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Subject: Who else can't wait for Pandemic Legacy?! rss

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Lee Connors
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I can't wait!
PS
At first I didn't like pandemic because I got the rules wrong; I thought the infection number (2 for example) meant that you draw 2 infect cards and ADD 2 CUBES to each city drawn! haha
 
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Not me
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Lee Connors
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Tzer wrote:
Not me


Not a fan, huh?
 
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Bruce Gazdecki
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Tzer wrote:
Not me


+1.

No interest whatsoever here.

Edited since I might've misunderstood.
 
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Steven Taylor
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Bruiser419 wrote:
Tzer wrote:
Not me


+1. No interest whatsoever here.


Did he mean "not me" as in he can't wait either? I'm confused.

I'm intrigued by it, at least. I will probably get it.
 
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Bruce Gazdecki
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Ah, maybe I misunderstood based on the comment after it.
 
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Bill Solt
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I'm really not sold on the idea of playing a game once and it is done forever. Yes, I know it more like a series of games over time and an ever changing story. But once it is done, you can never play it again unless you buy the game again.
 
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Steve
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Soltydog wrote:
I'm really not sold on the idea of playing a game once and it is done forever. Yes, I know it more like a series of games over time and an ever changing story. But once it is done, you can never play it again unless you buy the game again.

Good thing Legacy games aren't actually like that.
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Bill Solt
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stevepop wrote:
Soltydog wrote:
I'm really not sold on the idea of playing a game once and it is done forever. Yes, I know it more like a series of games over time and an ever changing story. But once it is done, you can never play it again unless you buy the game again.

Good thing Legacy games aren't actually like that.


I thought they were. They were saying they want it to be like Risk Legacy, and from what I heard there, cards get torn up, stickers get put on them and things change forever.

So how do Legacy games work then?
 
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Bryan Thunkd
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stevepop wrote:
Soltydog wrote:
I'm really not sold on the idea of playing a game once and it is done forever. Yes, I know it more like a series of games over time and an ever changing story. But once it is done, you can never play it again unless you buy the game again.

Good thing Legacy games aren't actually like that.
Aren't they though? In Risk Legacy you rip up cards, open sealed packets, change the board, etc. So after you complete the campaign, you couldn't play a new campaign with the same game components. You'd need a fresh set.

Edit: ninja'd
 
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Brook Gentlestream
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Me and my group are very eager to play it. I would say "we can't wait", except there are still so many recently-acquired games we haven't played yet. The new Robinson Crusoe expansion... Battle at Kemble's Crusade... a whole bunch of Star Trek Attack Wing and Descent 2nd Edition stuff...
 
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Brook Gentlestream
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Thunkd wrote:
stevepop wrote:
Soltydog wrote:
I'm really not sold on the idea of playing a game once and it is done forever. Yes, I know it more like a series of games over time and an ever changing story. But once it is done, you can never play it again unless you buy the game again.

Good thing Legacy games aren't actually like that.
Aren't they though? In Risk Legacy you rip up cards, open sealed packets, change the board, etc. So after you complete the campaign, you couldn't play a new campaign with the same game components. You'd need a fresh set.

Edit: ninja'd


All that's just gimicky stuff though. The real secret is that Risk Legacy is just an awesome game in its own right with mechanics I can actually play and enjoy. Even if you aren't playing "the campaign", the game is still worth playing.

I'm hoping that Pandemic Legacy will be exponentially better, just as Risk Legacy was exponentially improved.


edit: Although I did enjoy renaming Europe to "Middle Earth".
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Shawn George
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Thunkd wrote:
stevepop wrote:
Soltydog wrote:
I'm really not sold on the idea of playing a game once and it is done forever. Yes, I know it more like a series of games over time and an ever changing story. But once it is done, you can never play it again unless you buy the game again.

Good thing Legacy games aren't actually like that.
Aren't they though? In Risk Legacy you rip up cards, open sealed packets, change the board, etc. So after you complete the campaign, you couldn't play a new campaign with the same game components. You'd need a fresh set.

Edit: ninja'd


I haven't played Risk Legacy, but my understanding is that once you finish the campaign, you still have a unique, customized copy of Risk that you can continue playing indefinitely. Just because the game stops changing after a dozen or so plays doesn't mean that it ceases to be playable.
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Raf Cordero
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Putts wrote:

I haven't played Risk Legacy, but my understanding is that once you finish the campaign, you still have a unique, customized copy of Risk that you can continue playing indefinitely. Just because the game stops changing after a dozen or so plays doesn't mean that it ceases to be playable.


This is 100% correct.

I think Robert Florence says it perfectly in his review of Risk Legacy:

Review wrote:
Risk: Legacy is not about destroying a game, it is about creating one. Removal is an essential part of creation. What you take out is as important as what you put in. This board game is like a big chunk of rock. Ugly rock, too. Risk rock. And you hack at it and break parts off and end up with something that is beautiful. A game that your group made as you played.


Every other game on our shelves has had stuff removed, edited, changed, and tinkered with before it reached the final version we bought and opened. Risk Legacy dials purchasing moment back juuuuust a little sooner in the design process and lets you and your friends create something unique and awesome.
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Bryan Thunkd
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Putts wrote:
I haven't played Risk Legacy, but my understanding is that once you finish the campaign, you still have a unique, customized copy of Risk that you can continue playing indefinitely. Just because the game stops changing after a dozen or so plays doesn't mean that it ceases to be playable.
There's a difference between playing a brand new copy of Risk Legacy, where there's a possibility that things will unfold in new and unexpected ways, and playing the game that resulted from a Risk Legacy campaign, where nothing further will change. In the latter you're not really playing the "Legacy" game. You're effectively just playing a non-standard Risk variant.

So in a sense you're right... there is something playable at the end of Risk Legacy campaign, but I'd argue that whatever that playable thing is, it's not Risk Legacy. So if you want the Risk Legacy experience again, you have to buy another copy of the game.
 
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Zak Whyte
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If you have a regular group that really enjoys Pandemic, you likely should and will enjoy this.

If you don't, this probably isn't the type of game you're going to be looking at buying.
 
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Dr. Octatrack
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captainraffi wrote:
I think Robert Florence says it perfectly in his review of Risk Legacy

I think so too! I didn't know he was still reviewing board games, so thanks for the link
And yes, I'm looking forward to Pandemic Legacy...
 
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Sam Hillier
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We're working through Risk Legacy right now, and I'm quite impressed with how it lets us design our own game. At the end of the 15 missions to determine the fate of the Earth, we will have a complete, playable, customized version of Risk that will stay in our regular game rotation.

There's no truth to the claim that Risk Legacy is done when the 15 games are finished.

It's also a stretch to call it a "campaign," as there's really no overarching narrative. You're just modifying things, adding rules, naming things, etc., and you have a complete game at the end.

I can't wait to see how this plays out with Pandemic!
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Forrest Bower
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My most anticipated game of 2015, and one of the rare games *Out side of Gencon* that I will get the week its released.
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