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Polar Dare!» Forums » Variants

Subject: polar dare- extended version!-requires 2 games rss

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Steve R Bullock
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POLAR DARE EXTENDED!
( OR, SUDDENLY YOUR GOAL JUST GOT A WHOLE LOT FURTHER AWAY!)


Using 2 games of Polar Dare, place the boards end to end. Be sure the End of one board connects to the Beginning of the other board. Use a piece of cardboard or, as I did, a piece of Styrofoam to create a joining section for the 2 boards- place 8 of the plastic ice floes on your joining piece and trace them with a marker or pen. Paint or decorate as you wish. These eight drawn floes will be the piece the penguins or bears must walk over to get to the second board. Replace your plastic floes, put the joiner section between the 2 boards and get ready to play!

The rules are the same as single board Polar Dare, except for the following:

1. Roll 2 dice, and use both the results.
2. If a Polar Bear lands on the same ice floe as your penguins, each player who has a penguin on that floe rolls 2 dice. If a Polar dare is rolled, the player who rolled it keeps their penguins on the ice floe, and may move the bear away using the number rolled (Which may, in turn, send more players back to Start!). Before the bear is moved, though, each player must roll to see if they are sent back to start or not. NOTE: Only the first penguin player rolling will move the bear! The first player will be the one with the most penguins on the floe. If a tie, the first person to roll will be whoever’s turn it would be after the present player. Remember, each player with penguins on the floe must roll to see if they are sent back to start.
3. The joining section has 8 floes, and cannot be moved onto, off of, or while moving across, diagonally.
4. Each player uses all six penguins of one color from both games. (They start at Start like usual).
5. Use both bears (they start at the North Pole like usual).
6. When a player gets all six of their penguins to the North Pole they win.
7. If a bear is standing on the North Pole penguins may move safely onto it.
 
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