1. When commanding a unit into melee combat, is the command range of the divisional leader measured to the unit's square of origin or destination? In other words is command needed to activate the unit to move into battle or is command needed for the unit to pass over into the battle square itself?
2. When considering hexside terrain for melee and fire attacks, do you only consider the terrain from the perspective of the hex that you're attacking or do you also consider the hexside of your own terrain as an obstacle that must be crossed? For instance, if I am on a hex with a stream shown on my side of the hexside that I am entering combat from and there's both woods and hills on the destination hex's hexside border do I have to pay all three penalties or only the two for the hexside that I'm attacking into?
All hexside terrain must be taken into account.
5.22 Terrain Effects
Some terrain types have a Fire penalty
that reduces firepower. Hence firing through
a Woods hexside is –1 (B2=B1). Terrain
penalties are cumulative and can result in
firepower 0 (no roll). Hence, Woods+River is
–2 (A3=A1). See the Terrain Effects chart on
the back page for penalties.
3. The rules state that a corps leader may supply but not fire a brigade unit (only a divisional leader may activate that unit for firing). Can a corps leader command the unit for a melee attack?
No. Fire and Melee combat are considered as equivalent from a command perspective as a unit may only perform one or the other.
4. One of the confederate divisional leaders (Trimbell?) is designated as ANV (Army of Northern Virginia) instead of one of the three corps groups. I guess he can only be supplied by Lee directly. What units can he supply (I didn't see and ANV brigades).
From CSA OOB:
TRIMBLE is a replacement DHQ who travelled with the
army. He is used (at full strength) to replace the first
fallen CSA DHQ. Historically, Trimble led Pender’s
division on Pickett’s Charge.