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Tajemnicze Domostwo» Forums » Rules

Subject: Exposing the True Culprit rss

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Robert Leonhard
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I received my game and am using the English (Ukrainian) rules. One rule puzzles me, though.

By the end of the game, we have a certain amount of "sets", each containing a person, thing, and location. The rules state that the Ghost must now give three cards but specifies that one must be for the character, one for the thing, and one for the location.

Why?

The goal is for the Psychics to choose the correct SET, right? So why does the Ghost have to artificially choose dreams relating to each part of the correct set? Why can't he simply choose whatever three dreams best describe the set as a whole?
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James Clarke
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I think the stated rule helps the players a bit.

The ghost has to deliver one card for each element of the puzzle, the best that he can for each. It is therefore likely that the clues will differ in accuracy, one being a better fit than the others.

Knowing that there is one clue for each element, the investigators can work through the permutations, starting with the hottest candidate. e.g. "let's say this is the cricket bat, how do the other clues match up?".

Having said that, it seems that the final phase of the game is wide open to house-ruling, without massively affecting either fun or outcome. Therefore, you should be able to have your own rule for setting the final three dream cards.

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tim thorson
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If I understand correctly the cards stay in their sets. So with only two psychics, if the first guess is wrong as long as they have another turn they would automatically know. Correct?
 
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James Clarke
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thor0298 wrote:
If I understand correctly the cards stay in their sets. So with only two psychics, if the first guess is wrong as long as they have another turn they would automatically know. Correct?

Officially, I think so.

This is why we always play a sudden death (one guess) final stage, even if we have day(s) to spare. It is more climactic this way, and we never encounter the unsatisfactory circumstances that you have outlined.

 
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thor0298 wrote:
If I understand correctly the cards stay in their sets. So with only two psychics, if the first guess is wrong as long as they have another turn they would automatically know. Correct?

Hopefully the psychics would guess a different set on the next turn.
 
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James Cheng
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Highland Cow wrote:
thor0298 wrote:
If I understand correctly the cards stay in their sets. So with only two psychics, if the first guess is wrong as long as they have another turn they would automatically know. Correct?

Officially, I think so.

This is why we always play a sudden death (one guess) final stage, even if we have day(s) to spare. It is more climactic this way, and we never encounter the unsatisfactory circumstances that you have outlined.



Official, yes.

There's a few variant idea around the forum, including the one James mentioned above. Another one is the "Rahdo 2-3 player 2nd phase" variant where you pick from the leftover set, instead of the pre-selected set for the two or three players.
 
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eunoia wrote:
Highland Cow wrote:
thor0298 wrote:
If I understand correctly the cards stay in their sets. So with only two psychics, if the first guess is wrong as long as they have another turn they would automatically know. Correct?

Officially, I think so.

This is why we always play a sudden death (one guess) final stage, even if we have day(s) to spare. It is more climactic this way, and we never encounter the unsatisfactory circumstances that you have outlined.



Official, yes.

There's a few variant idea around the forum, including the one James mentioned above. Another one is the "Rahdo 2-3 player 2nd phase" variant where you pick from the leftover set, instead of the pre-selected set for the two or three players.


This would eliminate ghosts reusing the same clue cards for the final culprit.
 
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Lee Fisher
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toober wrote:
eunoia wrote:
Highland Cow wrote:
thor0298 wrote:
If I understand correctly the cards stay in their sets. So with only two psychics, if the first guess is wrong as long as they have another turn they would automatically know. Correct?

Officially, I think so.

This is why we always play a sudden death (one guess) final stage, even if we have day(s) to spare. It is more climactic this way, and we never encounter the unsatisfactory circumstances that you have outlined.



Official, yes.

There's a few variant idea around the forum, including the one James mentioned above. Another one is the "Rahdo 2-3 player 2nd phase" variant where you pick from the leftover set, instead of the pre-selected set for the two or three players.


This would eliminate ghosts reusing the same clue cards for the final culprit.


Is that an issue?
 
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