I'm looking for a game that has the following general characteristics:
* Around the years 1600 to 1650, so (approximately) ECW, 30YW, or Dutch Revolt. * At the strategic level with economic factors to consider. * Militarily abstracted up - so that we may be dealing with regiments, but I don't want excessive detail at this level. A regiment of foot is a regiment of foot is a regiment of foot. * No hexes - point to point or region control. * Original publication language does not trouble me - anything is fine. * Enough flexibility in the design that you can choose to play it in a reasonable amount of time (that is: a single turn sequence does not have so many individual components that you only get through a couple of turns in a night).
The overall goal is to allow the game to be played as is, but be also designed so that it could be used as a campaign rules set, with the battles being settled with miniatures games.
Basically, I guess (rules considerations aside), what I'm looking for is a modernised Kingmaker set in this period.