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Subject: Suggestions for late renaissance? rss

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Franz Joseph
Australia
Melbourne
VIC
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I'm looking for a game that has the following general characteristics:

* Around the years 1600 to 1650, so (approximately) ECW, 30YW, or Dutch Revolt.
* At the strategic level with economic factors to consider.
* Militarily abstracted up - so that we may be dealing with regiments, but I don't want excessive detail at this level. A regiment of foot is a regiment of foot is a regiment of foot.
* No hexes - point to point or region control.
* Original publication language does not trouble me - anything is fine.
* Enough flexibility in the design that you can choose to play it in a reasonable amount of time (that is: a single turn sequence does not have so many individual components that you only get through a couple of turns in a night).

The overall goal is to allow the game to be played as is, but be also designed so that it could be used as a campaign rules set, with the battles being settled with miniatures games.

Basically, I guess (rules considerations aside), what I'm looking for is a modernised Kingmaker set in this period.

Any suggestions?
Thanks,
Andrew
 
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Karl Deckard
United States
Seattle
Washington
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You might have a look at Francis Tresham's Revolution: The Dutch Revolt 1568-1648 to see if it fits your criteria.

http://boardgamegeek.com/game/9215

 
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marc lecours
Canada
ottawa
ontario
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revolution the dutch revolt meets many many of the criteria BUT it is a fairly long game with many many phases to each turn.
 
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Rick Goudeau
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Moody
Alabama
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I have had my eye on - and preordered Unhappy King Charles from Gmt Games - check out www.gmtgames.com
 
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Brian Morris
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Raytown
Missouri
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2nd, 6th and 7th Wisconsin, 19th Indiana, 24th Michigan
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The problem with Revolution is it's more an abstract game than historical simulation. Add to that rules that are as clear as mud.
 
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Kent Reuber
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San Mateo
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The strategic ECW games that I know of are Clash of Arms "King's War" (http://www.boardgamegeek.com/game/1189) and 3W "Ironsides" (http://www.boardgamegeek.com/game/14429). King's War is point-to-point, but Ironsides is hexed based. Given that King's War is in print and Ironsides isn't, I'd probably start with the former.
 
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Chris Trimmer
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Houston
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rubberchicken wrote:
revolution the dutch revolt meets many many of the criteria BUT it is a fairly long game with many many phases to each turn.


So you're impressed by these features as well?
 
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