pasted into the browser map (area names spelled correctly, with a colon and the order after; you can just copy directly from the browser map to the Geekmail). I will of course try to correct syntax when it appears to be breaking the display, but it's helpful if we can get it right the first time. And remember: the responsibility for ensuring the correct order has been selected is yours. (More on this in the USING THE MAP section below.)
1c. After sending me your orders/bids/etc. via Geekmail, post in the thread that you have done so. This will help keep the game moving along.
2. Resolving Combat: To resolve combat, we will use the following steps:
(a) The attacker calculates and posts both his and the defender's initial combat strength. This includes the combat strength of both Houses' units in the embattled area, the combat strength modifier from march or defense orders (+2, +1, +0, or -1), and the combat strength of supporting units and orders from each player's own units.
(b) Both attacker and defender then ask for support from other houses. Those who wish to support any side should declare it by posting their support action in the thread in bold. If support has been declared, the supporter recomputes and posts both parties' modified combat strength. The attacker can send conditional House Cards based on whether support is granted (e.g., send Theon if Baratheon supports, otherwise send Asha).
(c) The attacker Geekmails me his chosen house card and informs everyone by posting that he has already sent his house card to the moderator.
(d) The defender Geekmails me his chosen house card AND posts it in the thread.
(e) The attacker reveals his house card by posting it in the thread.
(f) The attacker or defender may now decide if he will use his Valyrian Steel Blade token.
(g) Anyone may now recompute and post the final combat strength of both parties. Combat resolution follows.

Notes:
• Steps 2b & 2f are optional and may be skipped.
• In the interest of speeding things up, the attacker may skip Step 2b and proceed with Step 2c. In this case, support from other houses can still be declared as long as the defender has not yet Geekmailed me his house card (Step 2d). All support declared after Step 2d will no longer count.
• In Step 2g, anyone may resolve the combat without waiting for the moderator.
• Below is an example of how to post battle information. You may copy and paste this text and modify it for the current battle.
Battle for Moat Cailin wrote:
Battle for Moat Cailin

[Attacker]
Units: 3 (KN, FM)
Order: -1 (M-1)
Support: 0
Card: Send to moderator
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (D+1)
Support: 2 (SH, S+1* order)
Card: ?
Total: 4 + ?

3. Out-of-Turn Actions: Please try to refrain from out-of-turn actions. You may think that it will not affect what other players are doing, but in a game this complex, you never know what your actions might influence! If you will be away from the computer or just want to help keep the game moving, you can Geekmail me your out-of-turn orders. If you do post out-of-turn orders in the thread, you are bound to them.
4. Changes to Orders, Bids, and House Cards: I will accept changes to orders, bids, and House cards until I have a response from each player. If the last player I was waiting for already submitted their order, bid, or House card, then nothing can be changed. If an order, bid, or House card was posted in the thread, it is binding.
4b. At the same time, this is a game, so if you make a genuine mistake and want to take it back, we can allow it if the entire group agrees. But we'll try to avoid this to keep the game moving.
5. Mistakes and Errors: If you see something wrong--from the moderator or another player--let the group know right away! I will do my best to correct any mistakes as fairly as possible.

IV. Rule Clarifications and House Rules

1a. Game of Thrones Westeros II Card: Players collect one Power Token for each Port with at least one of your ships and no enemy Ships in the adjacent sea.
1b. Dark Wings, Dark Words Westeros II Card: If "Collect Power Tokens" is chosen, it will be handled the same way as the "Game of Thrones" Westeros Card.
2. Not Enough Order Tokens: This rule will be ignored completely in order to keep the game moving at a faster pace. However, every attempt should be made to place a valid order in every land and sea area. If areas are unnecessarily left vacant, orders shall be placed therein alphabetically if any of your opponents desire it, area first and order second, i.e., Harrenhal before Lannisport, CP before Defense. Should the former situation arise and you notice that the players after you on the Iron Throne track have not yet submitted their orders, it is good gaming style to inform those players which areas did not receive an order.
3. CP* Orders: I will assume by default that you want your CP* order to be resolved as your last CP order, thus mustering later than another player with a lower ranking on the Iron Throne track but with less CP orders. Should you wish to forfeit this advantage, please say so explicitly either in your orders or at any point during the action phase, but before the mustering happens.
4. Faulty Order Placement: If something is wrong with the orders as you submitted them to the moderator, the following ruleset is valid:
(a) if a player has more special orders on the map than allowed, extra orders are downgraded (if possible) according to alphabetical area order.
(b) extra orders left on the map after step (a) are completely removed in alphabetical area order.
(c) if after step (b) or by a player's mistake there are areas without orders, the areas remain without orders. (Note, however, that per the rules all areas must receive orders, so please do not deliberately issue invalid orders or decline to give areas orders to gain an advantage [not including the situation of not having enough order tokens].)
(d) if a player placed a forbidden order (per a Westeros III card), it is removed without replacement.
(e) if the map shows something different than what you intended, the orders as displayed on the map stand (double check your orders are what you want!).
(f) if I did catch a mistake that you've made, I will Geekmail you to notify you of your mistake and you will be able to change your orders up to the point that all the houses have sent their orders. Once all orders are in, your orders are final!
Note: Grace can be shown in cases of mistaken orders if all players agree. This is left to the moderator's and group's discretion.
5. Retreating and Ships in Port: Should you lose a battle and be forced to retreat from land that has a port, you immediately lose control of any ships in port and as such those ships do not count against your supply. Your opponent can later decide to replace or destroy them.
6. Leaving Power Tokens in Areas: Upon leaving an area, the standard and assumed play is that you have not chosen to leave a Power Token to establish control of a vacated area unless you have declared your intentions of doing so. Here is an example:
Leaving a Power Token wrote:
March-1 from Riverrun: FM to Seagard. Leave PT.

Grace may be given to players that forgot to leave a PT but had wanted to provided only a march or two have passed, provided no players object. As always, your posted orders are binding unless your opponents have mercy on you and no one objects to a revision. The moderator reserves the right of special consideration regarding this rule.

V. Final Comments

This is a game, and games are meant to be fun. Please remember this as there may be circumstances in which you become frustrated, tense, and even angry. But, this is all part of the charm and appeal of this game. Having said that, make threats and blast your opponents with insults (within reason) while posting in-game roleplaying. Try to keep out of character communication as civil as possible. And remember: Have fun!


USING THE MAP

Map Overview
• On top of the screen is a semi transparent black bar, when you move your mouse cursor over it a menu should slide down.
• There are clickable links to show/hide Power Tokens, units, and/or orders at the top of the drop-down semi-transparent black bar.
• Hovering your mouse over an order token will also cause it to temporarily disappear so you can see the units underneath. (If a unit is on top of a power token, click the "Show/hide units" text to temporarily hide the units.)
• Power Tokens are displayed on the bottom-left of the Wildlings track in the format X/Y, where X = Power Tokens currently possessed by each player and Y = Power Tokens remaining in the pool.

General Notes
• Each area should be on its own line.
• To place units or order tokens, enter the area name followed by a colon and space, then the unit name or order name. Make sure to use the correct text box.
• To remove units or order tokens, you can simply delete the units or order, but leave the area name followed by a colon and space (": "). If there is not a colon and space, it can break the display, but leaving the area names in can save time retyping them. Alternatively, you can just delete the entire line.
• To place a Power Token on the board, simply add the area to the "Powertokens in areas" box on the House Settings page. Make sure to decrease the number of available Power Tokens.
• To specify a port, add " - Port" after the area name. Make sure there is a space before and after the hyphen.
Important: Blank lines, misspellings, and extra spaces can break the display. If something isn't showing up, check for these errors. Note that the case does not matter (FM and fm both work).

Units
Footman: FM, Footman
Knight: KN, Knight
Siege Engine: SE, Siege
Ship: SH, Ship
Routed units: Add routed- before the name given above (e.g., routed-KN)
Multiple units: Separate with commas (even for multiple units of the same type) (e.g., FM, FM, KN)

Orders
Note: There are different options for entering orders (see the thread on using the map for more information if you're curious), but I think the options below are the most clear (every order shows combat strength modifier, and every starred order has a star), so please try to use these. I will try to confirm your orders are correct, but ultimately the responsibility is yours, especially since you can edit the map yourself to preview your orders.
March-1: M-1
March+0: M+0
March+1*: M+1*
Defend+1: D+1 (D is also ok)
Defend+2*: D+2*
Support: S
Support+1*: S+1*
Raid: R
Raid*: R*
Consolidate Power: CP
Consolidate Power*: CP*

House Settings
• Units, Orders, and Power Tokens boxes place units, orders, and Power Tokens on the board. For example:
House Settings in Browser Map wrote:
Units:
Dragonstone: Footman, Knight
King's Landing: KN, SE
Crackclaw Point: FM
Shipbreaker Bay: SH, routed-SH
Blackwater Bay: Ship

Orders:
Dragonstone: M+0
King's Landing: CP*
Crackclaw Point: D+1
Shipbreaker Bay: R
Blackwater Bay: S+1*

Powertokens in areas:
Kingswood
Blackwater

Influence Tracks & Dominance Tokens
• Each House, garrison, and neutral force should be on its own line.
• When a garrison or neutral force is destroyed, delete the line from the garrisons box.
• To adjust the House order on the various tracks, use the appropriate text box(es). (Try to remember to update the victory track after capturing a castle or stronghold!)
• When a dominance token (Valyrian Steel Blade or Messenger Raven) has been used for the round, you can check the appropriate box on this page to overlay a "used" indicator on the main board display.
• The round marker and Wildlings strength can also be adjusted here.

Sharing the Map
• Every time you change anything, a new tinyurl.com link should appear in the black bar at the top of the screen. Post this link in the thread. Sometimes it fails to create a valid link, so please check if you have a valid tinyurl link before submitting your post.
• Occasionally, there is no tinyurl link on the black bar. If this happens, click the Power Token display in the upper-left corner of the board to increase and then decrease the PT count (from 5/15 to 4/16 back to 5/15). This should generate the link without needing to re-enter information.
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Jeremiah Richard
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CARD REFERENCE

A Dance with Dragons House Cards


[4] Roose Bolton: 1 Sword
[3] Ramsay Snow: If your Reek House card is still in your hand, this card gains +1 combat strength and three sword icons.
[2] Black Walder: 1 Sword
[2] Steelshanks Walder: 1 Fortification
[1] Walder Frey: Any player (other than your opponent) who grants support to your opponent must grant that support to you instead.
[1] Damon Dance-for-Me: 1 Sword
[0] Reek: If your Ramsay Bolton House card is in your discard pile, immediately return it to your hand. If you lose this combat, you may also return Reek to your hand.


[4] Ser Jaime Lannister: 1 Sword, 1 Fortification
[3] Ser Kevan Lannister: 1 Fortification
[2] Daven Lannister: 1 Sword
[2] Ser Ilyn Payne: If you win this combat, you may destroy one of your opponent's Footmen in any area. If it is the only unit in the area, remove any Order token.
[1] Cersei Lannister: 1 Fortification
[1] Ser Addam Marbrand: If you are attacking, all of your participating Knights (including supporting Lannister Knights) add +3 combat strength instead of +2.
[0] Qyburn: You may discard to Power Tokens to choose any player's discard House card. Qyburn gains the printed combat strength and Sword / Fortification icons of that card, ignoring its text ability.


[4] Stannis Baratheon: If you are not being supported in this combat, remove all Support orders adjacent to the embattled area, cancelling any supporting strength they provide.
[3] Jon Snow: If you win this combat, you may decrease or increase the Wildling threat by one space (to a minimum of 0 and a maximum of 10).
[2] Melisandre: After combat, you may return any discarded House card to your hand by discarding Power Tokens equal to its printed combat strength.
[2] Bastard of Nightsong: 1 Fortification
[1] Ser Davos Seaworth: 1 Sword, 1 Fortification
[1] Ser Axell Florent: 1 Sword
[0] Mance Raydar: Your final combat strength is equal to the current position of the Wildling Threat token.


[4] Euron Crow's Eye: If your opponent has a higher position on the Fiefdoms track than you, this card gains +1 combat strength.
[3] Victarion Greyjoy: 2 Swords
[2] Asha Greyjoy: 1 Fortification
[2] Rodrik the Reader: If you win this combat, you may search any Westeros deck for a card of your choice. Shuffle the remaining cards and place the chosen card on top of the deck.
[1] Qarl the Maid: If you are attacking and lose this combat, gain three Power tokens.
[1] Ser Harras Harlaw: 1 Sword
[0] Aeron Damphair: You may discard any number of Power tokens to increase the combat strength of this card by the number of Power tokens discarded.


[4] Mace Tyrell: 1 Sword, 1 Fortification
[3] Randyll Tarly: 2 Swords
[2] Willas Tyrell: 1 Fortification
[2] Ser Jon Fossoway: 1 Sword
[1] Paxter Redwyne: If the embattled area is a sea area, all of your participating ships (including supporting Tyrell ships) add +2 combat strength instead of +1.
[1] Queen of Thorns: Ignore all text abilities printed on your opponent’s House card.
[0] Margaery Tyrell: If you are defending your home area or an area that contains one of your Power tokens, your opponent’s final combat strength is 2.


[4] Doran Martell: For each House card in your hand, this card gains a fortification icon and a sword icon, and suffers -1 combat strength (to a minimum of 0).
[3] Areo Hotah: 2 Fortifications
[2] Bastard of Godsgrace: 1 Fortification
[2] Big Man: 1 Sword
[1] Ser Gerris Drinkwater: If you win this combat, you may move one position higher on one Influence track of your choice.
[1] Quentyn Martell: For each House card in your discard pile, this card gains +1 combat strength.
[0] Nymeria Sand: 1 Sword, 1 Fortification
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This post will serve as a reference for all of the Westeros Rolls. When a card has been rolled its number will be decreased by 1.

Westeros I Cards

3 × Supply: Adjust supply.
3 × Mustering: Muster units.
2 × Thrones of Blades [W]: Holder of the Iron Throne chooses Mustering, Supply, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Reshuffle Westeros I deck.
[W] = Wildlings increase in power

Westeros II Cards

3 × Clash of Kings: Bid power tokens on influence tracks.
3 × Game of Thrones: Gain power tokens.
2 × Dark Wings, Dark Words [W]: Holder of the Messenger Raven chooses Clash of Kings, Game of Thrones, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Reshuffle Westeros II deck.
[W] = Wildlings increase in power

Westeros III Cards

3 × Wilding Attack: Bid power tokens to fend off Wildling Attack.
1 × Sea of Storms [W]: No Raid orders.
1 × Rains of Autumn [W]: No March+1* orders.
1 × Feast for Crows [W]: No Consolidate Power orders.
1 × Web of Lies [W]: No Support orders.
1 × Storm of Swords [W]: No Defense orders.
2 × Put to the Sword: Holder of the Valyrian Steel Blade chooses Rains of Autumn, Storm of Swords, or no effect.
[W] = Wildlings increase in power
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This post will serve as a Reference for the Wildlings Cards. When a card has been played it will be stricken through.

Wildlings Cards

• Crow Killers
• The Horde Descends
• A King Beyond the Wall
• Mammoth Riders
• Massing on the Milkwater
• Preemptive Raid
• Rattleshirt's Raiders
• Silence at the Wall
• Skinchanger Scout

Crow Killers
Wildling Victory
- Lowest Bidder: Replaces all of their available Knights with available Footmen. Any Knight unable to be replaced is destroyed.
- Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed.
Night's Watch Victory
- Highest Bidder: May immediately replace up to 2 Footmen, anywhere, with available Knights.

The Horde Descends
Wildling Victory
- Lowest Bidder: Destroys 2 of his units at one of his Castles or Strongholds. If unable, destroys 2 of his units anywhere.
- Everyone Else: Destroys 1 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May muster forces (following normal mustering rules) in any one Castle or Stronghold area you control.

A King Beyond the Wall
Wildling Victory
- Lowest Bidder: Moves his token to the lowest position on every Influence track.
- Everyone Else: In Iron Throne turn order, each player chooses either the Fiefdoms or the King's Court Influence track, and moves their token to the lowest position on that track.
Night's Watch Victory
- Highest Bidder: Moves their token to the top of the Influence track of their choice, then takes the appropriate Dominance token.

Mammoth Riders
Wildling Victory
- Lowest Bidder: Destroys 3 of their units anywhere.
- Everyone Else: Destroys 2 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May retrieve 1 House card of their choice from their discard pile.

Massing on the Milkwater
Wildling Victory
- Lowest Bidder: If you have more than one House card in your hand, discard all cards with the highest combat strength.
- Everyone Else: If they have more than one House card in their hand, they must choose and discard one of those cards.
Night's Watch Victory
- Highest Bidder: Returns their entire House card discard pile to their hand.

Preemptive Raid
Wildling Victory
- Lowest Bidder: Chooses one of the following: (A) Destroys 2 of their units anywhere; or, (B) Is reduced 2 positions on their highest Influence track.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: The wildlings immediately attack again with a strength of 6. You do not participate in this attack (no reward nor penalties).

Rattleshirt's Raiders
Wildling Victory
- Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0)
- Everyone Else: Is reduced 1 position on the Supply track (to no lower than 0)
Night's Watch Victory
- Highest Bidder: Is increased 1 position on the Supply track (to no higher than 6)

Silence at the Wall
Wildling Victory
- Lowest Bidder: Nothing happens.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: Nothing happens.

Skinchanger Scout
Wildling Victory
- Lowest Bidder: Discards all available Power tokens.
- Everyone Else: Discards 2 available Power tokens, or as many as they are able.
Night's Watch Victory
- Highest Bidder: All Power tokens bid on this attack are immediately returned to his available Power.[/size]
 
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Invitations

1) SeptembreAnge ~ Accepted
2) mic4christ ~ Accepted
3) gerimfilho ~ Declined
4) Odysseus3 ~ Declined
5) Arcadious ~ Accepted
6) williamwonka ~ Accepted

Alternates

1) Krusikjul ~ Accepted
2) bandrewg ~ Accepted

I didn't invite some players because they received an invitation for game # 258.
 
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Roster

Arcadious
bandrewg
Krusikjul
mic4christ
SeptembreAnge
williamwonka
 
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Brendan
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Winter is truly coming.

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Ian Madsen
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Trains!
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Dance with Dragons? I'm in.
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Markús Ingólfsson
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If someone declines. I am ready to be an alternative!
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Jose Filho
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I have to decline the invitation. Thanks anyway
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Michael Landrum
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Never played Dance with Dragons variant yet but I suppose this is a good time to try it out. Unfamiliarity with the House Cards will undoubtedly be the biggest challenge but bring it on!!
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Jeremiah Richard
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mic4christ wrote:
Never played Dance with Dragons variant yet but I suppose this is a good time to try it out. Unfamiliarity with the House Cards will undoubtedly be the biggest challenge but bring it on!!


Spend some time getting familiar with them by observing this:

STARTING MAP


I would also suggest checking out a DwD PBF or two (particularly the 1st round) to get a feel for things.
 
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Michael Landrum
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man, at first glance this looks intriguing and intimidating at the same time!
 
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Anton Chukhnov
Russia
Saint-Petersburg
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I'm in, thanks
 
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Andrew Gabriel
United States
Florida
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Would love to play as an alternate!
 
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Markús Ingólfsson
Iceland
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I look forward to play. I can be any house but would prefer not to be House Bolton. Been that house for the last 2 games.
 
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Jeremiah Richard
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Anchorage
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bandrewg wrote:
Would love to play as an alternate!


Great, you're in! I'll roll for houses shortly.
 
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Jeremiah Richard
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1custom6{Arcadious; bandrewg; Krusikjul; mic4christ; SeptembreAnge; williamwonka} -> ( Arcadious) -> ( Arcadious)


1custom5{bandrewg; Krusikjul; mic4christ; SeptembreAnge; williamwonka} -> ( Krusikjul) -> ( Krusikjul)


1custom4{bandrewg; mic4christ; SeptembreAnge; williamwonka} -> ( williamwonka) -> ( williamwonka)


1custom3{bandrewg; mic4christ; SeptembreAnge} -> ( SeptembreAnge) -> ( SeptembreAnge)


1custom2{bandrewg; mic4christ} -> ( mic4christ) -> ( mic4christ)


1custom1{bandrewg} -> ( bandrewg) -> ( bandrewg)
 
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  • 637712. IronyThrown
  • 1custom6{Arcadious; bandrewg; Krusikjul; mic4christ; SeptembreAnge; williamwonka} =
  • ( Arcadious) =
  • ( Arcadious)
  • Sat Dec 13, 2014 10:15 am
  • [+]
  • 637713. IronyThrown
  • 1custom5{bandrewg; Krusikjul; mic4christ; SeptembreAnge; williamwonka} =
  • ( Krusikjul) =
  • ( Krusikjul)
  • Sat Dec 13, 2014 10:16 am
  • [+]
  • 637715. IronyThrown
  • 1custom4{bandrewg; mic4christ; SeptembreAnge; williamwonka} =
  • ( williamwonka) =
  • ( williamwonka)
  • Sat Dec 13, 2014 10:17 am
  • [+]
  • 637717. IronyThrown
  • 1custom3{bandrewg; mic4christ; SeptembreAnge} =
  • ( SeptembreAnge) =
  • ( SeptembreAnge)
  • Sat Dec 13, 2014 10:18 am
  • [+]
  • 637719. IronyThrown
  • 1custom2{bandrewg; mic4christ} =
  • ( mic4christ) =
  • ( mic4christ)
  • Sat Dec 13, 2014 10:18 am
  • [+]
  • 637720. IronyThrown
  • 1custom1{bandrewg} =
  • ( bandrewg) =
  • ( bandrewg)
  • Sat Dec 13, 2014 10:19 am
Jeremiah Richard
United States
Anchorage
Alaska
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OK, let's give about 24 hours for trades and then we'll get this game underway.

Feel free to begin RP and submit orders if you are happy with the house you've received.
 
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Jason Kampes
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Parkton
Maryland
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Im open to trade if anyone is interested in taking on the challenge of being House Baratheon.
 
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Andrew Gabriel
United States
Florida
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Thanks for the invite! I'll give Martell a try for this game.
 
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Ian Madsen
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Kearns
Utah
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I have not played Bolton in DwD before, so I'm good.
 
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Michael Landrum
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I'm good with Tyrell. I'd like to play as them. Will get to my orders and maybe some diplomacy after a while.
 
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Ian Madsen
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Kearns
Utah
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Orders sent.
1 
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Jason Kampes
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Parkton
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Lord Bolton,
The speed with which you submit your orders gives me much cause for alarm. I had hoped we might talk of peace before the armies of Westeros begin making war.

Stannis
 
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