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Subject: The maps seem to be 11 hexes high rss

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Christopher
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In the image here http://www.boardgamegeek.com/image/2272912/great-war-command..., it shows a map that is 11 hexes high (whereas CC is 10).

Why 1 additional hex?
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César Moreno
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Good catch. Now we know we won't be able to use maps from CC:E here
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Pablo Klinkisch
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war_hero wrote:
In the image here http://www.boardgamegeek.com/image/2272912/great-war-command..., it shows a map that is 11 hexes high (whereas CC is 10).

Why 1 additional hex?


It's a french game, so hexes are in meters instead of yards, hence another row.

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StevenE Smooth Sailing...
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The game design and map dimensions are probably not completed yet.

From the image... I am guessing the boards are going to be somewhat geomorphic... but only in two positions as the top and bottom look to be in a locking pattern... unless each board is its own scenario.

15x11 hexes... but what is the final width of each hex face?... I don't play Combat Commander
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Nick Avtges
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Actually, kind of a big deal. A lot of the way the system works is based on the size of the map.
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César Moreno
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StevenE wrote:
The game design and map dimensions are probably not completed yet.

From the image... I am guessing the boards are going to be somewhat geomorphic... but only in two positions as the top and bottom look to be in a locking pattern... unless each board is its own scenario.

15x11 hexes... but what is the final width of each hex face?... I don't play Combat Commander


My guess is there will be no geomorphic maps. Every card references some hex, so having two maps side by side would mean two different hexes with the same coordinates.



If this works like CC:E, some event will ask for a random hex to be determined (maybe something along the lines of "blaze: put a fire marker in a random hex"). The player reveals the first card of the deck and applies the event effect to the hex named. In the card shown that would be A2. What happens if there are two or more A2 hexes?

I don't really know how different will be this game to CC:E, so maybe this isn't really a problem.
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Christopher Hill
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Some other stuff....The CC maps have a total of 150 hexes and the cards provide for random hexes in 144 of them. One deck calls out odd random hexes, the other the evens. Six hexes are not called out as random, but I believe this is why a lot of the random events say "in or adjacent" in their text.

If Great War Commander uses 72 card decks, the 15 x 11 hex map and the same structure for random hexes on the cards there will be a total of 21 hexes not called out on the cards. Maybe this won't matter if the events that call out random hexes in GWC also use adjacency, but it may be some hexes never get used as random.
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Mike Smith
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Quote from the Hexasim website:
"The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other."

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David Janik-Jones
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Mantuanwar wrote:
Quote from the Hexasim website:
"The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other."

Wow, there was that much more density of troops in WWI?

In WW2, battalions attacked on frontages ranging from 400m to 1,000m, depending on nationality, so well beyond the scale of this map. And defence is much more spread out. Battalions in WW2 were required to defend on frontages that sometimes exceeded 2 kilometres (British), again depending on national doctrine, i.e, German battalions defended on frontages that ranged from 800m to 2,000m.
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Chris Montgomery
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Well, depending on the phase of the war, the forces were still fighting in rather packed formations with bayonet charges and such. The idea of the massed charge was still the prevalent thinking at the time . . . AFAIK. I can believe it.

Especially if it's Americans and Germans . . . the U.S. had those huge, sprawling divisions and little to no experience.
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Christopher
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DaveyJJ wrote:
Mantuanwar wrote:
Quote from the Hexasim website:
"The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other."

Wow, there was that much more density of troops in WWI?



Your question also makes me wonder how many soldiers a counter will represent. It must be way more than in CC:E, otherwise the board will be flooded with counters.
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Gary Libby
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I'm wondering if it is purpose built so you won't be able to use Combat Commander maps and thus are encouraged to buy expansions.
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