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Subject: Doyle is God (Like Clapton in 1960's London) rss

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Bob Wilson
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DOYLE IS GOD

Anyone else notice that Mike Doyle is God in terms of graphic design??!

http://mdoyle.blogspot.com/

Go, now, all of you, and spray-paint it on the outside of every FLGS, on the side of every German wood-working workshop, on every plastics factory in China, on the sides of the Hasbro main offices in Rhode Island....

Doyle is God!
 
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Jim Cote
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While his designs are pretty much superior to those he is "replacing", I find that he sometimes fails to capture the essense of the game inside the box.
 
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Marc P
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I think I've seen you say that before...care to elaborate?
 
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James Cheevers
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I have to agree here. The guy is talented but I don't think the artwork adds anything to the games. The box covers that he's done have been good for the most part. But I feel the actual game components could make the games more difficult to play.

Does anyone else feel that his designs for E&T and Samurai are way too dark?

Just my opinion, and I am looking forward to seeing what he does with Big City.

James
 
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Mat Nowak
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What? Doyle re-made the Dune map? AMAZING. thumbsup
 
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Bob Wilson
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ekted wrote:
While his designs are pretty much superior to those he is "replacing", I find that he sometimes fails to capture the essense of the game inside the box.


Aw, shucks, now you gonna rain on my parade???!?!!!
LOL.

Yeah, he's not perfect... and in my opinion, his Caylus box rocks, but his Caylus map kinda confused me when I looked at it....

But it's a lot more fun to call him "God" then to call him "Way, way better than most of the competition at capturing the essence of a game's feel in the artwork" and "also better at information design than most of the other game artists"....
 
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Tim K.
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Well, just like Clapton needing more cowbell, much of his work tends to be too dark and needs more contrast. This may just be a problem of how his work translates to the PC screen.

I will say that I am impressed with the retro look of the Caylus board that he [re]did thumbsup
 
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John Rodriguez
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solove wrote:
I have to agree here. The guy is talented but I don't think the artwork adds anything to the games. The box covers that he's done have been good for the most part. But I feel the actual game components could make the games more difficult to play.

Does anyone else feel that his designs for E&T and Samurai are way too dark?

Just my opinion, and I am looking forward to seeing what he does with Big City.

James


I actually throught his Tigress would be much easier to play than the normal version. I like his high contrast colors compared to the watered down ones of late.

I think his art is leaps and bounds above most things out there now.
 
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Mark Haigh-Hutchinson
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You should also remember that seeing images on the screen (especially components) is *not* the same as when they are printed; very dependent upon the viewers monitor, for example. Plus CMYK is a different colour space than that of monitors, too.
I'm sure Mike takes that into account...
 
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Dvonn Yinsh
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LordBobblo, I'm with you. I think Mike's art is amazing. It is far superior to the editions that are published. It not only captures the essence inside the box but enhances it.

E&T's dark, moody mosaic looks great. And Samurai is fantastic too as it effuses a quality of fine oriental silk.
 
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Philip Johnson
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I think his art can be hit or miss...when its on, its great. The Caylus box and the E&T board are top notch, IMO. But what's up with that Goa cover? It looks like he's holding a furry green bowling ball on his...well, you know.
 
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Mike Hollihan
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solove wrote:
Does anyone else feel that his designs for E&T and Samurai are way too dark?

Just my opinion, and I am looking forward to seeing what he does with Big City.

James


His E&T design, to me, is just beautiful. But, yeah, the Samurai stuff is just *too* -- too dark, too stark, too hard to use. But, if I remember his comments correctly, he was trying for an artistic and stark effect.

I have to admit that his design aesthetic of dark rich hues, simple juxtapositions, adherence to grids, independent elements and use of classical imagery really appeals to me. I am so the audience he's looking to!

That said, I'm also looking forward to what he will do with Big City. It'll be interesting to see where he draws his inspirations for the city buildings and what a fully built-up Doyle City will look like. Lots of stark classical buildings and you get an Albert Speer nightmare; modernist elements and it might be a LeCorbusier dreamscape. Or will it be classical retro?

Like I said, I'm waiting and hoping!
 
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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zx80 wrote:
You should also remember that seeing images on the screen (especially components) is *not* the same as when they are printed; very dependent upon the viewers monitor, for example. Plus CMYK is a different colour space than that of monitors, too.
I'm sure Mike takes that into account...


Another way to look at this difference: When you look into a monitor, you are looking into a light source. The pixels themselves emit light in different colors. When looking at a printed piece, however, the colors are created from reflected light interacting with the inks and surface texture. And different light sources can subtly or dramatically influence the colors you see reflected from a printed piece.

This is why even dark colors on a monitor (even when the brightness is turned low) are often brighter than the colors you see reflected from objects near it.
 
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